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Touhou Hisoutensoku/Characters/Suwako Moriya

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Soku-portrait-suwako
Suwakopalette

Introduction

The other goddess of the Moriya Shrine and a far-off ancestor of Sanae, Suwako is a Mountain Goddess with an affinity for frogs and the power to create earth in many forms. The most screwed up character you will ever meet. Somehow, being able to spit water, conjure darkness and interact with snakes (the Mishaguji, the cursed gods of his history) comes along with the 'mountain goddess' package.

Advantages: Suwako is blessed with a wide variety of ranged melee and dense bullet attacks. Thanks to the density of j.6C and the cover provided by 22B/C, she's able to win many long range bullet battles. In addition, her ranged melee allows her to catch opponent running in. Some attacks like her Long-Arm-Long-Leg-san alt can even provide cover while moving in. Her j.5A is both meaty and can crossup. Her blockstrings are mostly airtight and deliver a lot of pressure, even her BnBs are powerful and deal lots of damage.

Disadvantages: Suwako is cursed with the poorest movement in Soku. Her ground graze is discontinuous, forcing her to block against long continuous bullets. In addition, there's a few frames both before and after her graze where she's unable to block, making her extremely vulnerable to awaiting melee attacks. Her fly is slow and can only be done in 3 directions, making closing in on the opponent difficult. While her airdash can make up for her fly's slow movement, it's not as flexible as a true fly. Even her normal ground forward movement has a large startup and forces her into the air, making her vulnerable to any air unblockable moves.

1.10 patch made Suwako more powerful and easier to play than before.

Unique Features

Here's a brief list of what's insane with Suwako:

  • Standing idle as Suwako is actually just her crouching there ready to frog hop, so she's got an even smaller hitbox...
  • Regular movement consists of slow hops like a frog. The forward movement puts Suwako in the air, while the backwards movement counts as still being on the ground. Like Remilia she can initiate aerial moves at the apex of her forward hop.
  • Crouching actually conjures up a small lily pad that raises Suwako slightly into the air. Most low attacks will miss her in this state.
  • There is a brief delay in fully entering her crouching stance. If you're trying to 2A, press 2 and then immediately start mashing A, you'll just cancel the crouch and use a normal ground A attack.
  • Pressing up (7, 8, or 9) on the lily will automatically initiate highjump frames, so she doesn't have to use the usual 27/28/29 movements other characters might.
  • If you're not on a lily, you can highjump like the other characters without waiting for one to pop up by holding 2.
  • Grazing movement on the ground puts Suwako underground, her location revealed only by her hat. This consumes no spirit. It cannot be chained and is vulnerable when you emerge from the ground. She can avoid some melee attacks this way and is still capable of doing certain special moves while underground.
  • Pressing D2 in the air will automatically have Suwako fall straight down, submerge herself underground and then graze forward as if you were doing a normal D6. Consumes 1 spirit orb.
  • Flight consists of Suwako waving her arms like a maniac. As the button is held down, Suwako can be manuvered left and right, and will gradually ascend until the button is released.
  • You can cancel her flight and resume it in any direction as many times as long as you have at least one full orb. That's right, she has near infinite flight. She is restricted to two airdashes (44 or 66) or three in tempest like other characters.
  • Suwako's flight drains spirit differently than other characters. Instead of a continual and gradual drain, Suwako loses 1/4 spirit for every flap she makes.
  • Her ground tech/roll works much like Yukari's (except underground and not extra-dimensional) and gives no visible sign of which direction Suwako will pop back up in.
  • Some of her skill cards seem to have different functions depending on if she's grounded, in the air, on her lily pad, or underground. Some cards are also activated from the lily pad but the actual skill cannot be.

Hisoutensoku 1.10 Changes

  • j.2A has been changed. She now emerges slightly behind where the move was performed. Also creates a small splash at the emerging point.
  • j.6A now moves Suwako forward, allowing for more pressure. Also forces Suwako to dive underground if used near the ground only after landing a hit, further increasing her pressure game.
  • j.8A has been changed.
  • j.6C has much less startup and thus validates new combos.
  • 5C is now a mini geyser that travels across the entire screen.
  • New 3A move, where Suwako rides a mini frog and ends up on her lily pad.
  • Dial A now has an extra hit on the final hit, allowing for 2.4k damage and thus making it comboable.
  • 2A now has less startup.
  • Ancient Iron Wheel (alt 623B/C): Different versions in the air and lily pad. C has two extra hits.
  • Monstrous Toad God (default 623B/C): Can now be used underground. If underground, C version puts Suwako on her lily pad. Grazable.
  • Has new directional dashes (j.1D/j.3D)
  • Curse God "Red Mouth Mishaguji-sama": Now deals 6k damage and aura spreads faster.
  • Backstep speed reduced.
  • Rain from the Rain Frogs (alt 214B/C): Now deals less damage, the droplets travel much faster than before, and their size increases per level. However, the spread of the droplets have also been tightened considerably, which may have degraded its usefulness. The C version no longer creates more droplets.
  • Ancient Jade (alt 236B/C): Deals appx. 30% less damage. The B version now covers most of the ground but has very low vertical reach at long range, whereas C version has a bigger vertical reach towards the end of its range. Starting from level 3, the jades explode into crystals as they hit the ground and each crystal has a hitbox - but ONLY if this skill is used in the air, not underground.
  • Source Sign "Suwa Spring Water": Can now be used on lily.
  • Native God "Kero-chan Braves the Elements": The droplets now come in bubble form and they fall slower to the ground.
  • j.5C and 2C stones can now do damage even before they get flung.
  • Native God "The Red Frog in The Fourth Year of the Houei Era": Suwako's body now has a huge hitbox around her before she makes two copies of herself.
  • Lake of Nature (default 236B/C): This move has a hitbox on the diving Suwako as well as on the ground, validating new combos. Only a maximum of two of these moves can be chained at once now.
  • Native God's Curse (default 22B/C): The aura now begins much smaller at level 0, but increases in size after each level up. Becomes massive at level 4, making it a great wall against projectiles.
  • Native God "Long-Arm-Long-Leg-sama": Now 1% limit per hit. Each laser also travels much farther. Now has reversal properties.
  • Frog Stone God (alt 236B/C): Can now be done from the air, with a similar effect to j.2A.
  • Long-Arm-Long-Leg-san (alt 623B/C): The hitboxes of the lasers now do not appear immediately until after they have formed and begin homing in on the opponent.
  • Divine Tool "Moriya's Iron Wheel": Each hoop now bounces 4 times.
  • Cursing the Earth (alt 22B/C): As of 1.10, there is no longer a difference between B and C versions. Can now be used underground. The aura also slows down the opponent, making it great for pressuring.
  • Frog Hunting "Snake Eats the Croaking Frog": Can now be used on lily.
  • Native God "Moriya God": Now has invincibility frames on startup, thus making it a reversal. However, it is now grazable as well.
  • The properties for Suwako's hoops (6B, j.6B, j.2B, 3B) have been modified. They now travel through the opponent if grazed and can bounce back at them if charged.
  • 66A has been changed. She now leaps higher and performs a j.5A, making it chainable into other air combos.
  • 66B has been changed. It is now similar to her 6A, where she pops a tree out from the ground and thus increasing hitbox size as well.
  • 66C has been changed. She now retains her dashing momentum while performing the move.
  • The distance of Suwako's ground dashing no longer has two preset distances. Instead, the distance she travels depends on how long you hold down the direction she is travelling. The max distance while travelling forward has been increased significantly, while the max distance travelling backwards is the same as in 1.03. The minimum distance (i.e. letting go as soon as ground dash is initiated) is about 1/3 of the max distance of a forward ground dash.
  • Control of Suwako's flight has been tightened significantly. She can now also recover spirit in the air after flying.
  • Suwako's backwards Border Escape animation has changed. She now hops backwards quickly instead of moving backwards underground, making it much safer than before.

Normal Moves

Move Description Damage Proration Hits Limit Notes
5A Quick upward jab. This initializes the Dial A combo. 200 98% Low 0% Drains half an orb on wrongblock.
5AA Two quick upward jabs. 200/300 98%/95% Low 0% Each hit drains half an orb, for a total of one orb on wrongblock.

5AAAA

Dial A combo. 2095-2414 50%-57% Low/High 50%

First two hits are low, the rest are high. 5-8 hits.

5AAAA(4th hit)

Suwako dives into the ground. Two hits. Cancellable into spellcards. 700+700 80% High 40% Rift attack.
4A Quick jab, same as 5A except it does not combo into Dial A. 200 98% Low 0% Each hit drains half an orb.
f.5A Suwako summons a large slab of rock in front of her. Chargeable. 750/900 85% Low 40% Charged version crushes low. Drains one orb on wrongblock. Rift attack.
6A

Suwako pops a tree out of the ground in front of her. She ends up in the air after the move is performed. Chargeable.

