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Touhou Angband:object.txt

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# File: object.txt


# This file is used to initialize the "lib/data/object.raw" file, which is
# used to initialize the "object kind" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/object.raw" file.

# Add some "IGNORE_XXX" flags to Rings, Amulets, etc.  XXX XXX

# === Understanding object.txt ===

# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# A: depth/rarity : depth/rarity : etc
# C: charges
# M: chance of being generated in a pile : dice for number of items
# F: flag | flag | etc
# D: description

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
#
# For non-English and irregular plurals, the '|' symbol may be used
# instead, as in "|singular|plural|". The part between the first and
# second | symbol is used for singular, and the part between the second
# and third | for plural.  The number of | symbols in the name must
# always be a multiple of 3.
 

# 'G' is for graphics - symbol and color. There are 15 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# W - Light Gray   v - Violet         y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Brown
# Another color, "d", is used for "flavoured" items.

# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable (a fixed value: variable pvals
# are currently hard-coded.) 

# 'W' is for extra information. Depth is the depth the object is normally
# found at (and defines what "level" the object is, when determining how easy 
# it is to use a wand, staff or rod, rarity determines how common the object
# is (currently unused, thanks to the A: allocation lines), weight is in
# tenth-pounds and cost is the item's base value.

# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac (assuming the latter 
# three numbers to be fixed: variable bonuses must be hard-coded.)

# 'A' is for allocation - depth and rarity, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "W:" line.

# 'C' is for charges (wands and staves only).  It specifies, in the form x+ydz,
# the number of charges a wand or staff should have on creation.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.



# Version stamp (required)

V:3.0.10


##### Non-kind (contains the "pile" picture) #####

N:0:<pile>
G:&:w


##### Mushrooms #####

N:1:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It causes blindness that lasts for 199+1d200 turns, unless you have
D: resistance to blindness.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:2:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It induces fear that lasts for 9+1d10 turns, unless you have
D: resistance to fear.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:3:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
A:5/1
F:EASY_KNOW
D:It induces confusion that lasts for 9+1d10 turns, unless you have
D: resistance to confusion.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:4:Magic
G:,:d
I:80:4:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:Lucy in the sky, with diamonds...

N:5:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:60
A:10/1
F:EASY_KNOW
D:It neutralizes poison.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:6:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:50
A:10/1
F:EASY_KNOW
D:It cures blindness.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:7:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:25
A:10/1
F:EASY_KNOW
D:It removes your fear.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:8:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:50
A:10/1
F:EASY_KNOW
D:It cures confusion.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:9:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces strength unless you
D: have sustain strength.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:10:Unhealth
G:,:d
I:80:10:500
W:15:0:1:50
A:15/1
P:0:10d10:0:0:0
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces constitution
D: unless you have sustain constitution.
D:  It may also be thrown to inflict 10d10 points of damage.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:11:Restore Constitution
G:,:d
I:80:18:500
W:20:0:1:350
A:20/1
F:EASY_KNOW
D:It restores constitution to maximum if it is currently below maximum.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:12:Restoring
G:,:d
I:80:19:500
W:20:0:1:1000
A:20/8:30/4:40/1
F:EASY_KNOW
D:It restores to maximum all stats that are currently below maximum.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:13:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces intelligence unless
D: you have sustain intelligence.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:14:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
A:15/1
F:EASY_KNOW
D:It inflicts 8d8 points of damage, and also reduces wisdom unless you
D: have sustain wisdom.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:15:Poison
G:,:d
I:80:0:500
W:5:0:1:0
A:5/1:5/1
F:EASY_KNOW
D:It poisons you (adding 9+1d10 points to the poison counter), unless
D: you have resistance to poison.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:16:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
A:10/1
F:EASY_KNOW
D:It inflicts 6d6 points of damage, and also reduces constitution unless
D: you have sustain constitution.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:17:Paralysis
G:,:d
I:80:5:500
W:20:0:1:0
A:20/1
F:EASY_KNOW
D:It induces paralysis that lasts for 9+1d10 turns, unless you have free
D: action.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:18:Restore Strength
G:,:d
I:80:17:500
W:20:0:1:350
A:20/1
F:EASY_KNOW
D:It restores strength to maximum if it is currently below maximum.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:19:Disease
G:,:d
I:80:11:500
W:20:0:1:50
A:20/1
P:0:10d10:0:0:0
F:EASY_KNOW
D:It inflicts 10d10 points of damage, and also reduces strength unless
D: you have sustain strength.
D:  It may also be thrown to inflict 10d10 points of damage.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

N:20:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:1:75
A:15/1
F:EASY_KNOW
D:It cures 4d8 points of damage.
D:  Mushrooms provide nourishment for about 250 turns under normal
D: conditions.

##### Normal Food #####

N:21:& Bottle~ of Horchata
G:,:W
I:80:35:5000
W:0:0:10:3000
A:0/1:5/1:10/1
F:EASY_KNOW
D:This milky whtie fluid is a rare treat in the world of Gensokyo.  It provides 
D:nourishment for about 2500 turns under normal conditions.

N:22:& Tin~ of Sardines
G:,:U
I:80:32:2500
W:0:0:2:1
F:EASY_KNOW
D:Chen recommends it!

N:23:& Cup~ of Instant Ramen
G:,:u
I:80:33:1500
W:0:0:2:2
F:EASY_KNOW
D:It provides nourishment for about 750 turns under normal conditions.

N:24:& Croissant~
G:,:U
I:80:36:300
W:1:0:5:2
A:1/1
F:EASY_KNOW
D:A flaky croissant.

N:25:& Piece~ of Garlic Bread
G:,:B
I:80:37:7500
W:5:0:3:10
A:5/1:10/1:20/1
F:EASY_KNOW
D:It cures 4d8 points of damage and neutralizes poison.
D:  It provides nourishment for about 3750 turns under normal
D: conditions.

N:26:& Gourd~ of Sake
G:,:y
I:80:38:5000
W:0:0:5:1
F:EASY_KNOW
D:It provides nourishment for about 2500 turns under normal conditions.

N:27:& Pint~ of Blood
G:,:r
I:80:39:8000
W:0:0:10:2
F:EASY_KNOW
D:It provides nourishment for about 4000 turns under normal conditions.


## XXX 28 XXX ##

## XXX 29 XXX ##


##### Edged Weapons #####

N:30:& Five-Bladed Razor~
G:|:D
I:23:1:0
W:0:0:5:1
A:0/2:5/2
P:0:1d1:-2:-4:0
F:SHOW_MODS
D:With five blades and an extra blade especially for sideburns, this razor offers the closest shave ever!

# Seriously?  Long swords AND bastard swords?  Short swords AND small swords?  Someone ran out of ideas...
# Instead, let's use the equally unoriginal "Magic Sword" in its place

N:31:& Magic Sword~
G:|:W
I:23:21:0
W:15:0:140:350
A:15/1
P:0:3d4:0:1:0
F:SHOW_MODS

N:32:& Icicle~
G:|:B
I:23:18:0
W:10:0:130:250
A:10/1
P:0:2d5:0:0:0
F:BRAND_COLD | SHOW_MODS

N:33:& Vorpal Blade~
G:|:W
I:23:15:0
W:5:0:100:200
A:5/1
P:0:2d4:0:0:0
F:BRAND_ACID | SHOW_MODS

N:34:& Parasol~
G:|:W
I:23:16:0
W:10:0:150:255
A:10/1:15/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A short parasol with a hidden blade.  Sneaky!

N:35:& Short Sword~
G:|:W
I:23:10:0
W:5:0:80:90
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS

N:36:& Spell Card~
G:*:v
I:23:30:3
W:4:0:10:4000
A:2/1:4/1:70/1:95/1
P:0:0d0:0:0:0
F:INT | WIS | SPEED | BLESSED | SEE_INVIS | 
F:RES_FEAR | RES_BLIND | RES_CHAOS | SHOW_MODS

N:37:& Lunarian Danmaku Blade~
G:|:v
I:23:25:0
W:30:0:200:775
A:30/1:40/1
P:0:3d6:0:0:0
F:SHOW_MODS
D:A danmaku pellet stretched and pounded until its rainbow-coloured edges 
D:are sharp as steel.

N:38:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/1
P:0:1d5:0:0:0
F:SHOW_MODS

N:39:& Wakizashi~
G:|:W
I:23:12:0
W:5:0:110:85
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS

N:40:& Great Icicle~
G:|:b
I:23:28:0
W:40:0:260:850
A:40/1
P:0:4d5:0:0:0
F:BRAND_COLD | SHOW_MODS

N:41:& Katana~
G:|:W
I:23:20:0
W:20:0:120:400
A:20/1
P:0:3d4:0:0:0
F:SHOW_MODS

N:42:& Long Sword~
G:|:W
I:23:17:0
W:10:0:130:300
A:10/1:20/1
P:0:2d5:0:0:0
F:SHOW_MODS

N:43:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:10
A:0/1:5/1:10/1:20/1
P:0:1d4:0:0:0
F:SHOW_MODS

N:44:& Rapier~
G:|:W
I:23:7:0
W:5:0:40:42
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS

N:45:& Sabre~
G:|:W
I:23:11:0
W:5:0:50:50
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS

N:46:& Sacred Sword~
G:|:W
I:23:8:0
W:5:0:175:48
A:5/1
P:0:4d6:0:0:0
F:SLAY_EVIL | SHOW_MODS

N:47:& Kitchen Knife~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/2:5/2
P:0:1d2:-2:-4:0
F:SHOW_MODS

##### Blunt Weapons #####

N:48:& Ball-and-Chain~
G:\:D
I:21:6:0
W:20:0:150:200
A:20/1
P:0:2d4:0:0:0
F:SHOW_MODS

N:49:& Vampire Killer~
G:\:W
I:21:2:0
W:3:0:30:30
A:3/1
P:0:1d8:1:1:0
F:SLAY_EVIL | SHOW_MODS

N:50:& Magic Broom~
G:\:D
I:21:13:0
W:10:0:50:353
A:10/1
P:0:2d15:0:0:0
F:FEATHER | SHOW_MODS

N:51:& Large Umbrella~
G:\:y
I:21:18:0
W:45:0:150:590
A:45/1
P:0:3d6:0:0:0
F:SHOW_MODS

N:52:& Magic Doll~
G:\:D
I:21:12:0
W:10:0:150:396
A:10/1
P:0:5d1:5:0:0
F:SHOW_MODS
D:It seeks out your enemy and fires danmaku at a fixed speed.

N:53:& Tome~ of Bludgeoning
G:\:D
I:21:5:1
W:5:0:120:130
A:5/1
P:0:4d3:0:0:10
F:SHOW_MODS | TUNNEL

N:54:& Bamboo Broom~
G:\:U
I:21:3:0
W:10:0:100:200
A:10/1
P:0:1d15:0:0:0
F:SHOW_MODS

N:55:& War Fan~
G:\:D
I:21:8:0
W:5:0:120:225
A:5/1
P:0:3d5:0:0:0
F:SHOW_MODS
D:A large, fearsome aluminum fan.

