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Name Type Category PP Power Accuracy Notes
Absorb Nature Special 25 20 100 Absorbs 1/2 damage inflicted.
Aeroblast Wind Special 10 90 100 High critical-hit ratio.
Agility Flying Other 30 Sharply raises user's Speed.
Air Slash Flying Special 10 75 90 Target may flinch.
Amnesia Reason Other 20 Sharply raises user's Special Defense.
AncientPower Earth Special 5 120 80 May raise user's Defense.
Assist Illusion Other 20 100 Uses a random move known by ally.
Aqua Jet Water Physical 30 40 100 Attacks first.
Aqua Shower Water Special 5 150 100 Power increases as user's HP increases.
Aromatherapy Nature Other 5 Heals all allies' status ailments.
Astonish Ghost Physical 25 50 100 Target may flinch.
Attract Heart Other 15 100 Infatuates target if opposing energy nature.
Aurora Beam Ice Special 20 65 100 May lower target's Attack.
Barrage Shinto Physical 25 40 100 Attacks twice.
Barrier Reason Other 30 Sharply raises user's Defense.
Baton Pass Heart Other 40 User switches out, giving stat changes to new battler.
Batt. Charge Wind Other 40 Raises user's Special Attack.
Battle Chant Steel Physical 10 100 85 May raise user's Attack.
Belly Drum Dream Other 10 User maximizes Attack, but loses 1/2 HP.
Bind Heart Physical 15 60 90 Traps target for 2-5 turns.
BindingVoice Beast Special 15 80 100 Target may flinch.
Bite Beast Physical 25 60 100 Target may flinch.
Black Ripple Dark Special 25 60 100 May paralyze target.
Blade Flash Steel Physical 30 40 100 Attacks first.
Blast Burn Fire Special 5 140 90 Lowers user's Special Attack.
Blaze Kick Fire Physical 15 90 90 High critical-hit ratio; may burn target.
Blizzard Ice Special 5 120 75 May freeze target.
Block Dream Other 5 100 Target cannot escape.
Body Slam Heart Physical 15 85 100 May paralyze target.
Bounce Flying Physical 10 85 100 Bounces high for a turn before attacking; may paralyze target.
Brave Bird Flying Physical 10 120 90 Also damages user.
Braver Steel Physical 5 120 80 Lowers target's Defense.
Brick Break Dream Physical 15 75 100 Negates Light Screen and Reflect.
Bubble Water Special 25 40 100 May lower target's Speed.
Bubblebeam Water Special 20 65 100 May lower target's Speed.
Bulk Up Dream Physical 20 Raises user's Attack and Defense.
Bullet Seed Nature Physical 15 25 95 Attacks 2-5 times.
Burn Powder Nature Other 15 75 Burns target.
Calm Mind Shinto Other 20 Raises user's Special Attack and Special Defense.
Camouflage Illusion Other 20 100 User's type changes based on terrain.
Charge Heart Special 10 50 90 May raise user's Special Attack.
CharmingLook Heart Other 20 100 Forces target to use damaging moves.
Coerce Dark Physical 10 100 Lowers 2-5 PP from the last move target used.
Comet Punch Dream Physical 15 25 95 Attacks 2-5 times.
Confuse Ray Ghost Other 10 100 Confuses target.
Conversion Illusion Other 30 User's type changes to match one if its moves.
Conversion 2 Illusion Other 30 100 User's type changes to resist last attack received.
Cotton Spore Nature Other 40 100 Lowers target's Speed.
Counter Dream Physical 20 100 Returns target's physical attack double.
Cross Chop Dream Physical 10 100 85 High critical-hit ratio.
Cross Poison Miasma Physical 20 70 100 May badly poison target.
Crunch Beast Physical 15 80 100 May lower target's Defense.
Crush Claw Beast Physical 10 75 95 May lower target's Defense.
Curse ??? 10 Works differently for Ghost and non-Ghost
Cut Steel Physical 20 60 100
Dark Pulse Dark Special 15 80 100 Target may flinch.
Decision Shinto Special 20 60 Always hits.
