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Touhoudex EXHF
Type Grass
Species Fairy Touhoumon
Touhou Dex #38
Location {{{location}}}
Ability Serene Grace
Egg Groups Humanshape/Fairy
Effort yield 2 HP,1 Spd
Touhoudex Entry

たたかいは けっして このまないが たいせつな ひとを まもる ときに さいだい パワーを はっきする。


Although she greatly dislikes fighting, she will display her full power in order to protect the things important to her.

Base Stats
HP Atk Def SpA SpD Spd Total
95 40 60 90 90 95 470
Effort Yield
HP Atk Def SpA SpD Spd
2 0 0 0 0 1
Level-Up Moves
Level Move
1 Tickle
8 Smile
12 Baton Pass
16 Weather Ball
20 Razor Leaf
24 Metronome
28 Safeguard
32 Secret Power
36 Double-Edge
40 Leaf Blade
50 Mana Charge
50 Calm Mind
60 Wish

Egg Moves

Miracle Wind
Needle Arm
Follow Me
Crush Claw
TM/HM Compatibility
TM Move
No.3 Water Pulse
No.4 Mana Charge
No.6 Toxic
No.9 Calm Mind
No.10 Bride Study
No.11 Sunny Day
No.16 Light Screen
No.17 Protect
No.18 Rain Dance
No.19 Giga Drain
No.20 Safeguard
No.22 SolarBeam
No.27 Return
No.32 Double Team
No.33 Reflect
No.41 SonicBoom
No.42 Facade
No.44 Rest
No.45 Morning Sun
No.47 Steel Wing
HM Move
No.2 Fly
No.5 Flash

Base Form
Touhoudex Nameless Fairy
Nameless Fairy
Level 20(Atk=Def)
First Evolution
Touhoudex Daichan
Level 40
Second Evolution
Touhoudex EXHF
Level 20(Atk<Def)
First Evolution
Touhoudex Lily White
Lily White
Level 40
Second Evolution
Touhoudex EX Lily White
EX Lily White
Level 20(Atk>Def)
First Evolution
Touhoudex Lily Black
Lily Black
Level 40
Second Evolution
Touhoudex EX Lily Black
EX Lily Black


Flinchhax (Only usable without DP patch)

  • Needle Arm
  • Secret Power
  • Leaf Blade
  • Water Pulse/Miracle Wind

[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]

This set aims to abuse Needle Arm for its 30x2=60% chance of flinching with Serene Grace. With luck, your opponent would seriously have a shortage of turns. The other moves also take advantage of Serene Grace in various ways. Secret Power will have a 30% chance of paralysis in most cases, as most of the important battles in the game take place in buildings. It's weak, though, and should only be used to paralyze. Leaf Blade is your staple STAB attack, mainly used for a little more oomph to finish opponents off at the end so that they can't use a potion. Water Pulse has a decent 40% chance of confusion, and is your best offense against fire types. Miracle Wind is stronger, but it only has a 20% chance of stat-raising. (Probably because of Sanae, the developers decided to make Miracle Wind only have a base chance of 10% of raising all stats, unlike the 20% of Ancientpower/Outrage/Tiny Spring etc.)

Sunny Day

  • Sing
  • Sunny Day
  • Weather Ball
  • Solarbeam

[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]

Sing opponents to sleep, set up Sunny Day, then sweep. Weather Ball has a base power of 180 in the sun (it got buffed to 60 base when normal, so it doubles in weather to 120, and it gets a 1.5x boost in the sun to reach 180), and easily dispatches grass and ice types which you would probably have trouble with. Solarbeam similarly has 180 base power in the sun thanks to STAB, easily killing most water, rock and ground types.

However, you are left completely powerless against fire types. When you see one (who hopefully isn't Rin or Marisa), Sing and switch out unless they are faster, in which case you should just switch.

Speed isn't generally an issue here, since most of the major threats to this set (Rin, Marisa, Utsuho, Remilia with Fire Blast, etc.) either resist both attacks or have speeds way over EXHF's head, such that no IVs or EVs will help at all.

Rain Dance

  • Sing
  • Rain Dance
  • Weather Ball
  • Leaf Blade/Morning Sun (DP patch)

[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]

Not as explosive as the above set, but the rain will reduce EXHF's weakness to fire. Water Pulse is completely pointless here, as Weather Ball is twice as strong and just as consistent. Unlike the previous set, you have less threats and problems with coverage now (Water + Grass work together pretty nicely, the only problems are Grass and Dragon, and EXHF can wall Minoriko/Shizuha/Iku decently, Singing to them before leaving).

Of course, this set works best with team mates that can take advantage of the rain, such as Nitori or Suwako.

If you are playing with DP mechanics, you can drop Sing for SonicBoom. This will allow you to score super effective hits against EXHF, Minoriko and Shizuha, but Weather Ball still does more damage against the likes of Iku anyway. Sing is probably better.

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