N:56:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:15:0:180:502
A:15/1
P:0:3d4:0:0:0
F:SHOW_MODS

N:57:& Spiked Mace~ (Tewi Special)
G:\:v
I:21:20:0
W:80:0:400:4300
A:80/5
P:0:5d80:0:0:0
F:SLAY_ANIMAL | SHOW_MODS

N:58:& Inaba Mallet~
G:\:B
I:21:10:0
W:10:0:120:376
A:10/1
P:0:2d5:0:0:0
F:SHOW_MODS

##### Polearms and Axes #####

N:59:& Beaked Axe~
G:/:s
I:22:10:0
W:15:0:180:408
A:15/1
P:0:2d6:0:0:0
F:SHOW_MODS

N:60:& Glaive~
G:/:s
I:22:13:0
W:20:0:190:363
A:20/1
P:0:2d6:0:0:0
F:SHOW_MODS

N:61:& Halberd~
G:/:s
I:22:15:0
W:25:0:190:430
A:25/1
P:0:3d5:0:0:0
F:SHOW_MODS

N:62:& Awl-Pike~
G:/:s
I:22:4:0
W:10:0:160:340
A:10/1
P:0:1d8:0:0:0
F:SHOW_MODS

N:63:& Pike~
G:/:s
I:22:8:0
W:15:0:160:358
A:15/1
P:0:2d5:0:0:0
F:SHOW_MODS

N:64:& Spear~
G:/:s
I:22:2:0
W:5:0:50:36
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS

N:65:& Trumpet~
G:/:y
I:22:5:0
W:5:0:70:120
A:5/1
P:0:1d8:0:0:0
F:RES_SOUND | SHOW_MODS

N:66:& Lance~
G:/:s
I:22:20:0
W:10:0:300:230
A:10/1
P:0:2d8:0:0:0
F:SHOW_MODS

N:67:& Naginata~
G:/:s
I:22:25:0
W:40:0:230:500
A:40/1
P:0:4d4:0:0:0
F:SHOW_MODS

N:68:& Battle Axe~
G:/:s
I:22:22:0
W:15:0:170:334
A:15/1
P:0:2d8:0:0:0
F:SHOW_MODS

N:69:& Lochaber Axe~
G:/:D
I:22:28:0
W:45:0:250:750
A:45/1
P:0:3d8:0:0:0
F:SHOW_MODS

N:70:& Pointy Banstick~
G:/:s
I:22:11:0
W:15:0:160:304
A:15/1
P:0:2d6:0:0:0
F:SLAY_TROLL | SHOW_MODS

N:71:& Scythe~
G:/:s
I:22:17:0
W:45:0:250:800
A:45/1
P:0:5d3:0:0:0
F:SHOW_MODS

N:72:& Strange Hatchet
G:/:r
I:22:30:0
W:60:0:50:35000
A:60/3
P:0:8d40:90:90:0
F:SHOW_MODS


##### Bows, Crossbows, Slings #####

N:73:& Short Bow~
G:}:U
I:19:12:0
W:3:0:30:50
A:3/1:50/2
F:SHOW_MODS

N:74:& Long Bow~
G:}:U
I:19:13:0
W:10:0:40:120
A:10/1:70/2
F:SHOW_MODS

N:75:& Gohei~
G:}:s
I:19:23:0
W:15:0:30:140
A:15/1:60/2
F:SHOW_MODS

N:76:& Silver Gohei~
G:}:s
I:19:24:0
W:30:0:50:300
A:30/1:80/2
F:SHOW_MODS

N:77:& Danmaku Launcher~
G:}:u
I:19:2:0
W:1:0:5:5
A:1/1:40/2
F:SHOW_MODS
D:How else does a fairy shoot bullets?


##### Missiles #####

N:78:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:1
M:100:6d7
A:3/1:15/1:50/1
P:0:1d9:0:0:0
F:SHOW_MODS
D:It can be shot with a bow.

N:79:& Silver Arrow~
G:{:G
I:17:2:0
W:55:0:2:20
M:100:6d7
A:55/2:80/2
P:0:5d15:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:SLAY_EVIL | SHOW_MODS
D:It can be shot with a bow.

N:80:& Mind Amulet~
G:{:s
I:18:1:0
W:3:0:1:2
M:100:6d7
A:3/1:25/1:60/1
P:0:2d1:25:0:0
F:SLAY_EVIL | SHOW_MODS
D:It can be launched using a gohei.  An accurate, but weak homing amulet.

N:81:& Persuasion Needle~
G:{:g
I:18:2:0
W:65:0:1:25
M:100:6d7
A:65/2:90/2
P:0:9d1:0:25:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:KILL_DRAGON | SHOW_MODS
D:It can be launched using a gohei.

N:82:& Rounded Danmaku Pellet~
G:{:s
I:16:0:0
W:0:0:4:1
M:100:6d7
A:0/1:10/2
P:0:1d2:0:0:0
F:SHOW_MODS
D:A circular white danmaku bullet.

N:83:& Sharp Danmaku Pellet~
G:{:s
I:16:1:0
W:3:0:5:2
M:100:6d7
A:3/1:40/2
P:0:1d4:0:0:0
F:SHOW_MODS
D:A coloured danmaku bullet shaped like an arrowhead.


##### Digging Tools #####

N:84:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:10
A:5/2
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL

N:85:& Lunar Shovel~
G:\:G
I:20:2:2
W:20:0:60:100
A:20/3
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL
D:Used to excavate precious danmaku from the moon.

# Dwarves don't exist until ZUN says they do

N:86:& Steam Shovel~
G:\:B
I:20:3:3
W:40:0:120:200
A:40/4
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL

N:87:& Pick~
G:\:s
I:20:4:1
W:5:0:150:50
A:10/2
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL

# NOT A TYPO
# cue 'i see what u did there' in 3...2...1...

N:88:& Luna Pick~
G:\:g
I:20:5:2
W:30:0:180:300
A:30/3
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
D:Used to excavate precious danmaku from the moon.

N:89:& Ice Pick~
G:\:b
I:20:6:3
W:50:0:200:600
A:50/4
P:0:1d4:0:0:0
F:BRAND_COLD | SHOW_MODS | TUNNEL

N:90:& Mattock~
G:\:D
I:20:7:3
W:50:0:250:700
A:50/2
P:0:1d8:0:0:0
F:SHOW_MODS | TUNNEL


##### Armor #####

N:91:Tabi
G:]:U
I:30:2:0
W:3:0:10:7
A:3/1
P:2:1d1:0:0:0

N:92:& Pair~ of Leather Boots
G:]:U
I:30:3:0
W:5:0:20:12
A:5/1
P:3:1d1:0:0:0

N:93:& Pair~ of Steel-Toed Boots
G:]:s
I:30:6:0
W:20:0:50:50
A:20/1
P:6:1d1:0:0:0

N:94:& Small Ribbon~
G:]:r
I:32:2:0
W:3:0:15:12
A:3/1
P:2:0d0:0:0:0

N:95:& Large Ribbon~
G:]:R
I:32:3:0
W:10:0:20:30
A:10/1
P:3:1d1:0:0:0

N:96:& Lunchbox Hat~
G:]:b
I:32:5:0
W:20:0:75:75
A:20/1
P:5:1d3:0:0:0
D:It goes on your head, maybe?

N:97:& Witches' Hat~
G:]:W
I:32:6:0
W:40:0:30:200
A:40/1
P:6:1d3:0:0:0

N:98:Cat Ears~
G:]:s
I:33:10:0
W:45:0:20:500
A:45/1
P:0:1d1:0:0:0

N:99:Rabbit Ears~
G:]:y
I:33:11:0
W:45:0:30:1000
A:45/1
P:0:1d1:0:0:0
F:IGNORE_ACID

N:100:& '@'
G:@:v
I:33:12:0
W:50:0:40:2000
A:50/1
P:0:1d1:0:0:0
F:SEE_INVIS | IGNORE_ACID
D:It's a small piece of cloth with some kind of squiggly looking thing drawn 
D:on the front in a shade of pink.  You can put it on your head, perhaps...

N:101:& Angel Mort Uniform~
G:(:b
I:36:2:20
W:1:0:20:4
A:1/1:50/1
P:2:0d0:0:0:0
F:CHR

N:102:& Rabbit's Foot~
G:(:D
I:36:1:1
W:0:0:20:1000
A:0/1
P:1:0d0:0:0:1
F:SPEED | CHR
D:A valuable good-luck charm.

N:103:& Soft Feathered Coat~
G:(:w
I:36:4:0
W:3:0:8:5
A:3/1
P:3:50d50:0:0:0

N:104:Soft Studded Leather~
G:(:U
I:36:5:0
W:3:0:90:35
A:3/1
P:5:1d1:0:0:0

N:105:& Qipao~
G:(:g
I:36:6:0
W:5:0:100:150
A:5/1
P:6:1d1:0:0:0

N:106:Hard Studded Leather~
G:(:U
I:36:7:0
W:10:0:110:200
A:10/1
P:7:1d2:-1:0:0
D:HARDCOER

N:107:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
A:15/1
P:11:1d1:-1:0:0

N:108:Metal Scale Mail~
G:[:s
I:37:3:0
W:25:0:250:550
A:25/1
P:13:1d4:-2:0:0

# how many different bloody types of bloody chain mail do you really need

N:109:Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
A:25/1
P:14:1d4:-2:0:0

N:110:Rusty Chain Mail~
G:[:r
I:37:1:0
W:25:0:200:550
A:25/1
P:14:1d4:-5:0:-8

N:111:Augmented Chain Mail~
G:[:s
I:37:6:0
W:30:0:270:900
A:30/1
P:16:1d4:-2:0:0

N:112:Titanium Armour~
G:[:s
I:37:8:0
W:35:0:280:950
A:35/1
P:18:1d4:-2:0:0

N:113:Metal Brigandine Armour~
G:[:s
I:37:9:0
W:35:0:290:1100
A:35/1
P:19:1d4:-3:0:0

N:114:Partial Plate Armour~
G:[:W
I:37:12:0
W:45:0:260:1200
A:45/1
P:22:1d6:-3:0:0

N:115:Metal Lamellar Armour~
G:[:W
I:37:13:0
W:45:0:340:1250
A:45/1
P:23:1d6:-3:0:0

N:116:Plate Mail~
G:[:W
I:37:15:0
W:45:0:380:1350
A:45/1
P:25:2d4:-3:0:0

N:117:Composite Armour~
G:[:W
I:37:18:0
W:50:0:300:1500
A:50/1
P:28:2d4:-1:0:0
D:Stolen from the human world by Yukari.

