EX Mugetu
Touhoudex EX Mugetu
Type Normal
Species Demon Touhoumon
Touhou Dex #248
Location {{{location}}}
Ability Limber
Egg Group Humanshape
Effort yield 3 HP
Touhoudex Entry

さいきょうさいあくの ふたごしまいの いもうと。にんげんの いのちを なんとも おもっていない。


The younger of the powerful and evil twin sisters. Has no regard for human life whatsoever.

Base Stats
HP Atk Def SpA SpD Spd Total
100 75 70 75 120 80 520
Effort Yield
HP Atk Def SpA SpD Spd
3 0 0 0 0 0
Level-Up Moves
Level Move
1 Pound
1 Helping Hand
7 DoubleSlap
11 Defense Curl
15 Double Team
19 Sweet Kiss
23 Light Screen
28 Spikes
33 Heal Bell
38 Baton Pass
46 Encore
54 Wish
62 Double-Edge

Egg Moves

Faint Attack
TM/HM Compatibility
TM Move
No.5 Roar
No.6 Toxic
No.9 Calm Mind
No.10 Bride Study
No.11 Sunny Day
No.16 Light Screen
No.17 Protect
No.18 Rain Dance
No.20 Safeguard
No.27 Return
No.29 Psychic
No.30 Shadow Ball
No.32 Double Team
No.33 Reflect
No.37 Sandstorm
No.42 Facade
No.44 Rest
No.49 Snatch
HM Move
No.5 Flash

Base Form
Touhoudex Chibi Mugetu
Chibi Mugetu
Level 24
First Evolution
Touhoudex Mugetu
Level 38
Second Evolution
Touhoudex EX Mugetu
EX Mugetu


Baton Pass

  • Calm Mind
  • Wish
  • Baton Pass
  • Psychic/Toxic/Protect

[Item: Leftovers] [EVs: 252 HP / 252 Def / 4 Sp.Def] [Nature: Bold (-Attack +Defence)]

Mugetu is seriously one of the best special walls in the game, and she has a support movepool that many pokemon and touhoumon would die for. The purpose of this set is to pass either Calm Mind or Wish to those who need it. Wish can be used preemptively to let Mugetu stay in longer, or it can be passed to slow but bulky Touhoumon who you think cannot survive two hits from the enemy. Calm Mind makes Mugetu ridiculously bulky, and passing it to touhoumon like Koishi, Utsuho, Suika or Yuugi suddenly makes them a lot more formidable than they already are.

Psychic is probably Mugetu's best option here. Firstly, Dark is not immune to Psychic in this game, while Normal(Double-Edge) and Ghost(Shadow Ball) have problems dealing with each other. Secondly, it hits fighters for super-effective damage, and is especially devastating to Meiling and Yuugi (but do not stay in against Yuugi!). Actually, Double-Edge isn't too bad, since most Ghosts can't do much to Mugetu (Yuyuko using Morning Sun or Mima with Black Wind wouldn't even 2HKO, what can other Ghosts like Merlin do?).

Want to know how bulky Mugetu is? Based on an online pokemon damage calculator, I used Mewtwo's special attack stat (154) with Modest and maxed IVs and EVs to launch a 120 base power unSTABed, neutral special attack at Mugetu's special defenses with max HP and IVs but no Sp.Def EVs at all, and it won't even 2HKO her. With Calm Mind supporting her, she can even stall against Patchouli with Wish.

You can drop Psychic for a support move such as Heal Bell or Spikes, but you probably don't want Mugetu to be left helpless on her own, especially ingame. You can also drop Wish for Bride Study. This will allow Mugetu to switch in against slower touhoumon after another touhoumon of yours faints, and heal immediately. Protect works very well with Wish but is otherwise quite pointless unless in 2V2.


  • Spikes
  • Bride Study
  • Reflect/Light Screen/Heal Bell/Toxic
  • Psychic

[Item: Leftovers] [EVs: 252 HP / 252 Def / 4 Sp.Def] [Nature: Bold (-Attack +Defence)]

Mugetu is an excellent Spiker, probably the bulkiest out of the five touhoumon who can. This has great utility ingame where those cheaters love to spam Full Restores. The little nick from the spikes may be all that you need to finish them off in one hit. Bride Study is suggested over Wish: Mugetu needs immediate healing since she doesn't get boosted defenses here.

The third move slot aims to give the best support Mugetu can without Baton Pass. Toxic is self-explanatory, mainly for use against bulky enemies, before you switch out to a hard-hitter. Reflect and Light Screen are the closest she can get to Calm Mind, and it allows touhoumon with "one-sided defenses" to switch in easier. Heal Bell is not recommended here: ingame, your enemies will rarely use status effects on you, and you can use Full Heals if you get "intoxicated". (If there was a competitive scene though, it would probably be the best move to use here) The last move is just to give Mugetu something to hit others with.

The best part about Mugetu? No breeding required, and you can change the moves around anytime you wish with the Move Relearner.

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