800/950 85% High 40% Charged version crushes high. Drains one orb on wrongblock. Rift attack.
L6A From her lily pad, Suwako dives forward and continues underground for a short distance. 1100 80% High 40% All underground moves can still be performed if she goes underground.
L2A From her lily pad, Suwako makes a gigantic hand come out of the ground in front of her. 1000 80% Low 40% Drains one orb on wrongblock. Rift attack.
L3A From her lily pad, Suwako summons a forest from the ground. 1100 85% Mid 40% Rift attack.
3A As of 1.10, if done without being on the lily, Suwako will ride on a mini frog and end up on her lily pad. 800 85% Mid 40% Smash attack.
j.5A Suwako spazzes around with her legs for multiple hits. 200 96% High 0%

Each hit drains half an orb, for a total of two orbs on wrongblock.

This move is both meaty and crossup.

j.6A Suwako swings a hoop in front of her for a total of 5 hits. 100*4/800 98%*4/85% High 0%*4/40% Each of the first four hits drain 1/8th of an orb (for a total of half an orb), while the last hit drains one orb. All five hits together drain one and a half orbs on wrongblock. Rift/Smash attack.
j.2A Suwako teleports from the air and reappears underground, lunging toward the enemy. Can be cancelled into bullets/specials on block/hit. 1000 85% High 40% Drains one orb on wrongblock. Smash attack.
j.8A Suwako summons a massive tree while in the air. The tree is summoned on the ground roughly two character lengths from her position. 950/1100 85%/80% Low 40% Drains one orb on wrongblock. Rift attack.
j.2D As of 1.10, Suwako gets a multi-directional dash in the air. Either j.1D, j.2D or j.3D can be used in the air, and she will dash according to the direction you press. N/A N/A N/A N/A Uses up one spirit orb.
66A Suwako pops up from the ground and does the spazzing motion with her legs for around 4 hits. 200 96% High 0% Each hit drains half an orb, for a total of two orbs on wrongblock.
66B Suwako pops up from the ground, thrusting her fist upwards as seen in her 6B. 800 85% High 40% Drains one orb on wrongblock. Rift attack.
66C Suwako pops up from the ground and sprays water in front of her. 100*10 98% Mid 4%*10 Each hit causes 1/10th of an orb of spirit damage.

Bullet Moves

Move Description Maximum Raw Damage Proration # of Projectiles Limit Notes
5B Suwako spits out four little water orbs. 250*4 96% 4 5%*4 Causes one orb of spirit damage.
5[B] Suwako spits out six water orbs. 250*6 94% 6 5%*6 Causes one and a half orbs of spirit damage.
6B Suwako throws a steel hoop at the opponent. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
6[B] Same as 6B, except it has two charge levels. First causes it to bounce once, second causes it to bounce twice before vanishing. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
2B From her lily, she spits out five little water orbs. 250*5 96.5% 5 5%*5 Causes 1¼ orbs of spirit damage.
2[B] From her lily, she spits out seven water orbs. 250*7 96.5% 7 5%*7 Causes 1¾ orbs of spirit damage.
3B Hops off of her lily pad and throws a hoop at a downwards angle at the ground. Cannot be charged like her other hoops, but bounces once automatically. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
j.5B Same as 5B. 250*4 96% 4 5%*4 Causes one orb of spirit damage.
j.5[B] Same as 5[B]. 250*6 94% 6 5%*4 Causes one and a half orbs of spirit damage.
j.2B Same as 6B, except thrown at a 30 degree downwards angle. The aim only adjusts downwards from the initial angle (better for hitting targets below Suwako). 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
j.2[B] Same as 6[B] with the aiming properties of j.2B. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
j.6B Same as 6B. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
j.6[B] Same as 6[B]. 250*4 96% 4 5%*4 Causes 4/5th of an orb of spirit damage.
5C Suwako claps and palms the floor, causing a tremor to ripple through the ground. A geyser of water emerges when the tremor reaches the opponent. 1000 85% 1 40% Causes one orb of spirit damage. Rift attack.
5[C] Same as 5C, but is larger and travels even faster. 1000 85% 1 40% Causes one orb of spirit damage. Rift attack.
2C From her lily, Suwako holds out her arms, conjuring a bunch of rocks swirling around her. Holding C will allow her to conjure more rocks (up to 13). Up to 150*13 98% 5-13

5% per rock

Each rock causes 1/10th of an orb of spirit damage.
6C Suwako leaps forward, hurling her arms upwards. A gigantic slab of rock detaches itself from the ground, hurling diagonally up into the air. 1200 85% 1 40% Causes one orb of spirit damage. Rift attack.
6[C] Version 1.10: After a brief charging period, Suwako does her 6C but with a much broader spray of shrapnel giving vertical reach. 1200-1685 85% 1-6 40%-65% The biggest rock causes one orb of spirit damage and the smaller rocks cause 1/10th of an orb of spirit damage. Rift attack.
j.5C Same as 2C, except launches 4 to 13 rocks instead. Up to 150*13 98.5% 4-13 5% per rock Each rock causes 1/10th of an orb of spirit damage.
j.2C Suwako shoots herself underground and six giant droplets of water emerge from the ground in all directions. 976 83.0% 6 5%*6 Each droplet causes half an orb of spirit damage. Rift attack.
j.6C Suwako fires a massive jet of water towards the opponent with very accurate aim. 100*10 98% 10 4%*10 Each hit causes 1/10th of an orb of spirit damage.


Old 5C from 1.03: Suwako claps and touches her palms to the floor, causing a tremor to ripple through the ground. Travels fast, but slow startup. When it reaches the opponent it emerges as the giant hand seen in her 2A. Will work when the opponent is a little in the air, but the way the hand comes up, the part nearest the opponent has a lower hitbox, so will only work if they're moving backwards or fairly low to the ground. If you HJC or similarly stop the move, the tremor will stop and no hand will ever emerge. Will also stop without event after travelling something like 2/3 of the screen. As of 1.10, is now a geyser of water, and no longer stops with distance or cancelling.

Special Moves

NOTE: Abbreviations will be used here because of Suwako's odd fighting style. A means 'aerial', G means 'ground', U means 'underground', L means 'lily'. This signifies where the skill can be used.

Sw236bc1
Lake of Nature - 236B/C:

A/U. She dives forwards into the ground, causing a tremor where she goes under. Can be used underground to cause her to briefly emerge while diving forwards, before submerging again with another tremor. This skill can be chained into itself, twice maximum as of 1.10. You can go from this into 214B/C geyser or other moves that pop you out of the ground. The move has hitboxes on Suwako and when she makes impact with the ground. It was not very good in 1.03, but is now buffed in 1.10 due to the added hitbox. It can now be chained into new combos. Levelling increases the size of the ground hitbox. Only the ground hit knocks down. Unsafe if not chained with another skill underground.

  • B version: Suwako travels a shorter distance by diving at a sharper angle.
  • C version: Suwako travels farther by diving at a more horizontal angle.
Sw623bc1
Monstrous Toad God - 623B/C:

G/U/L. Suwako clasps her hands together and is surrounded briefly by a small cage of strange dark energy in the shape of a frog. 4 hits, 40% limit. Level increases damage and size of cage. Has a fair bit of lag after the cage dissipates. This skillcard is grazeable as of 1.10. However, it can still be used for countering dashing opponents if you can predict their moves.

The differences in B and C version only take place if this skill is used underground.

  • B version: Suwako pops up from the ground and performs the skill.
  • C version: Suwako instantly appears on her lily pad and performs the skill.
Sw214bc1
Ancient Geyser - 214B/C:

A/U. Card can be activated from lily. Suwako pauses in midair, clasps her hands together and causes a geyser of water to shoot vertically from her feet straight into the ground. Preserves but slows momentum. If underground, she bursts out at a 180 degree angle and rides a geyser into the air. At the peak of this geyser you're free to fly straight off. This can be used following j.2C, j.2D, or any other underground move to make the moves safe and easily get yourself airborne again. Level increases damage and geyser width. Quite a good skill to have. Has a late airdash cancel point.