N:118:& Sukima~
G:[:G
I:37:30:3
W:75:0:22:20000
A:75/4
P:0:2d4:25:0:5
F:SPEED | STEALTH | IGNORE_ACID
D:An otherworldly portal that hides you from your enemies.

N:119:Mithril Plate Mail~
G:[:B
I:37:25:0
W:60:0:300:15000
A:60/3
P:35:2d4:-3:0:0
F:IGNORE_ACID

N:120:Magic Armour~
G:[:v
I:37:20:0
W:55:0:150:7000
A:55/3
P:28:1d4:-1:0:0
F:IGNORE_ACID
D:It looks like an ordinary witch's dress, but in reality it's a heavy piece of 
D:armour.  Who knew?

N:121:Dragon Scale Mail~
G:[:g
I:37:7:0
W:50:0:250:850
A:50/1
P:30:1d4:-2:0:10
D:And you thought you could breathe flame with this armor?  Maybe next time.


# This shield does not belong here

N:122:& Personal Maid~ of Deflection
G:@:B
I:34:10:0
W:70:0:900:10000
A:70/4
P:100:1d1:0:0:100
F:IGNORE_ACID


### The Cloaks ###

N:123:Bat Wings
G:(:g
I:35:1:0
W:1:0:30:3
A:1/1:20/1
P:1:0d0:0:0:0
F:FEATHER
D:Don't they look cute on you?

N:124:Feathered Wings
G:(:D
I:35:6:0
W:60:0:80:4000
A:60/2
P:6:0d0:0:0:4
F:FEATHER
D:A majestic pair of feathery wings.

### The Gloves ###

N:125:& Pair~ of Silk Gloves
G:]:U
I:31:1:0
W:1:0:5:3
A:1/1
P:1:0d0:0:0:0

N:126:& Pair~ of Mittens
G:]:U
I:31:2:0
W:10:0:25:35
A:10/1
P:2:1d1:0:0:0

N:127:& Jade Bracelet~
G:]:g
I:31:5:1
W:50:0:4:100
A:50/1
P:5:1d10:0:0:0
F:FREE_ACT | STR


### The shields ###

N:128:& Small Shield~
G:):U
I:34:2:0
W:3:0:50:30
A:3/1
P:2:1d1:0:0:0

N:129:& Large Shield~
G:):U
I:34:4:0
W:15:0:100:120
A:15/1
P:4:1d2:0:0:0

N:130:& Supernatural Border~
G:):s
I:34:3:0
W:10:0:65:50
A:10/1
P:3:1d2:0:0:0
F:RES_BLIND
D:At the bottom left of your field of vision, the number '50,000' appears magically 
D:and begins counting down...

N:131:& Duplex Barrier~
G:):B
I:34:5:0
W:30:0:120:200
A:30/1
P:5:1d3:0:0:0
F:RES_NETHR
D:A seemingly magical field that protects its wearer from harm.


##### Rings #####

N:132:Strength
G:=:d
I:45:24:0
W:30:0:2:500
A:30/1
F:STR | SUST_STR | HIDE_TYPE

N:133:Dexterity
G:=:d
I:45:26:0
W:30:0:2:500
A:30/1
F:DEX | SUST_DEX | HIDE_TYPE

N:134:Constitution
G:=:d
I:45:27:0
W:30:0:2:500
A:30/1
F:CON | SUST_CON | HIDE_TYPE

N:135:Intelligence
G:=:d
I:45:25:0
W:30:0:2:500
A:30/1
F:INT | SUST_INT | HIDE_TYPE

N:136:Speed
G:=:d
I:45:31:0
W:75:0:2:100000
A:75/1
F:SPEED | HIDE_TYPE

N:137:Searching
G:=:d
I:45:23:0
W:5:0:2:250
A:5/1
F:SEARCH | HIDE_TYPE

N:138:Teleportation
G:=:d
I:45:4:0
W:5:0:2:0
A:5/1
F:TELEPORT | EASY_KNOW

N:139:Slow Digestion
G:=:d
I:45:6:0
W:5:0:2:250
A:5/1
F:SLOW_DIGEST | EASY_KNOW

N:140:Resist Fire
G:=:d
I:45:8:0
W:10:0:2:250
A:10/1
F:RES_FIRE | IGNORE_FIRE | EASY_KNOW

N:141:Resist Cold
G:=:d
I:45:9:0
W:10:0:2:250
A:10/1
F:RES_COLD | IGNORE_COLD | EASY_KNOW

N:142:Feather Falling
G:=:d
I:45:7:0
W:5:0:2:200
A:5/1
F:FEATHER | EASY_KNOW

N:143:Resist Poison
G:=:d
I:45:20:0
W:40:0:2:16000
A:40/2
F:RES_POIS | EASY_KNOW

N:144:Free Action
G:=:d
I:45:21:0
W:20:0:2:1500
A:20/1
F:FREE_ACT | EASY_KNOW

N:145:Fairies
G:=:d
I:45:2:-5
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | STR | HIDE_TYPE

N:146:Scarlet
G:=:d
I:45:18:0
W:50:0:2:3000
A:50/2
P:0:0d0:0:0:15
F:RES_FIRE | IGNORE_FIRE | 
F:ACTIVATE

N:147:Acid
G:=:d
I:45:17:0
W:50:0:2:3000
A:50/2
P:0:0d0:0:0:15
F:RES_ACID | IGNORE_ACID | 
F:ACTIVATE

N:148:Whiterock
G:=:d
I:45:19:0
W:50:0:2:3000
A:50/2
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | 
F:ACTIVATE

N:149:Woe
G:=:d
I:45:0:-5
W:50:0:2:0
A:50/1
F:LIGHT_CURSE | TELEPORT | WIS | CHR | HIDE_TYPE

N:150:Cirno
G:=:d
I:45:3:-5
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | INT | HIDE_TYPE

N:151:Damage
G:=:d
I:45:29:0
W:20:0:2:500
A:20/1
D:It boosts your to-dam value.

N:152:Accuracy
G:=:d
I:45:28:0
W:20:0:2:500
A:20/1
D:It boosts your to-hit value.

N:153:Protection
G:=:d
I:45:16:0
W:10:0:2:500
A:10/1
D:It increases your armor class.

N:154:Aggravate Monster
G:=:d
I:45:1:0
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW

N:155:See Invisible
G:=:d
I:45:22:0
W:30:0:2:340
A:30/1
F:SEE_INVIS | EASY_KNOW

N:156:Sustain Strength
G:=:d
I:45:10:0
W:20:0:2:400
A:20/1
F:SUST_STR | EASY_KNOW

N:157:Sustain Intelligence
G:=:d
I:45:11:0
W:20:0:2:400
A:20/1
F:SUST_INT | EASY_KNOW

N:158:Sustain Wisdom
G:=:d
I:45:12:0
W:20:0:2:400
A:20/1
F:SUST_WIS | EASY_KNOW

N:159:Sustain Constitution
G:=:d
I:45:13:0
W:20:0:2:400
A:20/1
F:SUST_CON | EASY_KNOW

N:160:Sustain Dexterity
G:=:d
I:45:14:0
W:20:0:2:400
A:20/1
F:SUST_DEX | EASY_KNOW

N:161:Sustain Charisma
G:=:d
I:45:15:0
W:20:0:2:400
A:20/1
F:SUST_CHR | EASY_KNOW

N:162:Slaying
G:=:d
I:45:30:0
W:40:0:2:1000
A:40/1
F:SHOW_MODS
D:It boosts your to-hit and to-dam values.

##### Amulets #####

N:163:Wisdom
G:":d
I:40:6:0
W:30:0:3:500
A:30/1
F:WIS | SUST_WIS | HIDE_TYPE

N:164:Charisma
G:":d
I:40:7:0
W:30:0:3:500
A:30/1
F:CHR | SUST_CHR | HIDE_TYPE

N:165:Searching
G:":d
I:40:5:0
W:15:0:3:600
A:15/1
F:SEARCH | HIDE_TYPE

N:166:Tewi
G:":d
I:40:1:0
W:10:0:3:0
A:10/1
F:TELEPORT | EASY_KNOW

N:167:Slow Digestion
G:":d
I:40:3:0
W:15:0:3:200
A:15/1
F:SLOW_DIGEST | EASY_KNOW

N:168:Resist Acid
G:":d
I:40:4:0
W:10:0:3:300
A:10/1
F:RES_ACID | IGNORE_ACID | EASY_KNOW

N:169:Adornment
G:":d
I:40:2:1
W:10:0:3:20
A:10/1
F:CHR | EASY_KNOW

N:170:Sustenance
G:":d
I:40:9:0
W:60:0:3:20000
A:60/2
F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | 
F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:171:Magic
G:":d
I:40:8:0
W:70:0:3:30000
A:70/8
P:0:0d0:0:0:3
F:FREE_ACT | SEE_INVIS | SEARCH | SUST_INT | INT | RES_CONFU |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
F:HIDE_TYPE

N:172:Melancholy
G:":d
I:40:0:-5
W:50:0:3:0
A:50/1
F:LIGHT_CURSE | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE


##### Scrolls #####

N:173:Enchant Weapon To-Hit
G:?:w
I:70:17:0
W:15:0:5:125
A:15/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-hit bonus once.

N:174:Enchant Weapon To-Dam
G:?:w
I:70:18:0
W:15:0:5:125
A:15/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-dam bonus once.

N:175:Enchant Armor
G:?:w
I:70:16:0
W:15:0:5:125
A:15/1
F:EASY_KNOW
D:It attempts to enchant a piece of armor once.

N:176:Identify
G:?:w
I:70:12:0
W:1:0:5:50
A:1/1:5/1:10/1:30/1
F:EASY_KNOW
D:It reveals all normal (magical but non-hidden) powers of one object.
D:  (The spell may be aborted without using up the scroll.)

# I'm not a big fan of sticking words in *asterisks*, really

N:177:Kourindou
G:?:w
I:70:13:0
W:1:0:5:1000
A:0/1:25/1:40/1:70/1
F:EASY_KNOW
D:It reveals all normal and hidden powers of one object.
D:  (The spell may be aborted without using up the scroll.)

## XXX 178 XXX ##

## XXX 179 XXX ##

N:180:Remove Curse
G:?:w
I:70:14:0
W:10:0:5:100
A:10/1
F:EASY_KNOW
D:It removes all ordinary curses from all equipped items.
D:  Heavy or permanent curses are unaffected.

N:181:Light
G:?:w
I:70:24:0
W:0:0:5:15
A:0/1:3/1:10/1
F:EASY_KNOW
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.
D:  This inflicts 2d8 points of damage on any light-sensitive creatures
D: within the radius of the spell.