Defense Curl Heart Other 40 Raises target's Defense.
Destiny Bond Ghost Other 5 If user faints, the foe delivering the final hit also faints.
Detect Dream Other 10 Avoids any attack. May fail if used consecutively.
Dig Earth Physical 10 90 100 Digs down for a turn before attacking.
Disable Ghost Other 10 100 Disables the last move target used.
Discharge Wind Special 15 80 100 May paralyze target.
Disturbance Heart Other 20 90 Lowers all opponents' accuracy.
Dizzy Punch Heart Physical 15 75 100 May confuse target.
Double Kick Dream Physical 25 40 100 Attacks twice.
Double Team Illusion Other 15 Raises user's evasiveness.
Double-Edge Beast Physical 10 120 90 Also damages user.
Draco Meteor Illusion Special 5 140 90 Lowers user's Special Attack.
Drawn Line Steel Physical 15 80 100 High critical-hit ratio.
Drain Punch Dream Physical 10 75 700 Absorbs ?% damage inflicted.
Dream Eater Dark Special 10 75 100 Target must be asleep; absorbs 1/2 damage inflicted.
DynamicPunch Dream Physical 5 120 80 May confuse target.
Earthquake Earth Physical 10 100 100 Targets all except the user.
Earth Power Earth Special 10 90 100 May reduce target's Special Defense.
Ember Fire Special 25 40 100 May burn target.
Encore Heart Other 5 100 Target uses last move for 2-6 consecutive turns.
Endeavor Flying Physical 5 100 Power increases as HP decreases compared to target.
Endure Dream Other 10 Survives any hit with 1 HP. May fail if used consecutively.
Energy Ball Dream Special 5 120 75 May lower target's Special Defense.
Energy Light Nature Special 15 80 100 May lower target's Special Defense.
Eruption Fire Special 5 150 100 Power increases as user's HP increases.
Explosion Illusion Physical 5 250 100 User faints.
Extrasensory Shinto Special 15 80 100 Target may flinch.
Extremespeed Illusion Physical 5 80 100 Attacks first.
Facade Illusion Physical 15 75 100 Power increases if user is burned, poisoned or paralyzed.
Faint Attack Dark Physical 20 60 Always hits.
Fake Out Heart Physical 10 40 100 Target will flinch; can only be used on first turn.
Fake Tears Dark Other 20 100 Sharply lowers target's Special Defense.
False Swipe Illusion Physical 40 40 100 Cannot KO target.
Feint Illusion Physical 10 30 100 Ignores Detect.
Fire Blast Fire Special 5 120 80 May burn target.
Fire Punch Fire Physical 15 75 100 May burn target.
Fire Spin Fire Special 15 60 90 Traps target for 2-5 turns.
Fissure Earth Physical 5 30 1-Hit KO.
Flail Illusion Physical 15 100 Damage increases as user's HP decreases.
Flame Wheel Fire Physical 20 60 100 May burn target.
Flamethrower Fire Special 15 90 100 May burn target.
Flare Blitz Fire Physical 10 120 90 Also damages user.
Flash Shinto Special 15 65 90 Lowers target's accuracy.
Fly Flying Physical 15 90 100 Flys upward for a turn before attacking.
Focus Energy Dream Other 30 Raises user's critical-hit ratio.
Focus Punch Dream Physical 20 150 100 Attacks last; user flinches if hit beforehand.
Force Palm Shinto Physical 15 80 100 May paralyze target.
Foresight Reason Other 40 100 Negates target's evasion bonuses.
Frenzy Plant Nature Special 5 140 90 Lowers user's Special Attack.
Frustration Illusion Physical 20 100 Power increases based on unhappiness.
Fury Cutter Steel Physical 20 40 90 Damage increases with each consecutive hit.
Fury Swipes Beast Physical 15 25 100 Attacks 2-5 times.
Gale Flying Special 30 40 100 Attacks first.
Giga Drain Nature Special 10 75 100 Absorbs 1/2 damage inflicted.