  • B version: 5 hits, 25% limit.
  • C version: 8 hits, 40% limit. Suwako travels almost double the height distance compared to B.
Sw22bc1
Native God's Curse - 22B/C:

G/L. She makes an evil grin and releases a dark cloud from her hand that floats towards the opponent slowly. 4 hits, 40% limit. Can be charged for 8 hits, 80% limit. Cloud dissipates after a certain time, and only one can be on the field at once. Subsequent recasts will make the previous disappear. Upon hitting the enemy, they're briefly surrounded by either a red, blue, or green aura. The aura vanishes if Suwako takes damage. This skill is one of the only projectiles she has that can be used in tandem with her own offense, and it is extremely dense, making it one of her most useful skills. Leveling this skill increases damage, duration, speed, and size (as of 1.10) of the cloud. Aura begins to affect blocking opponents at level one, but its duration is much shorter. It's strongly recommended to have 4 of these in your deck.

Aura duration
   :Lv0: 2 second duration
   :Lv1: 3 second duration 
   :Lv2: 4 second duration
   :Lv3: 5 second duration 
   :Lv4: 6 second duration

Effects duration
   :Lv0: 5.0 second duration
   :Lv1: 6.6 second duration
   :Lv2: 7.6 second duration
   :Lv3: 8.7 second duration
   :Lv4: 9.7 second duration

Red: Opponent takes more damage from Suwako.

Blue: Whenever Suwako takes damage, the opponent also takes around 50% percent of the damage. Does not hitstun the opponent.

Green: Opponent gets guardcrushed whenever she wrongblocks Suwako's melee.

Alternate Skill Cards

Sw236bc2
Ancient Jade - 236B/C:

A/U. She conjures eight green jades around her (like her C bullets, but not chargeable) and launches them towards the enemy. 6 hits, 30% limit. Underground version causes you to pop up out of the ground prior to firing. Despite appearances these bullets do not have a hitbox until they're flung, so they will not protect you. The bullets also fire at a downwards angle. Leveling increases damage via summoning more projectiles. Starting from level 3, the jades explode into crystals as they hit the ground and each crystal has a hitbox - but ONLY if this skill is used in the air, not underground.

  • B version: Now covers most of the ground but has very low vertical reach at long range. If used underground, sends Suwako up a short distance before launching the jades.
  • C version: Has a bigger vertical reach towards the end of its range. If used underground, sends Suwako up higher but has longer startup.
Sw236bc3
Frog Stone God - 236B/C:

U/A. Skillcard can be activated from lily position, with skill from underground. Suwako suddenly emerges, clinging to a massive rock frog. 3 hits, 30% limit. This skill does not have graze frames, and the frog vanishes if you're hit. However, it is ungrazable and air unblockable, making it highly recommended over the default 236 skill. She bounces back off the frog once she finishes. Suwako can do this while backdashing, making for some interesting counters. Hits low and deals 5 orbs (!!) on wrongblock at max level.

  • B version: Travels a shorter distance, and does one less hit than the C version for levels 3 and above.
  • C version: Travels a greater distance, and does one extra hit than the B version for levels 3 and above.
Sw623bc2
Ancient Iron Wheel - 623B/C

A/L. Suwako takes out a hoop and twirls it over her head. 8 hits, 16% limit. Ground version launches Suwako up and forwards. Using this in the air will stall vertical momentum but preserve it horizontally, allowing for nice movement. Hitbox is slightly smaller than the sprite itself. This is actually a really good move. It enhances her combo ability and guard pressure significantly. It's a toss up between this or her laser skill.

  • B version: 8 hits, 16% limit. If used on lily, Suwako will travel upwards and slightly forward.
  • C version: Lasts longer than the B version. 10 hits, 20% limit. If used on lily, Suwako will travel horizontally and slightly upward.
Sw623bc3
Long-Arm-Long-Leg-san - 623B/C

A. Suwako spreads out her arms and legs and shoots a laser from each. Once the lasers spread out far enough, they change course and home in on the opponent. A very useful skill that greatly improves her aerial bullet cover. 4 hits, 10% limit.

  • B version: Faster startup, lasers travel a short distance before homing in on the opponent.
  • C version: Longer startup, lasers travel a greater distance before homing in on the opponent.
Sw214bc2
Water Frog God - 214B/C:

G/L. Suwako takes off her hat (EEK), and a small teal frog pops out. C version causes the frog to start off farther away from Suwako. It slowly hops towards the enemy. Contact results in the frog exploding into a giant water geyser. Like a certain electric pink frog, these frogs will not actually explode as they hit the opponent, but rather pause (for a long time) on landing and check if anyone is in their hitbox. Unlike said electric frog, they will not double back if they miss and will instead continue to jump off the screen.

As of 1.10: If you hit the opponent with 3A and combine it with this card, her lily pad will "move" Suwako forward to the enemy very fast.

  • B version: The frog pops out a short distance from Suwako and takes small hops.
  • C version: The frog pops out a much greater distance from Suwako and takes larger hops.
Sw214bc3
Rain from the Rain Frogs - 214B/C:

G/L. Suwako strikes a pose and causes a bunch of giant droplets to fountain out around her. C version creates more droplets and projects them more horizontally. A very useful skill that aids her pressure immensely when combined with her clouds. As of 1.10, the droplets travel much faster than before, and their size increases per level. However, the spread of the droplets have also been tightened considerably, which may have degraded its usefulness. The C version no longer creates more droplets.

Holding 214B/C will make Suwako continue to make droplets. Up to 27 droplets, which can do up to roughly 2.3k damage at max level if all hits. Useful if you use Suwako's 22B/C dark cloud and combine 5C with this move, which can make some interesting pressure. Might work as okizeme as well.

  • B version: Travels a shorter distance.
  • C version: Travels a longer distance.
Sw22bc2
Cursing the Earth - 22B/C

U/G. Causes a circle of dark mist to swirl about on the ground for around ten seconds. Contact causes the enemy to be surrounded in one of the mentioned auras so long as they stand within it. Levels increase the area of effect. C version creates more mist than B version, but slower. As of 1.10, there is no longer a difference between B and C versions, can now be used underground. The aura also has a slowdown effect, making it great for pressuring and very useful for blockstrings.

Dark mist duration
   :Lv1: 6 sec duration 
   :Lv2: 7 sec duration
   :Lv3: 7 sec duration 
   :Lv4: 8 sec duration
Sw22bc3
Mishaguji-sama's Curse - 22B/C

Card can only be used from lily, and can only be activated using the regular casting method (holding a direction and then activating) since it has no animation of it's own. Causes 3 orbs of red light to spring up and circle around the enemy's sprite.

This move will then react randomly in one of four different ways.

1) Orange mist will appear when your opponent is attacking or using cards.

2) Orange mist will appear when your opponent is in blockstun.

3) Orange mist will appear when your opponent is dashing, high jumping, or grazing (As of 1.10)

4) Orange mist will appear when your opponent is guard crushed. (As of 1.10)

As of 1.10: All situations will cause your opponent to take more damage while the mist is present. Knocking down Suwako causes the move to reset and choose one of the four conditions. This skillcard no longer slowly drains opponent's health while the opponent is under hitstun, and the condition for when the opponent is knocked down is removed. The mist now disappears when the opponent gets hit, which is most obvious in her Curse God "Red Mouth Mishaguji-sama" spellcard. Instead, it has a fixed duration that increases for each level.

Orange mist Duration
   :Lv1: 2.0 sec duration 
   :Lv2: 2.5 sec duration
   :Lv3: 3.0 sec duration 
   :Lv4: 3.5 sec duration

Every level up, increase the duration by 0.5 secounds.

Special Level

Name                                 Lv0          Lv1           Lv2           Lv3           MAX        Rate        Limit      Hits         Notes
=============================================================================================================================================================================================================
236B/C (Lake of Nature)            1000dmg      1100dmg       1200dmg       1300dmg       1400dmg       85%         40%        2        Rift Attack, Ungrazeable
 
623B/C (Monstrous Toad God)        1248dmg      1371dmg       1493dmg       1617dmg       1738dmg    95%(81.4%)    10%*4       4       Smash Attack, Ungrazeable

A 214B (Ancient Geyser)             783dmg       861dmg        940dmg       1018dmg       1092dmg      85.8%        5%*5       5        Rift Attack  

A 214C (Ancient Geyser)            1171dmg      1287dmg       1403dmg       1519dmg       1632dmg      78.3%        5%*8       8        Rift Attack
 
U 214B (Ancient Geyser)             971dmg      1008dmg       1100dmg       1119dmg       1280dmg      88.5%        5%*6       6        Rift Attack

U 214C (Ancient Geyser)            1046dmg      1150dmg       1254dmg       1358dmg       1459dmg      80.7%        5%*7       7        Rift Attack
	
 22B/C (Native God's Curse)      628-671dmg    691-739dmg    753-823dmg    815-953dmg    878-999dmg    81.4%        40%        4        Rift Attack, Curse Effect