## XXX 182 XXX ##

## XXX 183 XXX ##

N:184:Summon Monster
G:?:w
I:70:4:0
W:1:0:5:0
A:1/1
F:EASY_KNOW
D:It summons 1d3 monsters that are generated at the current dungeon
D: level.
D:  If a monster normally appears in groups, a whole group will appear.
D:  If a monster normally has escorts, it will appear with escorts.

N:185:Phase Door
G:?:w
I:70:8:0
W:1:0:5:15
A:1/1
F:EASY_KNOW
D:It teleports you randomly up to 10 squares away.

N:186:Teleportation
G:?:w
I:70:9:0
W:10:0:5:40
A:10/1
F:EASY_KNOW
D:It teleports you randomly up to 100 squares away.

N:187:Teleport Level
G:?:w
I:70:10:0
W:20:0:5:50
A:20/1
F:EASY_KNOW
D:It teleports you 1 level up or down (chosen at random).
D:  The direction will always be down from the town level, and up from
D: level 99 if Sauron has not been killed or level 100 if Morgoth has
D: not been killed.
D:  This scroll has no effect when the "Ironman" option is set.

N:188:Monster Confusion
G:?:w
I:70:36:0
W:5:0:5:30
A:5/1
F:EASY_KNOW
D:It enchants you with an aura of confusion that causes your hands to
D: glow red.  The enchantment is dissipated when you strike a monster;
D: at that moment an attempt is made to confuse the monster.

N:189:Magic Mapping
G:?:w
I:70:25:0
W:5:0:5:40
A:5/1
F:EASY_KNOW
D:It maps out a portion of the level centered on you.

N:190:Rune of Protection
G:?:w
I:70:38:0
W:60:0:5:500
A:60/4:90/1
F:EASY_KNOW
D:It inscribes a glyph of warding beneath you.  Monsters can't move onto
D: the glyph, though they do have a (monster level) in 550 chance of
D: breaking the glyph when they try to move there.  Note that you can
D: still be attacked if you are standing on the glyph!

N:191:Remove Heavy Curse
G:?:w
I:70:15:0
W:50:0:5:8000
A:50/2:95/1
F:EASY_KNOW
D:It removes all ordinary and heavy curses from all equipped objects.
D:  Permanent curses are unaffected.

N:192:Treasure Detection
G:?:w
I:70:26:0
W:0:0:5:15
A:0/1
F:EASY_KNOW
D:It detects all treasure in the immediate area.

N:193:Object Detection
G:?:w
I:70:27:0
W:0:0:5:15
A:0/1
F:EASY_KNOW
D:It detects all objects in the immediate area.

N:194:Trap Detection
G:?:w
I:70:28:0
W:5:0:5:35
A:5/1:10/1
F:EASY_KNOW
D:It detects all traps in the immediate area.

## XXX 195 XXX ##

## XXX 196 XXX ##

N:197:Door/Stair Location
G:?:w
I:70:29:0
W:5:0:5:35
A:5/1:10/1:15/1
F:EASY_KNOW
D:It detects all stairs and doors in the immediate area.

N:198:Acquirement
G:?:w
I:70:46:0
W:20:0:5:100000
A:20/8
F:EASY_KNOW
D:It creates one good object on the floor near you.

N:199:*Acquirement*
G:?:w
I:70:47:0
W:60:0:5:200000
A:60/16
F:EASY_KNOW
D:It creates 1+1d2 good objects on the ground near you.

# 'Banishment'?  What is this shit?  Back to the old name.

N:200:Mass Genocide
G:?:w
I:70:45:0
W:50:0:5:1000
A:50/4:95/4
F:EASY_KNOW
D:It removes all monsters within 20 squares of you.
D:  Uniques are unaffected.
D:  You take 1d3 points of damage for every monster removed.

N:201:Detect Invisible
G:?:w
I:70:30:0
W:1:0:5:15
A:1/1
F:EASY_KNOW
D:It detects all invisible monsters in the immediate area.

N:202:Aggravate Monster
G:?:w
I:70:1:0
W:5:0:5:0
A:5/1
F:EASY_KNOW
D:It awakens all sleeping monsters within 40 squares of you, and hastes
D: all monsters within line of sight unless they are already hasted.

N:203:Trap Creation
G:?:w
I:70:7:0
W:10:0:5:0
A:10/1
F:EASY_KNOW
D:It creates traps on all empty squares within a 1-square radius of you.

N:204:Trap/Door Destruction
G:?:w
I:70:39:0
W:10:0:5:50
A:10/1
F:EASY_KNOW
D:It destroys all traps and doors within a 1-square radius of you.

## XXX 205 XXX ##

N:206:Recharging
G:?:w
I:70:22:0
W:40:0:5:200
A:40/1
F:EASY_KNOW
D:It recharges a wand or a staff.
D:  If successful, a wand or staff gains 2+1d(60/((level of
D: wand/staff)+2)+1) charges; failure occurs 1 time in (160-(level of
D: wand/staff)-(10*(# of charges)))/15, and uncharges the wand or staff.

N:207:Genocide
G:?:w
I:70:44:0
W:40:0:5:750
A:40/4:80/2
F:EASY_KNOW
D:It removes all monsters represented by a chosen symbol from the level.
D:  Uniques are unaffected.
D:  You take 1d4 points of damage for every monster removed.

N:208:Darkness
G:?:w
I:70:0:0
W:1:0:5:0
A:1/1
F:EASY_KNOW
D:It darkens all squares within 3 squares of you, plus the entire room
D: if you are currently in one; and blinds you for 3+1d5 turns unless
D: you have resistance to blindness.

N:209:Protection from Evil
G:?:w
I:70:37:0
W:30:0:5:50
A:30/1
F:EASY_KNOW
D:It grants you the enchantment of protection from evil for a duration
D: equal to 1d25 plus three times your character level.

N:210:Satisfy Hunger
G:?:w
I:70:32:0
W:5:0:5:10
A:5/1
F:EASY_KNOW
D:It magically renders you well-fed (but not satiated).
D:  This will also cure a bloated stomach.

N:211:Dispel Undead
G:?:w
I:70:42:0
W:40:0:5:200
A:40/1
F:EASY_KNOW
D:It inflicts 60 points of damage on all undead creatures within line of
D: sight.

N:212:*Enchant Weapon*
G:?:w
I:70:21:0
W:50:0:5:500
A:50/1
F:EASY_KNOW
D:It attempts to magically enhance a weapon's to-dam and to-hit bonuses
D: 1d3 times each.

N:213:Curse Weapon
G:?:w
I:70:3:0
W:50:0:5:0
A:50/1
F:EASY_KNOW
D:It curses the currently wielded melee weapon, removing all of its
D: special powers and changing the weapon's to-hit and to-dam bonuses
D: both to -2d5.
D:  Artifacts have a 1 in 2 chance to resist.

N:214:Fortify Armor
G:?:w
I:70:20:0
W:50:0:5:500
A:50/1:50/1
F:EASY_KNOW
D:It attempts to enchant a piece of armor 2+1d3 times.

N:215:Curse Armor
G:?:w
I:70:2:0
W:50:0:5:0
A:50/1
F:EASY_KNOW
D:It curses the currently equipped body armor, removing all of its
D: special powers, reducing the base AC of the armor to 0, and changing
D: the magical AC bonus of the armor to -2d5.
D:  Artifacts have a 1 in 2 chance to resist.

N:216:Summon Undead
G:?:w
I:70:5:0
W:15:0:5:0
A:15/1
F:EASY_KNOW
D:It summons 1d3 non-unique undead monsters that are generated at the
D: current dungeon level.
D:  If a monster normally appears in groups, a whole group will appear.
D:  If a monster normally has escorts, it will appear with escorts.

N:217:Blessing
G:?:w
I:70:33:0
W:1:0:5:15
A:1/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 6+1d12 turns.

N:218:Holy Chant
G:?:w
I:70:34:0
W:10:0:5:40
A:10/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 12+1d24 turns.

N:219:Holy Prayer
G:?:w
I:70:35:0
W:25:0:5:80
A:25/1
F:EASY_KNOW
D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
D: 24+1d48 turns.

N:220:Word of Recall
G:?:w
I:70:11:0
W:5:0:5:150
A:5/1
F:EASY_KNOW
D:It invokes the spell of recall, which takes you from the dungeon to
D: the town or from the town to the deepest level you have visited in
D: the dungeon.  It takes a while for the spell to act.  Until then, the
D: spell can be canceled by reading a second scroll.

N:221:*Destruction*
G:?:w
I:70:41:0
W:40:0:5:250
A:40/1
F:EASY_KNOW
D:It destroys a circular area centered at you with a radius of 15
D: squares, randomly placing new walls and floor space (stairs are
D: immune).  All monsters and objects (excluding artifacts) are removed
D: from the affected area.
D:  This effect will also cause blindness lasting for 10+1d10 turns
D: unless you have resistance to either blindness or light.

##### Potions #####

N:222:Reimu's Armpit Juice
G:!:d
I:75:2:4000
W:0:0:4:1000000
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It looks delicious.  I bet Rinnosuke would pay good money for this!

N:223:Apple Juice
G:!:d
I:75:1:250
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It has no effect apart from providing nourishment (for about 125 turns
D: under normal conditions).
D:  Note: These are always Light Brown Potions.

N:224:Water
G:!:d
I:75:0:200
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It has no effect apart from providing nourishment (for about 100 turns
D: under normal conditions).
D:  Note: These are always Clear Potions.

N:225:Strength
G:!:d
I:75:48:0
W:30:0:4:8000
A:5/1:10/1:20/1:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Strength, then permanently
D: increases strength.

# Added lower depths to make the game less impossible for Vampire Mages.

N:226:Weakness
G:!:d
I:75:16:0
W:3:0:4:0
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces strength (unless you have sustain strength).

N:227:Restore Strength
G:!:d
I:75:42:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores strength to maximum if it is currently below maximum.

N:228:Intelligence
G:!:d
I:75:49:0
W:30:0:4:8000
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Intelligence, then permanently
D: increases intelligence.

N:229:Stupidity
G:!:d
I:75:17:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces intelligence (unless you have sustain intelligence).

N:230:Restore Intelligence
G:!:d
I:75:43:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores intelligence to maximum if it is currently below maximum.

N:231:Wisdom
G:!:d
I:75:50:0
W:30:0:4:8000
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Wisdom, then permanently
D: increases wisdom.

N:232:Naivety
G:!:d
I:75:18:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces wisdom (unless you have sustain wisdom).

N:233:Restore Wisdom
G:!:d
I:75:44:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores wisdom to maximum if it is currently below maximum.

N:234:Charisma
G:!:d
I:75:53:0
W:20:0:4:1000
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Charisma, then permanently
D: increases charisma.

N:235:Ugliness
G:!:d
I:75:21:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces charisma (unless you have sustain charisma).

N:236:Restore Charisma
G:!:d
I:75:47:0
W:20:0:4:300
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores charisma to maximum if it is currently below maximum.