Giga Impact Dark Physical 10 130 85 Damages user if attack misses.
Growl Illusion Other 40 100 Lower's target's Attack.
Growth Nature Other 40 Raises user's Special Attack.
Guard Dream Other 20 Opponent's attacks target user.
Gunk Shot Miasma Physical 5 120 75 May poison target.
Gust Wind Special 35 40 100 Extra damage if target uses Fly or Bounce.
Hail Ice Other 10 Summons a hailstorm for 5 turns.
Harden Steel Other 30 Raises user's Defense.
Haze Ice Other 30 Eliminates all stat changes.
Headbutt Heart Physical 15 70 100 Target may flinch.
Head Smash Earth Physical 10 120 90 Also damages user.
Heal Bell Heart Other 5 Heals all allies' status ailments.
Heart Break Dark Physical 15 80 100
Hearts Eye Heart Other 40 85 Sharply lowers target's Special Defense.
Heat Claw Beast Physical 20 100 Power based on target's cost.
Heat Wave Fire Special 10 100 90 May burn target.
Helping Hand Heart Other 20 100 Boosts ally's power.
Hidden Power Illusion Special 15 ? 100
Hi Jump Kick Dream Physical 20 110 90 Damages user if attack misses.
Howl Beast Other 40 Raises user's Attack.
Hydro Cannon Water Special 5 140 90 Lowers user's Special Attack.
Hydro Pump Water Special 5 120 85
Hyper Beam Dark Special 5 120 80 User rests next turn.
Hyper Voice Dream Special 15 95 100
Hypnosis Reason Other 20 60 Target falls asleep.
Ice Ball Ice Physical 10 90 100 May lower target's Defense.
Ice Beam Ice Special 10 90 100 May freeze target.
Ice Punch Ice Physical 15 75 100 May freeze target.
Ice Shard Ice Physical 30 40 100 Attacks first.
Icy Wind Ice Special 15 55 90 Lowers target's Speed.
Imprison Shinto Other 10 100 Prevents moves known by both target and user.
Ingrain Nature Other 20 100 User restores HP every turn, but cannot switch out.
Iron Defense Steel Other 15 Sharply raises user's Defense.
Jamming Heart Other 5 100 Target cannot escape.
Judgement Shinto Other 5 30 One-hit KO.
Jump Kick Dream Physical 25 85 95 Damages user if attack misses.
Karate Chop Dream Physical 25 50 100 High critical-hit ratio.
Killing Bite Beast Physical 10 100 80 Target may flinch.
Knife Throw Steel Physical 25 50 100 High critical-hit ratio.
Knock Off Dark Physical 20 50 100 May remove target's item.
Lava Plume Fire Special 20 80 100 May burn target.
Leaf Blade Nature Physical 10 90 100 High critical-hit ratio.
Leech Life Dark Physical 15 40 100 Absorbs 1/2 damage inflicted.
Leech Seed Nature Other 10 90 Absorbs target's HP every turn.
Leer Illusion Other 30 100 Lowers target's Defense.
Lick Ghost Physical 25 30 100 May paralyze target.
Light Screen Shinto Other 30 Raises user's Special Defense for 5 turns.
Lock-On Reason Other 15 100 Sharply raises user's accuracy.
Lovely Kiss Dark Other 10 70 Target falls asleep.
Low Kick Shinto Physical 25 60 100 Target may flinch.
Lucky Chant Shinto Other 20 Sharply raises user's Special Defense.
LUNATIC Steel Special 5 120 80 May lower target's Special Defense.
Luster Purge Reason Special 5 120 80 May lower target's Special Defense.
Mach Punch Dream Physical 30 40 100 Attacks first.
Magic Coat Reason Other 15 100 Reflects Leech Seed and any status-lowering move.
Magic Knife Reason Physical 15 25 95 Attacks 2-5 times.
Magical Leaf Nature Special 20 60 Always hits.
Magnitude Earth Physical 30 100 Random attack power.
Mana Burst Reason Special 10 90 100 May lower target's Special Defense.
Mana Charge Reason Other 20 100 Raises user's Special Attack and Special Defense.