(22B/C)(Native God's Curse)     1099-1150dmg  1209-1296dmg  1317-1496dmg  1426-1665dmg  1533-1841dmg   66.3%        80%        8        Rift Attack, Curse Effect

22B/C(Native God's Curse AuraDura.) 2.0sec      3.0sec         4.0sec        5.0sec        6.0sec       -            -         -        Charged: +2 Sec Longer Duration

22B/C(Native God's Curse EffcDura.) 5.0sec      6.6sec         7.6sec        8.7sec        9.7sec       -            -         -        Red/Blue/Green Aura

236B/C (Ancient Jade)	              -        1266dmg        1530dmg       1803dmg~      2088dmg~  49.6%-68.9%     5%*x     7/8/9/10   Jade: 0.25 Spirit dmg*hit. Crystals: 0.125 Spirit dmg*hit

  236B (Frog Stone God)	              -        1079dmg        1493dmg       1617dmg       1738dmg      5%*n        10%*x     3/4/4/4    Rift Attack, Air Unblockable, Ungrazeable    
  
  236C (Frog Stone God)	              -        1079dmg        1493dmg       1939dmg       2083dmg      5%*n        10%*x     3/4/5/5    Rift Attack, Air Unblockable, Ungrazeable   

623B/C (Ancient Iron Wheel)           -        1330dmg        1449dmg       1567dmg       1684dmg    98%(85.0%)   2%*8/10     B8/C10    Rift Attack    

623B/C (Long-Arm-Long-Leg-san)	      -	        700dmg        1049dmg       1472dmg     1584+840dmg  98%(85.0%)    5%*x      4/6/6/8    Rift Attack 

214B/C (Water Frog God)               -        1375dmg        1500dmg       1625dmg       1750dmg      78%~         40%      1/1/1/2    Rift Attack

214B/C (Rain from the Rain Frogs)     -        1811dmg        1970dmg       2131dmg       2290dmg      57.9%      54%(2%*x)    27       Rift Attack

 22B/C (Cursing the Earth duration)   -	        6.0 sec        7.0 sec       7.0 sec       8.0 sec       -           -          -       Red/Blue/Green Aura, Slowdown Effect	

 22B/C (Mishaguji-sama's Curse Dura   -         2.0 sec        2.5sc         3 sec         3.5 sec       -           -          -       Orange Mist Effect

Spellcards

2 Card Spells

Swsc01
Source Sign "Suwa Spring Water":

2,211 Damage. A/L. works much like her aerial 6C but in super form. As of 1.10, can be used on lily.

Swsc02
Divine Tool "Moriya's Iron Wheel":

2,039 Damage. G/A. Throws three charged iron hoops that each bounce 3 times (4 times as of 1.10). If used on the ground, Suwako throws them upwards. If in the air, she floats upwards briefly before throwing them down at the opponent. Weak super since they bounce about randomly and vanish quickly.

3 Card Spells

Swsc03
Native God "Moriya God":

2,723 Damage. Ground only, works like her default 623 but in super form. Massive hitbox. As of 1.10, this spellcard has melee invincibility during startup, which makes it possible to use this card as a reversal. However, it is now also grazable. Limits.

Swsc04
Banquet Start "Two Bows, Two Claps & One Bow":

2,976 Damage. U/G. Suwako holds her hands out as gigantic stone hands rumble out from the earth, palms facing inwards. They then smash together in the center of the screen. If your enemy stands where the palm emerges from the earth, she'll take some additional damage even as the palm forces her into the other one. Can be interrupted if used on the ground. Suwako is invincible if this is used underground.

Swsc05
Native God "Kero-chan Braves the Elements":

3,079 Damage. A/L. Sprays rain all over the place. Unlike the special version of this, the rain will go directly up and then fall in a wide spread around her, so the bullets take a long time to get anywhere. As of 1.10, the droplets now come in bubble form and they fall slower to the ground. The bubbles won't disappear if Suwako gets hit. Useful as cover and okizeme.

4 Card Spells

Swsc06
Spring Sign "Jade of the Horrid River":

U/L. Suwako hops up onto her lily (if underground), then clasps her hands before her. If the enemy is within her clasp range, she grabs the enemy and holds her down while a surge of water comes from behind her, flooding along the bottom of the screen. The grab cannot be blocked in the air. The initial wave is higher than the ones that follow it. Continues even if Suwako is somehow struck. Does fantastic chip damage if blocked. Can do up to 5,331 damage in Typhoon weather.

Swsc07
Frog Hunting "Snake Eats the Croaking Frog":

G/L. Suwako bows forward, and a massive serpent surges up from the ground in front of Suwako at insanely fast speeds. 29 hits, 4,189 damage. Has a massive hitbox that remains for around seven seconds if it whiffs. Final hit packs the most damage and also forces limit. Drains massive spirit on block. Grazable, but air unblockable. Long startup. Interesting to note that the snake's colour will match Suwako's hat.

Swsc08
Native God "Long-Arm-Long-Leg-sama":

Air only. Much like her skill card, except a fan of lasers is fired from each limb. Covers a big area around her limbs but is vulnerable on her sides. Preserves momentum on activation. If Suwako touches the ground during this card it will be canceled. As of 1.10, 1% limit per hit and has reversal properties. Can do up to 4,688 damage.

Special note: If timed correctly, this card can be used as a "free" White Tower Sword. If activated after a Dial A just after she dives but just before she enters the ground, the spellcard will be cancelled immediately before the activation, meaning no cards will be spent, leaving you in a neutral state on the ground allowing you to continue with your combo/blockstring.

Swsc09
Native God "The Red Frog in The Fourth Year of the Houei Era":

A/L. Suwako immediately creates two red clones of herself that fly out to her left and right, pause, and repeat her casting animation. However, at the end of this animation, they're surrounded by a field of red sparks (similar to Iku's super). Once done with this, they lunge to wherever the enemy may have moved and repeat the motion. They chain into each other several times for 19 hits and 3,801 damage (as of 1.10). Suwako cannot move while this card is in progres. Damage can vary due to location of where Suwako starts the card. This card can easily be combined with almost any combo, thanks to the 1.10 patch.

Swsc10
Frog's Rest "Always Able to Hibernate":

Underground only. Suwako freezes underground and falls asleep, with Z's flying out of her hat. Restores 3,012 health (can restore up to roughly 4,000 hp with 4 Substitute Dolls) Totally invincible while underground but vulnerable while she pops up. After the end of the sleeping animation, it's possible to use any underground special so you don't pop up completely helpless.

5 Card Spells

Swsc11
Curse God "Red Mouth Mishaguji-sama":

Ground only. Unblockable. Suwako pauses and then bows down on the ground, causing a wave of darkness to expand from her up to half the screen. If an enemy comes in contact with the wave (not the fog), they freeze as the screen turns to black and four white phantom snakes with red eyes emerge from the ground to stare at the victim. The entire screen then fades to black as the snakes savage the enemy for 31 hits and 5,031 damage with guaranteed limit. With a drawback, she's stuck there until she either gets hit or the wave actually damages the opponent. This spell card should be used when it is used immediately after the opponent is knocked down in a corner, this ensures the opponent will be hit by the black fog, (doesn't work very well on Yukari, Iku, Alice, Suwako and Patchouli, as they can move or teleport away if the opponent is quick to react) Lasts four seconds if opponent does not make contact with the fog. As of 1.10, the card dishes out 5,984 damage and the aura spreads at a much greater speed.

Spellcard Data

Name                                                           Cost        Damage                  Rate               Limit        Hits          Notes
===========================================================================================================================================================================================================
Source Sign "Suwa Spring Water"                                 2         2211(125)              54.5%(98%)          60%(2%)        30        Rift Attack    

Divine Tool "Moriya's Iron Wheel"                               2         2039(250)              69.3%(97%)          60%(5%)        12        Rift Attack

Native God "Moriya God"                                         3      2723(225*9/2500)        58.8%(96*9/85)     100%(0*9/100)     10   Rift Attack/Smash Attack 

Banquet Start "Two Bows, Two Claps & One Bow"                   3   2976(100*3/300*3/3000)  75.2%(98*3/98*3/85) 106%(2*3/0*3/100)    7        Rift Attack

Native God "Kero-chan Braves the Elements"                      3           3079                   32.2%            100~102%        29        Rift Attack

Spring Sign "Jade of the Horrid River"                          4      4865(400/500*23)        22.6%(94/94*23)   27%(0/2*4/1*19)    24          - /Rift Attack

Frog Hunting "Snake Eats the Croaking Frog"                     4           4189               48.2%(98*28/85)    100%(0*28/100)    29    Rift Attack, Air Unblockable
   
Native God "Long-Arm-Long-Leg-sama"                             4         4688(100)               36.6%(99)          100%(1)       100        Rift Attack  

Native God "The Red Frog in The Fourth Year of the Houei Era"   4      3801(200/400*18)        44.1%(92/96*18)     46%(10/2*18)     19        Rift Attack, Super Armor 
  
Frog's Rest "Always Able to Hibernate"                          4       Heals 3012HP                100%                0%           0        Invunerable

Curse God "Red Mouth Mishaguji-sama"                            5     5984(0/50*29/5000)     81.7%(99/99.9*29/85)   0%(0/0/0)       31        Unblockable

Combos

Midscreen

Midscreen BnB: 5AAA(3-4 hits) j.5B 66 j.5A(1-4 hits) j.6A ~ 2650/2750 damage
Spirit Orb Usage: 1
Notes: Very tricky, but it's one of the best moves you've got if you can manage to pull it off. 5B cannot be 66'd from unless you score exactly 3 or more hits during 5AAA's air-flailing. As a note, if you manage to push the enemy into the corner with this you can potentially land during j.5A and start up a dial-A combo and finish it for 3.6k damage total. Works on Remilia, Alice, Sanae, Reisen, and Aya. Sometimes works on Suika and Komachi.