N:237:Cure Light Wounds
G:!:d
I:75:34:50
W:0:0:4:15
A:0/1:1/1:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 2d8 points of damage, heals 10 points worth of cuts, and
D: cures blindness.
D:  It also provides nourishment for about 25 turns under normal
D: conditions.

N:238:Clumsiness
G:!:d
I:75:19:0
W:5:0:4:0
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces dexterity (unless you have sustain dexterity).

N:239:Sickliness
G:!:d
I:75:20:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It reduces constitution (unless you have sustain constitution).

N:240:Cure Serious Wounds
G:!:d
I:75:35:100
W:3:0:4:40
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 4d8 points of damage, heals half of all cut damage plus
D: another 50 points, and cures blindness and confusion.
D:  It also provides nourishment for about 50 turns under normal
D: conditions.

N:241:Cure Critical Wounds
G:!:d
I:75:36:100
W:5:0:4:100
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 6d8 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness and confusion.
D:  It also provides nourishment for about 50 turns under normal
D: conditions.

N:242:Healing
G:!:d
I:75:37:200
W:15:0:4:300
A:15/1:60/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 300 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness and confusion.
D:  It also provides nourishment for about 100 turns under normal
D: conditions.

N:243:Constitution
G:!:d
I:75:52:0
W:30:0:4:8000
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Constitution, then permanently
D: increases constitution.

N:244:Experience
G:!:d
I:75:59:0
W:65:0:4:25000
A:65/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It grants either 100000 experience points or half the current
D: experience point total plus 10, whichever is less.

N:245:Sleep
G:!:d
I:75:11:100
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It induces paralyzation for 3+1d4 turns, unless you have free action.
D:  It also provides nourishment for about 50 turns under normal
D: conditions.

N:246:Blindness
G:!:d
I:75:7:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It induces blindness for 99+1d100 turns, unless you have resistance to
D: blindness.

N:247:Confusion
G:!:d
I:75:9:50
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It induces confusion for 14+1d20 turns, unless you have resistance to
D: confusion.
D:  It also provides nourishment for about 25 turns under normal
D: conditions.

N:248:Poison
G:!:d
I:75:6:0
W:3:0:4:0
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It poisons you (adding 9+1d15 points to the poison counter), unless
D: you have resistance to poison.

N:249:Speed
G:!:d
I:75:29:0
W:1:0:4:75
A:1/1:40/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment).

N:250:Slowness
G:!:d
I:75:4:50
W:1:0:4:0
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It slows you down (-10 to speed) for 15+1d25 turns; this duration is
D: cumulative with other temporary slowing enchantments.
D:  It also provides nourishment for about 25 turns under normal
D: conditions.

N:251:Dexterity
G:!:d
I:75:51:0
W:30:0:4:8000
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first acts as a Potion of Restore Dexterity, then permanently
D: increases dexterity.

N:252:Restore Dexterity
G:!:d
I:75:45:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores dexterity to maximum if it is currently below maximum.

N:253:Restore Constitution
G:!:d
I:75:46:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores constution to maximum if it is currently below maximum.

N:254:Lose Memories
G:!:d
I:75:13:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It drains 25% of your experience total, unless you have hold life.

N:255:Tewi's Carrot Juice
G:!:d
I:75:5:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It induces vomiting, which will result in severe hunger but will also
D: clear away all poison.
D:  This will also cause 4 turns of paralysis, even if you have free
D: action.

N:256:Enlightenment
G:!:d
I:75:56:0
W:25:0:4:800
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It completely lights up and magically maps the current dungeon level.

N:257:Heroism
G:!:d
I:75:32:0
W:1:0:4:35
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 10 points of damage, removes fear and grants you heroism
D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.

N:258:Berserk Strength
G:!:d
I:75:33:0
W:3:0:4:100
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 30 points of damage, removes fear and grants you berserk
D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty of
D: -10 to AC) for 25+1d25 turns.

N:259:Boldness
G:!:d
I:75:28:0
W:1:0:4:10
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It removes fear.

N:260:Restore Life Levels
G:!:d
I:75:41:0
W:40:0:4:400
A:40/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores experience to maximum if it is currently below maximum.

N:261:Resist Heat
G:!:d
I:75:30:0
W:1:0:4:30
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It grants you temporary resistance to fire for 10+1d10 turns.
D:  Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary fire resistance.

N:262:Resist Cold
G:!:d
I:75:31:0
W:1:0:4:30
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It grants you temporary resistance to cold for 10+1d10 turns.
D:  Temporary resistance is cumulative with permanent resistance, if one
D: of your equipped items provides that.  The duration is cumulative
D: with other magic providing temporary cold resistance.

N:263:Detect Invisible
G:!:d
I:75:25:0
W:3:0:4:50
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It enables you to see invisible creatures for 12+1d12 turns.

N:264:Slow Poison
G:!:d
I:75:26:0
W:1:0:4:25
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It halves the severity of any current poisoning.

N:265:Neutralize Poison
G:!:d
I:75:27:0
W:5:0:4:75
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It neutralizes poison.

N:266:Restore Mana
G:!:d
I:75:40:0
W:25:0:4:350
A:25/1:70/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores mana points to maximum if they are currently below
D: maximum.

N:267:Infravision
G:!:d
I:75:24:0
W:3:0:4:20
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It extends the radius of your infravision by 50 feet for 100+1d100
D: turns.

## XXX 268 XXX ##


##### Wands #####

N:269:Light
G:-:d
I:65:7:0
W:3:0:10:200
A:3/1
P:0:1d1:0:0:0
C:6+d10
D:It lights up a line of squares, inflicting 6d8 points of damage on
D: light-sensitive creatures on the line.

N:270:Lightning Bolts
G:-:d
I:65:17:0
W:15:0:10:600
A:15/1
P:0:1d1:0:0:0
C:6+d8
D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
D: 20% chance of getting a lightning beam.

N:271:Frost Bolts
G:-:d
I:65:19:0
W:20:0:10:800
A:20/1
P:0:1d1:0:0:0
C:6+d5
D:It shoots a frost bolt that inflicts 6d8 points of damage, with a 20%
D: chance of getting a cold beam.

N:272:Fire Bolts
G:-:d
I:65:18:0
W:30:0:10:1000
A:30/1
P:0:1d1:0:0:0
C:6+d8
D:It shoots a fire bolt that inflicts 12d8 points of damage, with a 20%
D: chance of getting a fire beam.

N:273:Stone to Mud
G:-:d
I:65:6:0
W:10:0:10:300
A:10/1
P:0:1d1:0:0:0
C:3+d4
D:It turns the first section of wall encountered by the beam shot by
D: this spell into mud.
D:  Permanent walls are not affected.
D:  If a monster that is susceptible to rock remover is caught in the
D: beam, it will take 20+1d30 points of damage.

N:274:Polymorph
G:-:d
I:65:13:0
W:20:0:10:400
A:20/1
P:0:1d1:0:0:0
C:6+d8
D:It attempts to polymorph a single monster.
D:  Uniques are unaffected.

N:275:Heal Monster
G:-:d
I:65:0:0
W:3:0:10:0
A:3/1
P:0:1d1:0:0:0
C:8+d20
D:It cures a single monster for 4d6 points of damage.

N:276:Haste Monster
G:-:d
I:65:1:0
W:3:0:10:0
A:3/1
P:0:1d1:0:0:0
C:8+d20
D:It hastes a single monster.

N:277:Slow Monster
G:-:d
I:65:9:0
W:5:0:10:500
A:5/1
P:0:1d1:0:0:0
C:6+d10
D:It attempts to slow down a single monster.
D:  Uniques are unaffected.

N:278:Confuse Monster
G:-:d
I:65:10:0
W:5:0:10:500
A:5/1
P:0:1d1:0:0:0
C:6+d12
D:It attempts to confuse a single monster.
D:  Uniques are unaffected.

N:279:Sleep Monster
G:-:d
I:65:8:0
W:5:0:10:500
A:5/1
P:0:1d1:0:0:0
C:8+d15
D:It attempts to put a single monster to sleep.
D:  Uniques are unaffected.

N:280:Drain Life
G:-:d
I:65:12:0
W:50:0:10:1200
A:50/1
P:0:1d1:0:0:0
C:3+d3
D:It inflicts 150 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex.

N:281:Trap/Door Destruction
G:-:d
I:65:5:0
W:10:0:10:100
A:10/1
P:0:1d1:0:0:0
C:6+d8
D:It destroys all doors and disarms all traps in a line.

N:282:Magic Missile
G:-:d
I:65:15:0
W:3:0:10:200
A:3/1
P:0:1d1:0:0:0
C:6+d10
D:It fires a magic missile that inflicts 3d4 points of damage, with a
D: 20% chance of getting a magic beam.

N:283:Clone Monster
G:-:d
I:65:2:0
W:15:0:10:0
A:15/1:50/1
P:0:1d1:0:0:0
C:3+d5
D:It hastes and fully heals a single monster.  If the monster is next to
D: an empty space and not a unique, a new monster of the same type will
D: be created.

N:284:Scare Monster
G:-:d
I:65:11:0
W:10:0:10:500
A:10/4
P:0:1d1:0:0:0
C:3+d5
D:It attempts to scare a single monster.
D:  Uniques are unaffected.

N:285:Teleport Other
G:-:d
I:65:3:0
W:20:0:10:350
A:20/1
P:0:1d1:0:0:0
C:6+d5
D:It produces a beam that teleports all monsters caught in it up to 100
D: squares away.

N:286:Disarming
G:-:d
I:65:4:0
W:20:0:10:700
A:20/1
P:0:1d1:0:0:0
C:4+d5
D:It produces a beam that disarms all traps, unlocks all locked doors
D: and reveals all secret doors.

N:287:Lightning Balls
G:-:d
I:65:21:0
W:35:0:10:1200
A:35/1
P:0:1d1:0:0:0
C:4+d8
F:IGNORE_ELEC
D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
D: at its center.

N:288:Cold Balls
G:-:d
I:65:23:0
W:40:0:10:1500
A:40/1
P:0:1d1:0:0:0
C:2+d6
F:IGNORE_COLD
D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
D: its center.

N:289:Fire Balls
G:-:d
I:65:22:0
W:50:0:10:1800
A:50/1
P:0:1d1:0:0:0
C:2+d4
F:IGNORE_FIRE
D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
D: its center.

N:290:Stinking Cloud
G:-:d
I:65:14:0
W:5:0:10:400
A:5/1
P:0:1d1:0:0:0
C:6+d8
D:It shoots a radius-2 poison cloud that inflicts 12 points of damage at
D: its center.

N:291:Acid Balls
G:-:d
I:65:20:0
W:50:0:10:1650
A:50/1
P:0:1d1:0:0:0
C:2+d5
F:IGNORE_ACID
D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
D: its center.

