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A defender who has been blessed with a sturdy physique.
Excels in defensive ability, and also skilled with high balls.
|Power||Technique||Reactions||High Balls||Low Balls||Dribble Speed||Dribble Cost||Recovery|
Border of Death
- Easiest/Quickest way to activate:
- Play her in the midfield?
- Movement speed against opponents with possession increased
- Lasts for 10 minutes
|Name||Guts||Type||Strength||Power||Critical (%)||Knock Away (%)||Decay/Distance||Notes|
|Minus ⑨||200||Air Shot||50||5||15||100||0||Cirno|
Cirno Subscenario 1
|Lingering Cold||40||Special Pass||45||10||25||0||-||-|
|Table Turning||180||Special Tackle||40||-||33||-||-||-|
|Undulation Ray||180||Special Interception||40||50||25||-||-||-|
- Her tackle and intercept are very effective, and she has a high Clear stat. In general she's a stellar defender.
- However, her technique is very low, and her reaction is also low (so she's no good at automatic interceptions), and her Special Pass isn't all that strong.
- Despite all the minor weaknesses she has, she (along with Cirno) are stupidly effective DF for 6400 cost characters. With her GK counterpart being the SGGK version, one must wonder if the game makers have a special liking to her...