Mana Shield Reason Other 40 Raises user's Special Defense.
Mega Drain Nature Special 15 40 100 Absorbs 1/2 damage inflicted.
Memento Ghost Other 10 100 Sharply lowers target's Attack and Special Attack; user faints.
Metal Claw Steel Physical 20 75 100 May raise user's Attack.
Meteor Mash Steel Physical 5 120 80 May lower target's Speed.
Metronome Illusion Other 10 Use any move at random.
Mimic Illusion Other 10 100 Learns target's last attack.
Mind Bomb Heart Physical 20 100 Power based on target's cost.
Minimize Earth Other 20 Raises user's evasiveness.
Mirror Coat Heart Other 20 100 Returns target's special attack double.
Mirror Shot Heart Special 15 65 90 May lower target's accuracy.
Mist Ice Other 30 Protects party from stat reductions.
Mist Ball Heart Special 5 120 80 May lower target's accuracy.
Mud Shot Earth Special 15 65 90 Lowers target's accuracy.
Mud Slap Earth Special 10 30 100 Lowers target's accuracy.
Muddy Water Water Special 15 80 90 May lower target's accuracy.
Mystic Water Water Other 10 User restores HP every turn, but cannot switch out.
Nasty Plot Dark Other 20 Sharply raises user's Special Attack.
Nature Power Nature Special 20 100 Power based on target's cost.
Nature Sound Nature Special 15 95 100
Needle Arm Nature Physical 15 75 100 Target may flinch.
Nightmare Ghost Special 10 70 100 Target may fall asleep.
Night Shade Ghost Special 20 100 Damage equals user's level.
Night Slash Dark Physical 15 70 100 High critical-hit ratio.
Ominous Wind Ghost Special 5 70 100 May increase all user's stats.
Outrage Dark Physical 5 120 80 Target may flinch.
Pain Split Ghost Other 20 100 Divides HP evenly between user and target.
Pay Day Illusion Physical 20 60 100 Gain money after combat.
Peck Flying Physical 35 40 100
Performance Ghost Special 10 100 100 Prevents sleep for 2-5 turns.
Perish Song Ghost Other 5 Both user and target faint in 3 turns.
Pin Missile Shinto Physical 15 25 95 Hits 2-5 times.
Poison Bomb Miasma Special 15 95 100 May poison target.
Poison Jab Miasma Physical 20 80 100 May poison target.
Poison Powder Nature Other 35 75 Poisons target.
Poison Sting Miasma Physical 30 30 100 May poison target.
Poison Tears Miasma Special 30 40 100 May lower target's Special Defense.
Pound Illusion Physical 40 40 100
Powder Snow Ice Special 25 40 100 May freeze target.
Power Whip Nature Physical 5 120 85
Prank Dark Physical 10 90 Halves target's HP.
Proletariat Miasma Other 40 Sharply raises user's Defense.
Protect Illusion Other 20 Raises user's Defense and Special Defense.
Psybeam Reason Special 20 60 100 May confuse target.
Psych Up Reason Other 10 Copies target's stat changes.
Psycho Boost Reason Special 5 140 90 Lowers user's Special Attack.
Psycho Cut Reason Physical 20 70 100 High critical-hit ratio.
Psyshot Reason Special 25 40 100 May confuse target.
Psywave Reason Special 15 90 Random attack power.
Pursuit Dark Physical 10 50 100 Extra damage to a target that is switching out.
Quick Attack Flying Physical 30 40 100 Attacks first.
Rage Dark Physical 15 60 100 May burn user.
Rain Dance Water Other 5 Summons rain for 5 turns.
Rapid Spin Miasma Physical 30 40 100 Negates Wrap, Leech Seed and Spikes.
Razor Leaf Nature Physical 25 65 100 High critial-hit ratio.
Razor Wind Flying Special 20 60 Always hits.
Recollection Heart Other 10 Copies target's appearance and moveset.
Recover Illusion Other 20 Restores up to 1/2 HP.
Recycle Water Other 10 Restores a used item.