N:292:Wonder
G:-:d
I:65:24:0
W:3:0:10:250
A:3/1
P:0:1d1:0:0:0
C:8+d15
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It has a random effect chosen from the various wand effects, except
D: Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation.

## XXX 293 XXX ##

N:294:Acid Bolts
G:-:d
I:65:16:0
W:30:0:10:950
A:30/1
P:0:1d1:0:0:0
C:6+d8
D:It shoots an acid bolt that inflicts 10d8 points of damage, with a 20%
D: chance of getting an acid beam.

N:295:Mokou's Flame
G:-:d
I:65:26:0
W:50:0:10:2400
A:50/4
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 fire ball that inflicts 200 points of damage at
D: its center.

N:296:Cirno's Frost
G:-:d
I:65:27:0
W:50:0:10:2400
A:50/4
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 frost ball that inflicts 160 points of damage at
D: its center.

N:297:Yukari's Whims
G:-:d
I:65:28:0
W:60:0:10:2400
A:60/4
P:0:1d1:0:0:0
C:1+d3
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It shoots a radius-3 fire/frost/acid/lightning/poison ball that
D: inflicts 200/160/200/180/120 points of damage at its center (damage
D: type chosen at random).

N:298:Annihilation
G:-:d
I:65:25:0
W:60:0:10:3000
A:60/4
P:0:1d1:0:0:0
C:1+d2
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It inflicts 250 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex.

## XXX 299 XXX ##


##### Staffs #####

N:300:Trap Location
G:_:d
I:55:12:0
W:10:0:50:350
A:10/1
P:0:1d2:0:0:0
C:6+d5
D:It detects all traps in the immediate area.

N:301:Treasure Location
G:_:d
I:55:10:0
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
C:8+d20
D:It detects all treasure in the immediate area.

N:302:Object Location
G:_:d
I:55:11:0
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
C:6+d15
D:It detects all objects in the immediate area.

N:303:Teleportation
G:_:d
I:55:4:0
W:20:0:50:2000
A:20/1
P:0:1d2:0:0:0
C:5+d4
D:It teleports you randomly with a maximum range of 100 squares.

N:304:Earthquakes
G:_:d
I:55:28:0
W:40:0:50:350
A:40/1
P:0:1d2:0:0:0
C:3+d5
D:It causes an earthquake centered on you that has a 10-square radius;
D: this randomly places new walls and floor space.  Monsters can be
D: caught by a newly created wall; this does not affect monsters that
D: can bore through rock or pass through walls, but otherwise monsters
D: take 4d8 points of damage if they can evade the falling rock, or are
D: lost inside the rock forever if they cannot.

N:305:Summoning
G:_:d
I:55:3:0
W:10:0:50:0
A:10/1:50/1
P:0:1d2:0:0:0
C:1+d3
D:It summons 1d4 monsters that are generated at the current dungeon
D: level.
D:  If a monster normally appears in groups, a whole group will appear.
D:  If a monster normally has escorts, it will appear with escorts.

N:306:Light
G:_:d
I:55:8:0
W:5:0:50:250
A:5/1
P:0:1d2:0:0:0
C:8+d20
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.
D:  This inflicts 2d8 points of damage on any light-sensitive creatures
D: within the radius of the spell.

N:307:Suika's Power
G:_:d
I:55:29:0
W:50:0:50:2500
A:50/1:70/1
P:0:1d2:0:0:0
C:1+d3
D:It destroys a circular area centered at you with a radius of 15
D: squares, randomly placing new walls and floor space (stairs are
D: immune).  All monsters and objects (excluding artifacts) are removed
D: from the affected area.
D:  This effect will also cause blindness lasting for 10+1d10 turns
D: unless you have resistance to either blindness or light.

N:308:Kirisame
G:_:d
I:55:7:0
W:20:0:50:800
A:20/1
P:0:1d2:0:0:0
C:6+d5
D:It fires a line of light in all eight cardinal directions;
D: light-sensitive monsters caught in one of the lines take 6d8 points
D: of damage.

N:309:Haste Monsters
G:_:d
I:55:2:0
W:10:0:50:0
A:10/1
P:0:1d2:0:0:0
C:8+d8
D:It hastes all monsters within line of sight.

N:310:Slow Monsters
G:_:d
I:55:21:0
W:10:0:50:800
A:10/1
P:0:1d2:0:0:0
C:6+d5
D:It attempts to slow down all monsters within line of sight.
D:  Uniques are unaffected.

N:311:Sleep Monsters
G:_:d
I:55:20:0
W:10:0:50:700
A:10/1
P:0:1d2:0:0:0
C:6+d5
D:It attempts to put all monsters within line of sight to sleep.
D:  Uniques are unaffected.

N:312:Cure Light Wounds
G:_:d
I:55:16:0
W:5:0:50:350
A:5/1
P:0:1d2:0:0:0
C:6+d5
D:It cures 1d8 points of damage.

N:313:Detect Invisible
G:_:d
I:55:14:0
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
C:8+d15
D:It detects all invisible monsters in the immediate area.

N:314:Speed
G:_:d
I:55:22:0
W:40:0:50:1000
A:40/1
P:0:1d2:0:0:0
C:4+d3
D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment).

N:315:Slowness
G:_:d
I:55:1:0
W:40:0:50:0
A:40/1
P:0:1d2:0:0:0
C:8+d8
D:It slows you down (-10 to speed) for 15+1d30 turns; this duration is
D: cumulative with other temporary slowing enchantments.

N:316:Door/Stair Location
G:_:d
I:55:13:0
W:10:0:50:350
A:10/1
P:0:1d2:0:0:0
C:6+d8
D:It detects all doors and stairs in the immediate area.

N:317:Remove Curse
G:_:d
I:55:6:0
W:40:0:50:500
A:40/1
P:0:1d2:0:0:0
C:4+d3
D:It removes all ordinary curses from all equipped items.
D:  Heavy or permanent curses are unaffected.

N:318:Detect Evil
G:_:d
I:55:15:0
W:20:0:50:350
A:20/1
P:0:1d2:0:0:0
C:8+d15
D:It detects all evil monsters in the immediate area.

N:319:Curing
G:_:d
I:55:17:0
W:25:0:50:1000
A:25/1
P:0:1d2:0:0:0
C:4+d3
D:It cures all stunning, heals all cut damage, neutralizes poison, and
D: cures blindness and confusion.

N:320:Dispel Evil
G:_:d
I:55:24:0
W:50:0:50:1200
A:50/1
P:0:1d2:0:0:0
C:4+d3
D:It inflicts 60 points of damage on all evil monsters within line of
D: sight.

N:321:Probing
G:_:d
I:55:23:0
W:30:0:50:2000
A:30/1
P:0:1d2:0:0:0
C:2+d6
D:It probes all monsters within line of sight, giving information both
D: on the current hit points of the monsters and many of their
D: characteristics and abilities (excluding melee, spellcasting, and
D: breath attacks).

N:322:Darkness
G:_:d
I:55:0:0
W:5:0:50:0
A:5/1:50/1
P:0:1d2:0:0:0
C:8+d8
D:It darkens all squares within 3 squares of you, plus the entire room
D: if you are currently in one; and blinds you for 3+1d5 turns, unless
D: you have resistance to blindness.

N:323:Banishment
G:_:d
I:55:27:0
W:70:0:50:3500
A:70/4
P:0:1d2:0:0:0
C:1+d2
D:It removes all monsters represented by a chosen symbol from the level.
D:  Uniques are unaffected.
D:  You take 1d4 points of damage for every monster removed.

N:324:Power
G:_:d
I:55:25:0
W:70:0:50:4000
A:70/2
P:0:1d2:0:0:0
C:1+d3
D:It inflicts 120 points of damage on all monsters within line of sight.

N:325:the Magi
G:_:d
I:55:19:0
W:70:0:50:4500
A:70/2
P:0:1d2:0:0:0
C:2+d2
D:It restores both intelligence and mana points to maximum if either or
D: both are currently below maximum.

N:326:Perception
G:_:d
I:55:5:0
W:10:0:50:400
A:10/1
P:0:1d2:0:0:0
C:5+d15
D:It reveals all normal (magical but non-hidden) powers of one object.
D:  (The spell may be aborted without using up a charge.)

N:327:Holiness
G:_:d
I:55:26:0
W:70:0:50:4500
A:70/2
P:0:1d2:0:0:0
C:2+d2
D:It inflicts 120 points of damage on all evil monsters within line of
D: sight, cures 50 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, removes fear, and also grants you the
D: enchantment of protection from evil for a duration equal to 1d25 plus
D: three times your character level.

N:328:Enlightenment
G:_:d
I:55:9:0
W:20:0:50:750
A:20/1
P:0:1d2:0:0:0
C:5+d5
D:It maps out a portion of the level centered on you.

N:329:Healing
G:_:d
I:55:18:0
W:70:0:50:5000
A:70/2
P:0:1d2:0:0:0
C:1+d2
D:It cures 300 points of damage, cures all stunning, and heals all cut
D: damage.


##### Basic Books #####

N:330:[Magic for Dummies]
G:?:R
I:90:0:0
W:5:0:30:25
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:331:[Patchouli's Daily Magic]
G:?:R
I:90:1:0
W:10:0:30:100
A:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:332:[Alice's Incantations]
G:?:R
I:90:2:0
W:20:0:30:400
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:333:[Marisa's Advanced Sorcery]
G:?:R
I:90:3:0
W:30:0:30:800
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:334:[Miko Miko Basics]
G:?:G
I:91:0:0
W:5:0:30:25
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:335:[Miko Miko Handbook]
G:?:G
I:91:1:0
W:10:0:30:100
A:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:336:[Miko Miko Techniques]
G:?:G
I:91:2:0
W:20:0:30:300
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:337:[Hakurei for Dummies]
G:?:G
I:91:3:0
W:30:0:30:900
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

##### Chests #####

N:338:& Small wooden chest~
G:~:s
I:7:1:0
W:5:0:250:20
A:5/1
P:0:2d3:0:0:0

N:339:& Large wooden chest~
G:~:s
I:7:5:0
W:15:0:500:60
A:15/1
P:0:2d5:0:0:0

N:340:& Small iron chest~
G:~:s
I:7:2:0
W:25:0:300:100
A:25/1
P:0:2d4:0:0:0

N:341:& Large iron chest~
G:~:s
I:7:6:0
W:35:0:1000:150
A:35/1
P:0:2d6:0:0:0

N:342:& Small steel chest~
G:~:s
I:7:3:0
W:45:0:500:200
A:45/1
P:0:2d4:0:0:0

N:343:& Large steel chest~
G:~:s
I:7:7:0
W:55:0:1000:250
A:55/1
P:0:2d6:0:0:0

N:344:& Ruined chest~
G:~:s
I:7:0:0
W:0:0:250:0
A:75/1


##### Various Stuff #####

N:345:& Sealing Talisman~
G:~:y
I:5:0:0
W:1:0:1:2
M:100:6d7
A:1/1
P:0:250d100:0:0:0
F:EASY_KNOW
D:These can be placed in doors to make them harder to open.  Multiple
D: spikes may be used on a single door.  Each of the first 7 spikes will
D: increase the door's resistance to bashing.  Placing more than 7
D: spikes in one door will not have any further effect.