Rarely works on Tenshi, Patchouli, Marisa and Reimu.

Midscreen BnB: 5AAA(3 hits) j.5B 66 j.5A(4 hits) j.5B 66 j.5A(4 hits) j.2B j.6C ~ 3768 damage
Spirit Orb Usage: 4
Notes: Works on Remilia, Alice, Sanae, Reisen, and Aya. Sometimes works on Suika and Komachi.

Rarely works on Tenshi, Patchouli, Marisa and Reimu.

Midscreen BnB: 5AAA(3 hits) j.5B 66 j.5A(4 hits) j.5B 66 j.5A 5AAA(4 hits) j.2B j.6C ~ 4080 damage
Spirit Orb Usage: 2
Notes: This can be quite difficult to pull off as it is quite situational. You have to start from near one corner and end up in the next, but technically I still call it a midscreen BnB. Works on Remilia, Alice, Sanae, Reisen, and Aya. Sometimes works on Suika and Komachi.

Rarely works on Tenshi, Patchouli, Marisa and Reimu.

1.10 Midscreen BnB: 5AAA(3 hits) j.5B 66 j.5A(4 hits) j.5B 66 j.5A 5AAA(4 hits) j.2B j.6C 236C ~ 4288 damage
Spirit Orb Usage: 2
Notes: Same as the above, except you can add default 236C right before the combo limits for extra damage. If timed perfectly, 4288 damage @ 136% limit. Works on Remilia, Alice, Sanae, Reisen, and Aya. Sometimes works on Suika and Komachi.

Rarely works on Tenshi, Patchouli, Marisa and Reimu.

1.10 Midscreen BnB: 5AAA(3 hits) j.5B 66 j.5A 5AAA j.5B 66 j.5A 5AAA j.2B j.6C 236C ~ 4442 damage

Spirit Orb Usage: 3 Notes: Suwako's strongest BnB. Does 4.2k damage with level 0 236B/C and almost 4.5k damage at MAX level if done correctly. You might have to have some slight delay after you use j.5B in order to connect j.5A with 5AAA. Works on Remilia, Alice, Sanae, Reisen, and Aya. Sometimes works on Suika and Komachi.

Rarely works on Tenshi, Patchouli, Marisa and Reimu.

5AAA(3-4 hits) j.2B j.6C ~ 2350/2450 damage

Spirit Orb Usage: 2

Notes: Works everywhere.

5AA 6A j.6B j.6C ~ 2249 damage

Spirit Orb Usage: 2

Notes: j.6C usually only works near corner. 100% Limit if everything hits.

5AA 5B 6C ~ 2255 damage

Spirit Orb Usage: 2

Notes: 60% Limit.

5AA 5B hjc9 j.6B j.6C ~ 2617 damage

Spirit Orb Usage: 3
Notes: 80% Limit.

6A j.6B j.6C ~ 1915 damage
Spirit Orb Usage: 2
Notes: Forces 100% limit.

5AA 6A 623C (Ancient Iron Wheel) ~ 2248 damage

Spirit Orb Usage: 1

Notes: 80% Limit.

5AA 6A J6B 623C (Ancient Iron Wheel) ~ 2570 damage

Spirit Orb Usage: 2

Notes: 78% Limit.

5AA 6B J6C ~ 2027 damage

Spirit Orb Usage: 2

Notes: 60% Limit

5C 214B/C (Rain from the Rain Frogs) ~ 2641 damage

Spirit Orb Usage: 2

Notes: 94% limit. Works best in long range battles.

Aerial Combo

j.6A(4hits) j.6B 623B/C (Ancient Iron Wheel) ~ roughly 1815 damage

Spirit Orb Usage: 2

Notes: Approx. 40% Limit

j.6A(1~4hits) j.6B j.6C 66 j.6A j.6B ~ 1900-2068 damage

Spirit Orb Usage: 3

Notes: 100% Limit.

j.5A j.8A j.6B j.6C ~ 2077 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

j.5A j.6A j.6B j.6C ~ 2190 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

j.8A j.6B 623B/C (Ancient Iron Wheel) ~ 2200 damage

Sprit Orb Usage: 2

Notes: 80% Limit.

j.5B 66 j.2B j.6C ~ 2315 damage

Spirit Orb Usage: 3

Notes: roughly 80% Limit.

j.5B 66 j.8A j.6B j.6C ~ 2522 damage

Spirit Orb Usage: 3

Notes: 100% Limit.

j.6A(3 hits) j.6B j.5C 66 j.5A(1hit) j.8A 623B/C (Ancient Iron Wheel) ~ 2589 damage

Spirit Orb Usage: 3

Notes: 100% Limit.

Corner

f.5A 6A 6B ~ 1798 damage

Spirit Orb Usage: 1
Notes: 100% Limit. Suwako needs to be near corner. If you use 6C instead of 6B, the damage will be only 1545.

5AA 2A 5B 623B/C ~ 2600 damage
Spirit Orb Usage: 2
Notes: Up to 4 hits possible with B, try and get them all out. The hitstun from 5A jabs and 2A lily are very brief, so be quick. B will not combo from lily 2A anywhere but in the corner. *Invalidated as of 1.10: 5AA 2A no longer exists.

5AA 6B 6C 66 j.5A j.6A ~ 3017 damage

Spirit Orb Usage: 2
Notes: 100% Limit.

6C 66 j.6A j.2C ~ 2517 damage
Spirit Orb Usage: 1
Notes: Works only near corner. 100% Limit

5AA 6A j.6B j.6C ~ 2200 damage
Spirit Orb Usage: 2
Notes: A more damaging version of the above combo. The timing is a bit strict/tricky.

j.5A j.6A j.6B alt 623 (Ancient Iron Wheel) ~ 2000 damage
Spirit Orb Usage: 2
Notes: Requires them to be slightly above you.

j.6A (all 5 hits) j.6A (all 5 hits) j.6B ~ 1800 damage
Spirit Orb Usage: 1
Notes: Use in the corner. 100% Limit. *Invalidated as of 1.10 due to j.6A's current properties.

214B 214C ~ 1800 damage
Spirit Orb Usage: 2
Notes:Use 214B while underground. Getting used to the appropriate timing for 214C can be difficult. Cannot work from 214C start since enemy can airtech.

j.8A 6A j.6B ~ 2000 damage

Spirit Orb Usage: 1

Notes: TREES! Very easy, but damaging combo. You have to be near ground for j.8A. Limits.

5AAA j.2B j.6C 66 j.6A ~ 2993 damage

Spirit Orb Usage: 2

Notes: 100% limit.

5AAA(4 hits) j.2B j.6C 66 j.5A(4 hits) j.6A ~ 3286 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

5AAA(4 hits) j.2B j.6C 66 j.5A(4 hits) j.2B j.6C ~ 3400 damage Spirit Orb Usage: 4

Notes: 100% Limit.

j.66 j.5A(4 hits) 5AAA(4 hits) j.2B j.6C 66 j.5A(4 hits) j.2B j.6C ~ 3586 damage
Spirit Orb Usage: 3.5
Notes: More damaging version of the above combo. 100% Limit

5AA 6B j.6C 66 j.5A 5AAA(4 hits) j.2B j.6C ~ 3603 damage

Spirit Orb Usage: 4

Notes: Difficult, since it's hard to combine j.5A with 5AAA. It is possible to do j.5A before 5AA and end up with 3758 damage. 100% Limit.