Reflect Dream Other 20 Raises user's Defense for 5 turns.
Refresh Water Other 20 100 Cures poison, burn or paralysis.
Rest Illusion Other 10 Sleeps for 2 turns; heals all HP and status ailments.
Return Illusion Physical 20 100 Power increases depending on happiness.
Revenge Dream Physical 10 60 100 Power increases if target damaged the user.
Reversal Dream Physical 15 100 Damage increases as user's HP decreases.
Roar Beast Other 20 100 Forces target to run or switch out.
Rock Blast Earth Physical 15 25 95 Attacks 2-5 times.
Rock Bullet Earth Physical 30 40 100 Attacks first.
Rock Slide Earth Physical 10 75 90
Rock Smash Dream Physical 20 50 100 May lower target's Defense.
Rock Tomb Earth Physical 15 55 90 Lowers target's Speed.
Rock Wrecker Earth Physical 5 120 80 May raise user's Defense.
Rolling Kick Dream Physical 15 80 90 Target may flinch.
Roost Flying Other 10 100 Restores up to 1/2 user's HP.
Sacred Fire Shinto Physical 10 100 85 May raise user's Attack.
Safeguard Shinto Other 25 Protects user's party from status ailments for 5 turns.
Sand Attack Earth Other 15 100 Lowers target's accuracy.
Sand Tomb Earth Special 15 60 90 Traps target for 2-5 turns.
Sandstorm Earth Other 10 Summons sandstorm for 5 turns.
Scary Face Dark Other 10 100 Sharply lowers target's Speed.
Scratch Steel Physical 35 40 100
Screech Ghost Other 20 90 Sharply lowers target's Defense.
Sculpture Steel Physical 10 95 Always hits.
Seal Needle Shinto Physical 25 40 100 May paralyze target.
Secret Power Illusion 20 70 100 May have additional effect depending on terrain.
Seismic Toss Earth Physical 20 100 Damage equals user's level.
Selfdestruct Illusion Physical 5 200 100 User faints.
Shadow Ball Ghost Special 15 90 100 May lower target's Special Defense.
Shadow Dance Ghost Physical 15 120 100 Attacks for 2-3 turns; user is confused afterwards.
Shadow Force Ghost Physical 5 140 100 Hides in shadow for a turn before attacking.
Shadow Hit Ghost Physical 15 70 100 High critical-hit ratio.
Shadow Punch Ghost Physical 20 60 Always hits.
Sharpen Steel Other 30 Raises user's Attack.
Sheer Cold Ice Special 5 30 1-hit KO.
Shock Wave Wind Special 20 60 Always hits.
Signal Beam Heart Special 15 90 100 May confuse target.
Silver Wind Shinto Special 5 120 80 May lower target's Speed.
Sing Flying Other 15 60 Target falls asleep.
Sketch Illusion Other 1 Learns target's last attack.
Skill Swap Reason Other 10 100 Swaps abilities with target.
Skull Bash Steel Physical 10 120 100 Raises user's Defense, then attacks next turn.
Sky Attack Flying Physical 5 160 100 Charges for a turn before attacking.
Slack Off Dream Other 10 100 Restores up to 1/2 HP.
Slash Beast Physical 10 90 100 High critical-hit ratio.
Sleep Powder Nature Other 15 75 Target falls asleep.
Sleep Talk Illusion Other 10 User uses another move it knows at random if asleep.
SmellingSalt Shinto Physical 15 75 100 Power doubles if target is paralyzed; cures target's paralysis.
Smile Heart Other 20 100 Sharply lowers target's Attack.
SmokeScreen Fire Other 20 100 Lowers target's accuracy.
Snatch Dark Other 10 100 Steals the effects of target's healing or status-changing move.
Snore Dream Special 15 70 100 Can only be used if user is asleep; target may flinch.
Soar Flying Physical 15 90 100 Extra damage if target uses Fly or Bounce.
Softboiled Illusion Physical 10 100 Heals up to 1/2 HP; can be used on an ally.