N:346:& Wooden Torch~
G:~:u
I:39:0:0
W:1:0:30:2
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It is equippable as a light source with a radius of 1 square.
D:  It may also be used to fuel another torch, up to a maximum of 5000
D: turns of light.

N:347:& Brass Lantern~
G:~:U
I:39:1:0
W:3:0:50:35
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_FIRE
D:It is equippable as a light source with a radius of 2 squares.
D:  It may also be used to fuel another lantern.

N:348:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:10:3
A:1/1
P:0:2d6:0:0:0
F:EASY_KNOW
D:It can be used to fuel a lantern with 7500 turns of light, up to
D: a maximum of 15000 turns of light.
D:  When thrown, it is considered lit, so it does more than nominal
D: damage (which occurs even against creatures resistant to fire).

# Empty Bottles are no longer generated (no 'A'llocation line)
# Keep the entry for savefile compatibility

N:349:& Empty Bottle~
G:!:w
I:2:1:0
W:0:0:2:0
P:0:1d1:0:0:0
F:EASY_KNOW


##### Here are the Rods #####

## XXX 350 XXX ##

N:351:Door/Stair Location
G:-:d
I:66:1:70
W:15:0:15:1000
A:15/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It detects all secret doors and stairs in the immediate area.

N:352:Trap Location
G:-:d
I:66:0:50
W:5:0:15:100
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It detects all traps in the immediate area.

N:353:Probing
G:-:d
I:66:7:50
W:40:0:15:4000
A:40/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It probes all monsters within line of sight, giving information both
D: on the current hit points of the monsters and many of their
D: characteristics and abilities (excluding melee, spellcasting, and
D: breath attacks).

N:354:Recall
G:-:d
I:66:3:60
W:30:0:15:4000
A:30/4
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It invokes the spell of recall.

N:355:Illumination
G:-:d
I:66:4:30
W:20:0:15:1000
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It lights up an area with a radius of 2 squares, plus the entire room
D: if you are currently in one.
D:  This inflicts 2d8 points of damage on any light-sensitive creatures
D: within the radius of the spell.

N:356:Light
G:-:d
I:66:15:9
W:10:0:15:500
A:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It lights up a line of squares, inflicting 6d8 points of damage on any
D: light-sensitive creatures on the line.

N:357:Lightning Bolts
G:-:d
I:66:21:11
W:20:0:15:2000
A:20/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
D: 10% chance of getting a lightning beam.

N:358:Frost Bolts
G:-:d
I:66:23:13
W:25:0:15:2500
A:25/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a frost bolt that inflicts 10d8 points of damage, with a 10%
D: chance of getting a frost beam.

N:359:Fire Bolts
G:-:d
I:66:22:15
W:30:0:15:3000
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a fire bolt that inflicts 16d8 points of damage, with a 10%
D: chance of getting a fire beam.

N:360:Polymorph
G:-:d
I:66:19:25
W:35:0:15:1200
A:35/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It attempts to polymorph a single monster.
D:  Uniques are unaffected.

N:361:Slow Monster
G:-:d
I:66:17:20
W:30:0:15:1500
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It attempts to slow down a single monster.
D:  Uniques are unaffected.

N:362:Sleep Monster
G:-:d
I:66:16:18
W:30:0:15:1500
A:30/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It attempts to put a single monster to sleep.
D:  Uniques are unaffected.

N:363:Drain Life
G:-:d
I:66:18:23
W:75:0:15:3600
A:75/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It inflicts 150 points of damage on a single monster that is not
D: undead, a demon, an elemental, a golem, or a vortex.

N:364:Teleport Other
G:-:d
I:66:13:25
W:45:0:15:1400
A:45/2
P:0:1d1:0:0:0
F:EASY_KNOW
D:It produces a beam that teleports all monsters caught in it up to 100
D: squares away.

N:365:Disarming
G:-:d
I:66:14:30
W:35:0:15:2100
A:35/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It produces a beam that disarms all traps, unlocks all locked doors
D: and reveals all secret doors.

N:366:Lightning Balls
G:-:d
I:66:25:23
W:55:0:15:4000
A:55/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
D: at its center.

N:367:Cold Balls
G:-:d
I:66:27:25
W:60:0:15:4500
A:60/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
D: its center.

N:368:Fire Balls
G:-:d
I:66:26:30
W:75:0:15:5000
A:75/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
D: its center.

N:369:Acid Balls
G:-:d
I:66:24:27
W:70:0:15:5500
A:70/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
D: its center.

N:370:Acid Bolts
G:-:d
I:66:20:12
W:40:0:15:3500
A:40/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It shoots an acid bolt that inflicts 12d8 points of damage, with a 10%
D: chance of getting an acid beam.

N:371:Enlightenment
G:-:d
I:66:5:99
W:65:0:15:10000
A:65/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It maps out a portion of the level centered on you.

N:372:Perception
G:-:d
I:66:2:10
W:50:0:15:13000
A:50/8
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It reveals all normal (magical but non-hidden) powers of one object.
D:  (The spell may be aborted without using up a charge.)

N:373:Curing
G:-:d
I:66:8:999
W:65:0:15:15000
A:65/8
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It cures all stunning, heals all cut damage, neutralizes poison, and
D: cures blindness and confusion.

N:374:Healing
G:-:d
I:66:9:999
W:80:0:15:20000
A:80/8
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It cures 500 points of damage, cures all stunning, and heals all cut
D: damage.

N:375:Detection
G:-:d
I:66:6:99
W:30:0:15:5000
A:30/8
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It detects all treasure, objects, secret doors, stairs, traps, and
D: monsters in the immediate area.

N:376:Restoration
G:-:d
I:66:10:999
W:80:0:15:25000
A:80/16
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It restores experience points and all stats to maximum if any of them
D: are below maximum.

N:377:Speed
G:-:d
I:66:11:99
W:95:0:15:50000
A:95/16
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_ELEC
D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
D: if you already are under the effect of a temporary haste
D: enchantment).


##### Special Books (note resistances) #####

N:379:[Protection Seals]
G:?:r
I:90:4:0
W:40:0:30:10000
A:40/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:380:[Patchouli's Knowledge]
G:?:r
I:90:5:0
W:50:0:30:20000
A:50/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:381:[Tewi's Escapes]
G:?:r
I:90:6:0
W:60:0:30:30000
A:60/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:382:[Eirin's Transformations]
G:?:r
I:90:7:0
W:70:0:30:50000
A:70/2
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:383:[Rumia's Grimoire of Power]
G:?:r
I:90:8:0
W:80:0:30:90000
A:80/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:384:[Sukima Invocation]
G:?:g
I:91:4:0
W:40:0:30:5000
A:40/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:385:[Book of Omikuji]
G:?:g
I:91:5:0
W:50:0:30:10000
A:50/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:386:[Purifications and Healing]
G:?:g
I:91:6:0
W:60:0:30:30000
A:60/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:387:[Shrine Enchantments]
G:?:g
I:91:7:0
W:80:0:30:50000
A:80/2
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW

N:388:[Hakurei Jinjya Sealing Book]
G:?:g
I:91:8:0
W:100:0:30:100000
A:100/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
F:EASY_KNOW


##### Junk #####

# Junk items are no longer generated (no 'A'llocation lines)
# Keep the entries for savefile compatibility

N:389:& Shard~ of Pottery
G:~:r
I:3:3:0
W:0:0:5:0
P:0:1d1:0:0:0
F:EASY_KNOW

N:390:& Broken Stick~
G:~:r
I:3:6:0
W:0:0:3:0
P:0:1d1:0:0:0
F:EASY_KNOW


##### Skeletons #####

# Skeleton items are no longer generated (no 'A'llocation lines)
# Keep the entries for savefile compatibility

N:391:& Broken Skull~
G:~:w
I:1:1:0
W:0:0:1:0
P:0:1d1:0:0:0
F:EASY_KNOW

N:392:& Broken Bone~
G:~:w
I:1:2:0
W:0:0:2:0
P:0:1d1:0:0:0
F:EASY_KNOW

N:393:& Canine Skeleton~
G:~:w
I:1:4:0
W:1:0:10:0
P:0:1d1:0:0:0
F:EASY_KNOW

N:394:& Rodent Skeleton~
G:~:w
I:1:3:0
W:1:0:10:0
P:0:1d1:0:0:0
F:EASY_KNOW

N:395:& Human Skeleton~
G:~:w
I:1:8:0
W:5:0:60:0
P:0:1d2:0:0:0
F:EASY_KNOW

N:396:& Dwarf Skeleton~
G:~:w
I:1:7:0
W:5:0:50:0
P:0:1d2:0:0:0
F:EASY_KNOW

N:397:& Elf Skeleton~
G:~:w
I:1:6:0
W:5:0:40:0
P:0:1d2:0:0:0
F:EASY_KNOW

N:398:& Gnome Skeleton~
G:~:w
I:1:5:0
W:5:0:30:0
P:0:1d2:0:0:0
F:EASY_KNOW

## XXX 399 XXX ##


##### Dragon Scale Mail #####

N:400:Rumia's Black Dress
G:[:s
I:38:1:0
W:50:0:100:40000
A:50/8
P:30:2d4:-1:0:10
F:RES_ACID |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:An acerbic black dress that nearly consumes you whole.

N:401:Tesla Armour~
G:[:b
I:38:2:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
F:RES_ELEC |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:402:Letty's Coat~
G:[:w
I:38:3:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
F:RES_COLD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A heavy blue and white coat impervious to the forces of cold.

N:403:Flandre's Flame~
G:[:r
I:38:4:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
F:RES_FIRE |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:404:Medi's Aura~
G:(:g
I:38:5:0
W:10:0:50:60000
A:60/8
P:30:2d4:0:0:10
F:RES_POIS | RES_ACID | 
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:405:& Multicoloured Coat~
G:[:v
I:38:6:0
W:90:0:250:150000
A:90/32
P:30:2d4:-2:0:10
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:An extremely heavy coat made of rainbow-coloured danmaku.

N:406:& Firefly's Cape~
G:[:g
I:38:10:0
W:65:0:50:60000
A:65/4
P:10:2d4:-2:0:10
F:RES_LITE | RES_DARK |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A black cape.  Isn't it cute?