5AA 6B j.6C 66 j.5A 5AAAA ~ 3719 damage

Spirit Orb Usage: 2

Notes: Deal a lot of damage for just 2 spirit orbs. 110% Limit.

(Lv 1) Ancient Iron Wheel Corner Combo: L3A 623B 623B 623B 623B ~ 4137 damage, 33 hits
Spirit Orb Usage: 4
Notes: Monsoon only, 74% limit.

(1.10 only) 5AAA(4 hits) j.2B j.6C 66 j.5A(4 hits) j.2B j.6C 236B/C ~ 3734 damage
Spirit Orb Usage: 4.5
Notes: Suwako's Corner BnB. Requires default 236B/C. If you want to maximize damage, time it right so that j.6C hits four times for 136% limit. If you 236B/C too late, combo will limit at 100% and 236B/C will miss.

(1.10 only) j.66 j.5A(4 hits) 5AAA(4 hits) j.2B j.6C 66 j.5A(4 hits) j.2B j.6C 236B/C ~ 3868 damage

Spirit Orb Usage: 4.5
Notes: Same as the above.

(1.10 only) 5AA 6B j.6C 66 j.5A 5AAA(4 hits) j.5B 623B/C (Ancient Iron Wheel) ~ 3903 damage

Spirit Orb Usage: 4

Notes: One of Suwako's strongest corner combos also one of the most difficult combos she has. The hardest part of the combo is to connect j.6C, 66 and j.5A. Does not work on all characters. Sweet 3.9k damage and 100% Limit.

(1.10 only) 5AAA j.5B(2 hits) j.6C j.5A 5AAA j.5B(1 hit) j.6C j.A 5AAAA ~ 4211 damage( ! )

Spirit Orb Usage: 4

Notes: One of Suwako's strongest corner combos also one of the most difficult combos she has. The hardest part of the combo is to connect j.6C, 66 and j.5A. Does not work on all characters. 120% Limit.

(1.10 only) 5AAA j.5B(2 hits) j.6C j.5A 5AAA j.5B(1) j.6C j.5A 5AAA 236B/C ~ 4232 damage( ! )

Spirit Orb Usage: 5

Notes: Suwako's strongest and most difficult corner combo. Does not work on all characters. 135% Limit.

Spellcards

2 Cost Spell Card Combos

5AAAA(1 hit) Source Sign "Suwa Spring Water" ~ 3084 damage

Spirit Orb Usage: 0

Notes: 85% Limit.

5AA 6A 'Source Sign "Suwa Spring Water" ~ 2775 damage

Spirit Orb Usage: 0

Notes: 100% Limit.

5AAA j.2B "Source Sign "Suwa Spring Water" ~ 3073 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

5AA 5B 6C Source Sign "Suwa Spring Water" ~ 3193 damage

Spirit Orb Usage: 2

Notes: Near corner. 100% Limit.

5AAA j.2B j.6C Source Sign "Suwa Spring Water" ~ 3251-3300 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

5AAA j.5B 66 j.5A j.2B 'Source Sign "Suwa Spring Water" ~ 3636 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

f5A 6B 'Source Sign "Suwa Spring Water" ~ 2488 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

6A 'Source Sign "Suwa Spring Water" ~ 2488 damage

Spirit Orb Usage: 0

Notes: Anywhere. 100% Limit.

3A 'Source Sign "Suwa Spring Water" ~ 2168 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

j.6A(1~4hits) j.6B Source Sign "Suwa Spring Water" ~ 2500-2523 damage

Spirit Orb Usage: 1

Notes: Corner. 80%~ Limit.

j.6A Source Sign "Suwa Spring Water" ~ 2263 damage

Spirit Orb Usage: 0

Notes: Corner. 100% Limit.

j.8A j.6B Source Sign "Suwa Spring Water" ~ 2460 damage

Spirit Orb Usage: 1

Notes: Corner. 100% Limit.

j.2A Source Sign "Suwa Spring Water" ~ 2358 damage

Spirit Orb Usage: 0

Notes: Near Corner. 100% Limit.

5AAA 236B/C (Lake of Nature), 623C (Monstrous Toad God), "Divine Tool "Moriya's Iron Wheel"~ Roughly 2777 damage

Spirit Orb Usage: 2

Notes: Near corner. 100% Limit.

3 Cost Spell Card Combos

5AA 5B(2-3hits) Native God "Moriya God" ~ appx. 3000 damage

Spirit Orb Usage: 1

Notes: 115% Limit.

5AA 5B '623B (Monstrous Toad God)(3 hits) 'Native God "Moriya God" ~ 3062 damage

Spirit Orb Usage: 2

Notes: 150% Limit.

5AAA 236C(Lake of Nature), 623B (Monstrous Toad God), Native God "Moriya God"

Spirit Orb Usage: 2

Notes: Near corner. 180% Limit.

5AAA j.5B 236B/C (Lake of Nature), 623B (Monstrous Toad God)(3 hits) Native God "Moriya God" ~ appx. 3621 damage

Spirit Orb Usage: 3

Notes: Near corner. 190% Limit.

D6C (10 hits) 623B/C (Monstrous Toad God) (4 hits), Native God "Moriya God" ~ 2844 damage

Spirit Orb Usage: 2

Notes: 180% Limit.

D6C (10 hits) 'Native God "Moriya God" ~ 2917 damage

Spirit Orb Usage: 1

Notes: 140% Limit.

5AAAA 'Banquet Start "Two Bows, Two Claps & One Bow" ~ 3704 damage

Spirit Orb Usage: 0

Notes: Midscreen. 115% Limit.

5AA 5B 'Banquet Start "Two Bows, Two Claps & One Bow" ~ 3430 damage

Spirit Orb Usage: 1

Notes: 126% Limit.

f.5A Banquet Start "Two Bows, Two Claps & One Bow" ~ 3214 damage

Spirit Orb Usage: 0

Notes: 126% Limit

f.5A Native God "Kero-chan Braves the Elements" ~ 3195 damage

Spirit Orb Usage: 0

Notes: 100% Limit.

5AAA 236B/C (Lake of Nature), 623C (Monstrous Toad God), Native God "Kero-chan Braves the Elements" ~ 2883 damage

Spirit Orb Usage: 2

Notes: Near corner. 100% Limit.

4 Cost Spell Card Combos

Spring Sign "Jade of the Horrid River" ~ Roughly 4180 damage

Spirit Orb Usage: 0

Notes: 70% Limit.

3A Spring Sign "Jade of the Horrid River" ~ appx. 3300 damage

Spirit Orb Usage: 0

Notes: Near corner. 60%+ Limit.

f.5A 3A Spring Sign "Jade of the Horrid River" appx. 3133 damage

Spirit Orb Usage: 0

Notes: Near corner. Appx 100% Limit.

Dash Undergroud, 623C (Monstrous Toad God), "Jade of the Horrid River" ~ 3700+ damage

Spirit Orb Usage: 1

Notes: Near Corner. 60%+ Limit.

5AA 5B 6C Frog Hunting "Snake Eats the Croaking Frog" ~ 4578 damage

Spirit Orb Usage: 1

Notes: 160% Limit.

f.5A Frog Hunting "Snake Eats the Croaking Frog" ~ 3943 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

f.5A 5C Frog Hunting "Snake Eats the Croaking Frog" ~ 3773 damage

Spirit Orb Usage: 1

Notes: 180% Limit.

f.5A 6C Frog Hunting "Snake Eats the Croaking Frog" ~ 4063 damage

Spirit Orb Usage: 0

Notes: 180% Limit.

f.5A 3A "Snake Eats the Croaking Frog" ~ 3408 damage

Spirit Orb Usage: 0

Notes: 100% Limit.

Charged f.5A Delay "Snake Eats the Croaking Frog" ~ 3148 damage

Spirit Orb Usage: 0

Notes: 100% Limit.

3A "Snake Eats the Croaking Frog" ~ 3383 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

CH 3A "Snake Eats the Croaking Frog" ~ 3630 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

L5A "Snake Eats the Croaking Frog" ~ 3987 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

L3A "Snake Eats the Croaking Frog" ~ 4151 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

CH L3A "Snake Eats the Croaking Frog" ~ 4426 damage

Spirit Orb Usage: 0

Notes: 140% Limit.

L3A L3A "Snake Eats the Croaking Frog" ~ 4240 damage

Spirit Orb Usage: 0

Notes: 180% Limit.

5AAA(1 hit) Native God "Long-Arm-Long-Leg-sama" ~ 3317+ damage

Spirit Orb Usage: 0

Notes: 65%~ Limit.

j.6A (1~4 hits) j.5C Native God "Long-Arm-Long-Leg-sama" ~ 2500~4050 damage

Spirit Orb Usage: 1

Notes: ~100% Limit.