Solarbeam Nature Special 10 120 100 Charges for a turn before attacking.
Sonicboom Steel Special 10 80 100 May lower target's Special Defense.
Spider Web Nature 10 50 80 Paralyzes target.
Spikes Earth Other 20 Damages opponent that switches in.
Spite Ghost Other 10 100 Lowers 2-5 PP from the last move target used.
Splashing Water Physical 10 60 100 Power doubles if user was damaged.
Steel Fist Steel Physical 10 100 80 May lower target's Defense.
Steel Wing Steel Physical 15 75 100 May raise user's Defense.
Stomp Beast Physical 20 60 100 Target may flinch.
Strength Dream Physical 15 80 100 May raise user's Attack.
Stun Spore Nature Other 30 75 Paralyzes target.
Submission Dream Physical 20 85 100 Also damages user.
Substitute Illusion Other 10 Uses 1/4 HP to make a decoy.
Sunny Day Fire Other 5 Sun blazes for 5 turns.
Superpower Dream Physical 5 120 100 Lowers user's Attack and Defense.
Surf Water Special 15 95 100
Swagger Dark Other 15 90 Sharply raises target's Attack; confuses target.
Sweet Kiss Heart Other 10 90 Confuses target.
Swift Illusion Special 20 60 Always hits; target's all opponents.
Swords Dance Steel Other 30 Sharply raises user's Attack.
Synthesis Nature Other 5 Restores HP based on the weather.
Tackle Beast Physical 35 35 95
Tail Whip Beast Other 30 100 Lowers target's Defense.
Tailwind Wind Other 20 Raises user's Attack and Speed.
Taunt Dark Other 20 100 Target may only use attack moves.
Teeter Dance Heart Other 20 100 Confuses all.
Teleport Reason Other 20 Flee from battle.
The World Ice Special 5 40 55 Freezes target.
Thief Dark Physical 20 40 100 May steal target's item.
Thrash Dark Physical 10 100 100 Lowers user's Defense.
Thunder Wind Special 10 120 70 May paralyze target.
Thunder Wave Wind Other 20 100 Paralyzes target.
Thunderbolt Wind Special 15 90 100 May paralyze target.
ThunderPunch Wind Physical 15 75 100 May paralyze target.
ThunderShock Wind Special 30 40 100 May paralyze target.
Tickle Dream Other 20 100 Lowers target's Attack and Defense.
Torment Dark Other 15 100 Target cannot use the same move consecutively.
Toxic Miasma Other 10 85 Badly poisons target.
Toxic Gas Miasma Special 20 65 100 May poison target.
Transform Illusion Other 10 Transforms into a copy of target.
Tremor Earth Special 20 40 90 5-turn attack with increasing power.
Tri-Attack Heart Special 10 80 100 May paralyze, burn or freeze target.
Trick Reason Other 10 100 Trades items with target.
Twister Wind Special 30 40 100 Removes spikes, bind, etc.
Vine Whip Nature Physical 35 40 100
Vital Throw Heart Physical 10 80 100 Attacks last; may knock off target's held item.
Volt Tackle Wind Physical 10 120 90 Also damages user.
Wanting Heart Physical 25 40 100 May steal target's item.
Water Gun Water Special 30 60 100
Water Pulse Water Special 20 60 100 May confuse target.
Waterfall Water Physical 15 80 100 Target may flinch.
Weather Ball Illusion Special 10 50 100 Type and power varies by weather.
Whirlpool Water Special 15 60 90 Traps target for 2-5 turns.
Whirlwind Wind Other 20 Forces target to run or switch out.
Will-o-Wisp Fire Other 15 75 Burns target.
Wing Attack Flying Physical 25 60 100 Target may flinch.
Wish Shinto Other 10 100 Heals 1/2 HP next turn.
Withdraw Heart Other 40 Raises user's Special Defense.
Wrap Nature Physical 15 60 90 Traps target for 2-5 turns.
Yawn Illusion Other 10 100 Target falls asleep next turn.
Zen Headbutt Reason Physical 15 80 90 Target may flinch.

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