N:407:& Yamaxanadu Dress
G:[:B
I:38:12:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:408:Cirno's Aura~ of Enlightenment
G:[:B
I:38:14:-2
W:50:0:90:40000
A:50/8
P:40:2d4:-2:0:10
F:RES_CONFU | INT | 
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:You feel smarter when you surround yourself with this aura.

N:409:Prismriver Armour~
G:[:y
I:38:16:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
F:RES_SOUND |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:OH NO THE TRUMPETS THEY WILL NOT STOP

N:410:Reisen's Suit~
G:[:v
I:38:18:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
F:RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A business suit designed to ward off lunacy.

N:411:& Hakurei Chihaya~
G:[:v
I:38:20:0
W:95:0:100:100000
A:95/32
P:30:20d400:0:0:10
F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:An appealing chihaya that leaves the user's armpits deliciously exposed.

N:412:Inaba Mecha Power Armor~
G:[:v
I:38:30:0
W:100:0:200:300000
A:100/64
P:40:2d4:-3:0:15
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
F:RES_CONFU | RES_DISEN | RES_SOUND | RES_SHARD | RES_BLIND | 
F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

## XXX 413 XXX ##

## XXX 414 XXX ##


##### Extra potions #####

N:415:Death
G:!:d
I:75:23:0
W:55:0:4:0
A:55/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It inflicts 5000 points of damage.
D:  Death can only be avoided if you have magical invulnerability, which
D: just happens to be unavailable in the current version of Angband.

N:416:Ruination
G:!:d
I:75:15:0
W:40:0:4:0
A:40/8
P:0:1d1:0:0:0
F:EASY_KNOW
D:It inflicts 10d10 points of damage and permanently decreases all stats
D: (even if you have stat sustains).

N:417:Detonations
G:!:d
I:75:22:0
W:60:0:4:10000
A:60/8
P:0:25d25:0:0:0
F:EASY_KNOW
D:It inflicts 50d20 points of damage from massive explosions, severe
D: cuts (+5000 to the cut counter), and stunning (+75 to the stun
D: counter).
D:  It can also be thrown for 25d25 points of damage.

N:418:Yagokoro
G:!:d
I:75:55:0
W:0:0:4:60000
A:20/16:30/8:40/4:50/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It first restores to maximum any stats below maximum, then permanently
D: increases all stats.

N:419:Life Elixir
G:!:d
I:75:38:0
W:40:0:4:1500
A:40/2:80/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It cures 1200 points of damage, cures all stunning, heals all cut
D: damage, neutralizes poison, and cures blindness, confusion, and amnesia.

N:420:Hourai Elixir
G:!:d
I:75:39:0
W:60:0:4:5000
A:60/4:75/2:90/1:100/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It restores experience and all stats to maximum, cures 5000 points of
D: damage, cures all stunning, heals all cut damage, neutralizes poison,
D: stops hallucination, and cures blindness, confusion, and amnesia.

N:421:Self Knowledge
G:!:d
I:75:58:0
W:40:0:4:2000
A:40/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It grants knowledge of all special powers (whether intrinsic,
D: temporary, or provided by a magical item) that you currently possess.

N:422:Eirin's Knowledge
G:!:d
I:75:57:0
W:40:0:4:80000
A:40/4
P:0:1d1:0:0:0
F:EASY_KNOW
D:It has the powers of the Potions of Enlightenment, Intelligence,
D: Wisdom, and Self Knowledge; also identifies all items you are
D: carrying, and detects all treasure, objects, secret doors, stairs,
D: and traps in the immediate area.

##### Items 423 to 430 are new amulets thought up by JLE #####

N:423:ESP
G:":d
I:40:13:0
W:50:0:3:25000
A:60/8
F:TELEPATHY | SEARCH | 
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | 
F:HIDE_TYPE

N:424:Resistance
G:":d
I:40:14:0
W:60:0:3:20000
A:60/8
F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
# Note: It looks useless at its depth. In fact, it isn't: it allows the player 
# to now wear a combination of armor and shield, neither of which has the basic
# four resists, without having to find Colluin or Dor-Lomin first. To have this 
# power too early in the game would make it too easy.
# Angband is lame like that.

N:425:Regeneration
G:":d
I:40:15:0
W:30:0:3:600
A:30/3
F:REGEN | EASY_KNOW

N:426:Devotion
G:":d
I:40:18:0
W:70:0:3:30000
A:70/8
F:WIS | CHR | SUST_WIS | SUST_CHR | LITE | 
F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | 
F:HIDE_TYPE

N:427:Weaponmastery
G:":d
I:40:19:0
W:70:0:3:30000
P:0:0d0:0:0:0
A:70/8
F:STR | SUST_STR | SUST_CON | FREE_ACT | 
F:RES_FEAR | RES_DISEN | HIDE_TYPE

N:428:Trickery
G:":d
I:40:20:1
W:70:0:3:30000
A:70/8
F:DEX | SUST_DEX | STEALTH | SPEED | SEARCH | INFRA | 
F:RES_NEXUS | RES_POIS | HIDE_TYPE

N:429:Infravision
G:":d
I:40:21:0
W:10:0:3:200
A:10/2
F:INFRA | HIDE_TYPE

N:430:Resist Lightning
G:":d
I:40:22:0
W:10:0:3:300
A:10/1
F:RES_ELEC | IGNORE_ELEC | EASY_KNOW

### And a ring ###

N:431:Lightning
G:=:d
I:45:38:0
W:50:0:2:5000
A:50/2
F:RES_ELEC | IGNORE_ELEC | ACTIVATE

### Items 432-436 unused ###

### Three new types of ammo ###

N:437:& Lunarian Zayaku Pellet~
G:{:B
I:16:2:0
W:40:0:4:20
M:100:6d7
A:40/4:65/1
P:0:9d30:5:5:0
F:SHOW_MODS | IGNORE_ACID
D:A pointed danmaku pellet that resembles...a suppository?!

N:438:& Lunatic Arrow~
G:{:B
I:17:3:0
W:55:0:2:25
M:100:6d7
A:50/4:90/3
P:0:5d9:0:0:0
F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
D:It can be shot with a bow.

N:439:& Hakurei Amulet~
G:{:B
I:18:3:0
W:50:0:2:30
M:100:6d7
A:60/4:95/3
P:0:7d2:10:30:0
F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
D:One of Reimu's favourite weapons, a powerful homing amulet.  It can be launched with a gohei.

##### Objects 440 - 479 are unused #####

N:440:Fairy Wings
G:(:v
I:35:7:0
W:40:0:20:8000
P:3:0d0:0:0:1
F:FEATHER | RES_DARK
D:A shining pair of fairy wings.


##### And here starts the gold/gems #####

N:480:copper
G:$:u
I:100:1:0
W:1:0:0:3

N:481:copper
G:$:u
I:100:2:0
W:1:0:0:4

N:482:copper
G:$:u
I:100:3:0
W:1:0:0:5

N:483:silver
G:$:s
I:100:4:0
W:1:0:0:6

N:484:silver
G:$:s
I:100:5:0
W:1:0:0:7

N:485:silver
G:$:s
I:100:6:0
W:1:0:0:8

N:486:garnets
G:$:r
I:100:7:0
W:1:0:0:9

N:487:garnets
G:$:r
I:100:8:0
W:1:0:0:10

N:488:gold
G:$:y
I:100:9:0
W:1:0:0:12

N:489:gold
G:$:y
I:100:10:0
W:1:0:0:14

N:490:gold
G:$:y
I:100:11:0
W:1:0:0:16

N:491:opals
G:$:W
I:100:12:0
W:1:0:0:18

N:492:sapphires
G:$:b
I:100:13:0
W:1:0:0:20

N:493:rubies
G:$:r
I:100:14:0
W:1:0:0:24

N:494:diamonds
G:$:w
I:100:15:0
W:1:0:0:28

N:495:point items
G:$:g
I:100:16:0
W:1:0:0:32

N:496:time points
G:$:B
I:100:17:0
W:1:0:0:40

N:497:cherry points
G:$:G
I:100:18:0
W:1:0:0:80


##### Objects 498 and 499 are the "Morgoth Artifacts" #####

# These objects, like objects 500 to 511, are never created
# without being turned into artifacts.  This simplifies the
# code for "killing the winner monster".

N:498:& BFG 9000~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:SHOW_MODS | INSTA_ART

N:499:& Daisy Chain~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART


##### Objects 500 to 514 are the "Special Artifacts" #####

# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any.  Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring".  See "obj-desc.c"
#
# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The reason for having six different "ring" templates and three
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").


# The Orb of Reimu

N:500:& Yin-Yang Orb~
G:~:y
I:39:4:0
W:5:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART

# The Star of Marisa -- see artifact list

N:501:& Star~
G:~:y
I:39:5:0
W:30:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART

# The Ghost 'Myon' -- see artifact list

N:502:& Ghost~
G:~:y
I:39:6:0
W:50:0:5:50000
P:0:1d1:0:0:0
F:INSTA_ART

# The Scarf of Chiyuri  -- see artifact list

N:503:& Scarf~
G:":d
I:40:10:0
W:50:0:3:60000
F:INSTA_ART

# The Amulet of Ingwe -- see artifact list

N:504:& Scarf~
G:":d
I:40:11:0
W:65:0:3:90000
F:INSTA_ART

# The Carrot Clip of Reisen

N:505:& Carrot Clip~
G:":y
I:40:12:0
W:70:0:3:75000
F:INSTA_ART

# The Ring of Barahir -- see artifact list

N:506:& Ring~
G:=:d
I:45:32:0
W:50:0:2:65000
F:INSTA_ART

# The Ring of Tulkas -- see artifact list

N:507:& Ring~
G:=:d
I:45:33:0
W:70:0:2:150000
F:INSTA_ART

# The Ring of Power 'Narya' -- see artifact list

N:508:& Ring~
G:=:d
I:45:34:0
W:70:0:2:100000
F:INSTA_ART

# The Ring of Power 'Nenya' -- see artifact list

N:509:& Ring~
G:=:d
I:45:35:0
W:80:0:2:200000
F:INSTA_ART

# The Ring of Power 'Vilya' -- see artifact list

N:510:& Ring~
G:=:d
I:45:36:0
W:90:0:2:300000
F:INSTA_ART

# The Ring of Power 'The One Ring' -- see artifact list

N:511:& Melancholy~
G:=:y
I:45:37:0
W:100:0:2:5000000
F:INSTA_ART

# The Nurse's Cap of Eirin

N:512:& Nurse's Cap~
G:~:D
I:32:17:0
W:75:0:200:100000
P:0:10d10:0:0:0
F:INSTA_ART

# The Coin Amulet of Komachi

N:513:& Coin Amulet~
G:":y
I:40:16:0
W:60:0:3:50000
F:INSTA_ART

# The Bow Tie of Youmu

N:514:& Bow Tie~
G:":d
I:40:17:0
W:40:0:3:25000
F:INSTA_ART

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