CH j.8A(tree) j.5B, Delay 66 Native God "Long-Arm-Long-Leg-sama" ~4243 damage

Spirit Orb Usage: 1

Notes. ~100% Limit.

CH L3A L5B 7or8or9jc Native God "Long-Arm-Long-Leg-sama" ~ 4516 damage

Spirit Orb Usage: 0

Notes: Corner only. ~100% Limit.

623B(Ancient Iron Wheel)(6 hits) Native God "Long-Arm-Long-Leg-sama" ~3777 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

5AAAA Native God "The Red Frog in The Fourth Year of the Houei Era" ~ Roughly 4000 damage

Spirit Orb Usage: 0

Notes: 90%~ Limit.

5AAA j.5B j.6C Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 4081 damage

Spirit Orb Usage: 2

Notes: 100% Limit.

f.5A 5B 9jc j.6A(1~4 hits) Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3574 damage

Spirit Orb Usage: 1

Notes: ~100% Limit.

f.5A 6B Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3550 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

6A Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3719 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

6A j.6B Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3553 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

6A 623C (Ancient Iron Wheel) Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3693 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

3A Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3177 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

j.5A j.6A(1~4 hits) j.6B Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3500~3800 damage

Spirit Orb Usage: 1

Notes: 61%~ Limit.

j.5A j.8A j.6B Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3719 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

j.6A(1~4 hits) j.6B (j.6C) Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3500~3700 damage

Spirit Orb Usage: 2

Notes: ~100% Limit.

j.8A Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3831 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

j.8A j.6B Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3681 damage

Spirit Orb Usage: 1

Notes: 100% Limit

CH j.8A land 7.8.9j Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 4376 damage

Spirit Orb Usage: 0

Notes: 86% Limit

CH j.8A j.5B delay 66 Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 4376 damage

Spirit Orb Usage: 1

Notes: 86% Limit

j.2A J.6B(6B) Native God "The Red Frog in The Fourth Year of the Houei Era" ~ 3331 damage

Spirit Orb Usage: 1

Notes: 100% Limit

D6A j.5B j.6C(1~8hits) "The Red Frog in The Fourth Year of the Houei Era" ~ appx. 4000 damage

Spirit Orb Usage: 2

Notes: ~98% Limit

D6A j.2B 66 j.5A j.2B(j.6C(1~4hits)) '"The Red Frog in The Fourth Year of the Houei Era" ~ 4272 damage

Spirit Orb Usage: 3

Notes: 100% Limit.

D6A j.2B 66 j.5A j.2B j.5C "The Red Frog in The Fourth Year of the Houei Era" ~ 4381 damage

Spirit Orb Usage: 3

Notes: 101% Limit.

D6B "The Red Frog in The Fourth Year of the Houei Era" ~ 3719 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

D6B j.6B "The Red Frog in The Fourth Year of the Houei Era" ~ 3582 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

6A 623C (Ancient Iron Wheel) "The Red Frog in The Fourth Year of the Houei Era" ~ 3714 damage

Spirit Orb Usage: 1

Notes: 100% Limit.

L5A "The Red Frog in The Fourth Year of the Houei Era" ~ 3736 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

L3A "The Red Frog in The Fourth Year of the Houei Era" ~ 4215 damage

Spirit Orb Usage: 0

Notes: 86% Limit.

L3A L5B 7.8.9jc j.6A j.6B "The Red Frog in The Fourth Year of the Houei Era" ~ 3882 damage

Spirit Orb Usage: 2

Notes: ~100% Limit.

CH L3A L5B 8jc "The Red Frog in The Fourth Year of the Houei Era" ~ Roughly 4500 damage

Spirit Orb Usage: 1

Notes: ~86% Limit.

623C (Monstrous Toad God) "The Red Frog in The Fourth Year of the Houei Era" ~ 3080~3616 damage

Spirit Orb Usage: 1

Notes: 46~86% Limit.

623B/C (Ancient Iron Wheel) "The Red Frog in The Fourth Year of the Houei Era" ~ 3500~3900 damage

Spirit Orb Usage: 1

Notes: Random Limit.

214B (Ancient Geyser) "The Red Frog in The Fourth Year of the Houei Era" ~ 3565 damage

Spirit Orb Usage: 1

Notes: 72% Limit.

Dash Undergroud 214B (Ancient Geyser) '"The Red Frog in The Fourth Year of the Houei Era" ~ 3565 damage

Spirit Orb Usage: 1

Notes: 72% Limit.

5 Cost Spell Card Combos

5AAA(1 hit) 236B/C (Lake of Nature), '623C (Monstrous Toad God)(1 hit), Curse God "Red Mouth Mishaguji-sama" ~ 3761 damage

Spirit Orb Usage: 2

Notes: 50% Limit.

f.5A Curse God "Red Mouth Mishaguji-sama" ~ 4475 damage

Spirit Orb Usage: 0

Notes: 40% Limit.

J8A Curse God "Red Mouth Mishaguji-sama" ~ 4573 damage

Spirit Orb Usage: 0

Notes: 40% Limit.

D6C (1hit CH ) "Red Mouth Mishaguji-sama" ~ appx. 4301 damage

Spirit Orb Usage: 1

Notes: 34% Limit.

CH J8A "Red Mouth Mishaguji-sama" ~ 4896 damage

Spirit Orb Usage: 0

Notes: 40% Limit

Spacing

Suwako's spacing is different from most other characters. Here are some tips to help with her awkward movement.

Suwako can jump or attack at any time while moving backwards. Her back hop is quite fast, so if the opponent is trying to attack at close range, she can sometimes dodge by hopping just out of range and then immediately countering with 5A. This is also useful if you are very close to the opponent but don't wish to attack with the regular jab string. As of 1.10: Suwako's back hop is now shorter and slower.

Her regular hop walk is vulnerable at all times, and you can't air dash right away. You can, however, attack immediately as soon as she leaves the ground. Try to keep in the air at all times so it's easier to dodge bullets. Suwako should either be hopping or on her lilly pad if she wants to have a safe way to escape from projectiles.

Her forward dash is unsafe and easilly baited if it's used to dodge projectiles. Pressing 6 to hop and then immediately air dashing is often more effective. Once airborn, Suwako can pressure decently well at this height with j.5A, j.6A and air dashes. Using this combination she can mostly stay on a horizontal plane while attacking for quite a while before she needs to come down to land.

Suwako's 6A can be cancelled into normal bullets or specials on block, as can her j.8A tree attack. Since these are melee attacks. Due to the interesting properties of these moves, they can be used very effectively to escape or pressure so long as the opponent is in a position where they will block or be hit by the move. As they're melee attacks and can't be grazed, this can be quite effective if done correctly.

Nan0teck's Practical Combo Video

thumb|350px|rightAuthor's notes: The following video presents some of Suwako's practical combos, nothing too flashy or difficult. They can all be performed in actual combat for the most part. This should also greatly assist some of you visual learners out there. The combos start off very easy and then picks up later on. I wanted to show a lot of combos in one movie, so this is going to go through most of them pretty fast. You might have to rewatch them if you do plan on using some of them.


  • WARNING: All midscreen combos that start with 5AAA j.5B only work on FIVE characters! Namely: Aya, Alice, Reisen, Remilia and Sanae. Fortunately, there's not a whole lot of them, but these happen to be the most damaging ones :(

Blockstrings and setups

Suwako's close range pressure game isn't half bad when she gets the momentum. She may not have reliable ways to deal chip or spirit damage like Reisen or Tenshi's blockstrings do, but what strings she can do are fairly airtight. All these are for the corner, since attempting them midscreen may not be safe.

5AAA(3-4 hits) j.5B 66 j.5A j.6A j.5B 66 j.5A, land, repeat is a pretty basic blockstring. If you have her alternate 623 laserbeam skill card it can be added after the j.6A for some chip damage but only at certain angles. When Suwako dashes in with j.5A she comes down at such an angle with a meaty hitbox that the opponent rarely has any way to counter or escape.

5AA 6A j.6B 66 j.5A, land, repeat

j.5A j.8A j.5B 66 j.5A j.8A j.5B 66 j.5A, land

(with any alt 236 skill card other than the default, as it's unsafe on block) 5AA 6A j.6B j.2C 236B/C: If you're using the jade skill card, this string can be further followed up with an airdash into j.5A and so on.

