The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.
Alice's card. Absorbs a portion of damage. Duration and amount absorbed increase with each usage. Each card adds 5% to your damage reduction. As an additional bonus, the 4th card will add an additional 10%, for a total of 30% for all 4 cards.
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.
Patchouli's card. Spirit orbs regenerate faster. The effect increases the more it is used.
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?
Remilia's card. Creates a shield that blocks most projectiles until the shield disappears. Also putting this card into Remillia's deck will allow Remilia to be fought even in outdoor daytime stages, otherwise she can't be encountered there. This is the aforementioned additional effect.
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.
Yuyuko's card. Conjures three spirits above your character's head that pause and then float towards the enemy to inflict damage. 3 hit, 1039 damage, 10% limit per hit. They won't vanish if you get hit.
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.
Yukari's card. Performs a melee attack with a short delay. Guarantees a guard crush if blocked. If not blocked, causes no damage and 100% limit.
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects
Aya's card. Slightly increases speed. The effect increases the more it is used.
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times
Komachi's card. Can only be used during blockstun, causes pushback to your opponent. Infinite uses, but drains spirit.
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.
Sanae's card. Causes a light teal glow to surround you, slowly restoring 10% of your health much like the Scarlet Weather Rhapsody equivalent. Getting hit ends the effect. Cannot use aggressive actions while being healed.
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.
Cirno's card. Creates a patch of ice on the ground. Anyone that touches it (including you) is knocked down, no damage. Can be blocked both high and low. Blocking it high will register as wrongblock although there is no spirit damage for some reason.
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.
Meiling's card. Briefly grants you one hit of time-limited superarmor.
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.
Utsuho's card. 4 different levels. Causes everything you do to deal more damage, but also causes you to receive more damage. Each card will cause you to deal 10% more damage, in exchange for receiving 7.5% more damage from attacks.
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.
Makes a 'whoosh' sound, signifying the arrival of the Great Catfish a few seconds later. Anyone on the ground (including you) when the Great Catfish lands takes 1000 damage and is knocked down. Can be blocked, hits low.