5AAA(1-4hits) j.5B 66 j.5A, land, repeat

5AAA(1-4hits) j.5B 44 j.8A j.5B 66 j.5A, land, repeat

5AA j.2B j.6C 66 j.5A(j.2B j.6C 66 j.5A), land, repeat

5AA 5B hjc8 j.5B 66 j.5A, land, repeat

5AA hjc9 j.6A j.5B 66 j.5A, land, repeat

5AA 2A LB 66 j.5A, land, repeat

5AA 2A L3A LB 66 j.5A, land, repeat

5AA 2A LB 44 j.8A j.5B 66 j.5A, land, repeat

5A 2A LB 66 j.5A, land, repeat

5A 2A L3A LB 66 j.5A, land, repeat

5A 6A j.5B 66 j.5A, land, repeat

5A 6A j.5B 44 j.8A j.5B 66 j.5A, land, repeat

5A 6C 66 j.5A j.8A j.5B 66 j.5A, land, repeat

  • Note: All combos that begin with 5AA 2A are invalidated in 1.10, as this move no longer exists.

1.10 Blockstrings

Midscreen: 5AAA(4 hits) j.5B 66 j.5A(3-4 hits) j.5B 66 j.5A 5AAA(3-4 hits) j.2B j.6C 66 j.5A(3-4 hits) j.2B j.6C (Can be done in 1.03 as well)

Midscreen: 5AAA(4 hits) j.5B 66 j.5A(3-4 hits) j.5B 66 j.5A(1-4 hits) j.6A(dive underground) 66B j.6C 66 j.5A(3-4 hits) 5AAA(3-4 hits) j.2B j.6C

Corner: 5AAA(3-4 hits) j.2B j.6C 66 j.5A(3-4 hits) j.6A j.6B j.6C 66 j.5A(3-4 hits), land, repeat (Can be done in 1.03 as well)

Corner: f.5A 3A 5B 66 j.5A 5AAA(3-4 hits) j.2B j.6C 66 j.5A(4 hits) j.2B j.6C 66 j.5A(4 hits) j.6A

  • Note: This is a fairly powerful blockstring that you can use to guard crush your opponent and turn it into a combo at the same time. Assuming your opponent only blocks high and has all 5 spirit orbs, you can continue the entire string and turn it into a combo: 32 hit, 2497 damage, 120% limit. Alternatively, you can switch out j.6A for default 236B/C for a tiny bit of extra damage.


Note: I highly doubt you're gonna have to use the entire string for any of these, but I'm just putting extra moves for good measure (you know, in case your opponent actually blocks correctly throughout).

Strategies

Frog's Rest "Always Able to Hibernate" Strategy

Before using this card there are four things you must remember:

  1. Check the enemy player's deck. If he/she has a spellcard/skillcard with invincible startup ready, wait till the opponent has used up that card before you heal yourself.
  2. Check the weather. Some weathers will give Suwako bonuses in tactics, safety and even healing.
  3. Check your health and spirit, do the same with the opponent.
  4. Know your opponent. What character is he/she using? What tactic is he/she most familiar with?

Doing these four things will make it easier for you to decide which one of these nine tactics you are going to use.

  1. Do nothing. This is a risky tactic, since Suwako will pop up completey vulnerable if she does that (unless you use it in Typhoon weather). However, this tactic can sometimes be useful, if the opponent is more familiar with the other tactics you use and expect you to come out with a dive or geyser for example. Don't use this tactic too much.
  2. Lake of Nature - 236B/C. A more common tactic to use than the previous one, also a lot safer. If the enemy is close, use 236B. If the enemy is far away, use 236C. If the opponent is behind you, feel free to use 236B or 236C. It's strongly advised to combine 236B/C with 214B/C if the opponent blocks your dive for a safe escape.
  3. Ancient Geyser - 214B/C. Also a common way to escape after the spellcard ends. Recommended to use this if the opponent is standing or jumping over you.
  4. Monstrous Toad God - 623B/C. Not so common tactic as 2 and 3, but most important thing is that this tactic works. It's recommended to use C version rather than B version, since Suwako will instantly pop up on a lily and thus making most low attacks miss.
  5. Ancient Jade - 236B/C. Safer than Ancient Geyser. It's almost like Ancient Geyser, but a lot faster, can potentially deal more damage and deals good spirit and chip damage on block at max level.
  6. Frog Stone God - 236B/C. Most likely the safest tactic to use. It's both fast, powerful, safe on block and as a bonus, it's air unblockable. Highly recommended to use C version over B version, since it travels faster over a longer distance and could potentially deal more damage. Gets extremely useful at max level.
  7. Cursing the Earth - 22B/C. Fast and safe skillcard to use as an escape tactic. Useful since this skill also creates a dark mist with curse effects around where you pop up from. The mist won't disappear if Suwako gets hit. 22C is recommended over 22B since it makes you pop up really high up in the air. Increases in usefulness every level.
  8. Banquet Start "Two Bows, Two Claps & One Bow". In rare cases, the weather might change into Mountain Vapor while you are using Frog's Rest "Always Able to Hibernate", which makes this tactic available. Wait until you are done with the healing process and watch your enemy if he/she is close enough to get hit by this spellcard. If you have the enemy in range, use B+C quickly before you pop up, and hope that the card you activate will be Banquet Start "Two Bows, Two Claps & One Bow". Works best in midscreen.
  9. Spring Sign "Jade of the Horrid River". Almost the same tactic as above. Effective against an opponent who is standing over Suwako.


Weather Tactics

Sunny

This weather makes it easier for Suwako to stay in the air, which is one of the most important things. Suwako recovers so fast in the air that she would not have any problem taking advantage of near-infinite flight out of it.

Drizzle

Drizzle increases Spell Card damage, which is handy in Suwako's Spellcard combos.

Name                                                            Cost                 Damage(Drizzle)               Damage(Normal)               Damage Increase
===========================================================================================================================================================================================================
Source Sign "Suwa Spring Water"                                  2                       2739                         2211                          + 528

Divine Tool "Moriya's Iron Wheel"                                2                       2534                         2039                          + 495

Native God "Moriya God"                                          3                       3380                         2723                          + 657

Banquet Start "Two Bows, Two Claps & One Bow"                    3                       3698                         2976                          + 722
 
Native God "Kero-chan Braves the Elements"                       3                       3823                         3079                          + 744 

Spring Sign "Jade of the Horrid River"                           4                       5536                         4865                          + 671   
     
Frog Hunting "Snake Eats the Croaking Frog"                      4                       5161                         4189                          + 972  
                
Native God "Long-Arm-Long-Leg-sama"                              4                       5000+                        4688                          + 312~

Native God "The Red Frog in The Fourth Year of the Houei Era"    4                       4684                         3801                          + 883  
        
Frog's Rest "Always Able to Hibernate"                           4                   Heals 3012HP                  Heals 3012HP                  No Difference     
             
Curse God "Red Mouth Mishaguji-sama"                             5                       7403                         5984                          + 1419

Cloudy

Suwako should have not any problem to charge her spell gauge, since she is mostly fighting in long range battles.

Hail

Increase damage done with Monstrous Toad God, Ancient Geyser, Native God's Curse, Ancient Jade, Ancient Iron Wheel, Long-Arm-Long-Leg-san, Water Frog God and Rain from the Rain Frogs.

Sunshower

Suwako's favorite blockstring weather, since she won't have any problems with keeping the blockstrings going on for a long time during this weather.

Tempest

With one extra dash and huge speed buff in non-flight movement, this weather makes Suwako's BnBs and blockstrings both stronger and longer.

River Mist

f.5[A] and Curse God "Red Mouth Mishaguji-sama" gets more of its usefulness in this weather.

Typhoon

There are some things you should know before this weather appears:

  • Curse God "Red Mouth Mishaguji-sama" dosen't work here, it only stuns the enemy for around 2 sec.
  • Suwako's Green Aura won't work here, it disappears almost instantly.
  • If you are using Spring Sign "Jade of the Horrid River" this weather will come in handy, since it will do up to 5331 damage at close range.
  • Frog Hunting "Snake Eats the Croaking Frog", is pretty much useless in this weather.
  • Frog's Rest "Always Able to Hibernate" is very safe to activate during this weather.

Calm

If you get the spotlight during this weather while you have low health, quickly enter underground and activate Frog's Rest "Always Able to Hibernate". You will heal around 4200 HP.

Diamond Dust

Suwako should have no problem with keeping the opponent in the corner with her dark clouds and dark mists.

Sand Storm

Useful for Suwako's Curse God "Red Mouth Mishaguji-sama" combos.

Scorching Sun

Probably the worst weather for Suwako, since she is mostly in the air all the time. However, Suwako's Spring Sign "Jade of the Horrid River" and Curse God "Red Mouth Mishaguji-sama" can come in handy here.

Monsoon

Great weather for using Ancient Iron Wheel in combos. Also useful for most of Suwako's Spellcard combos.

Deck Strategy

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