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Story of Eastern Wonderland

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東方封魔録

The Story of Eastern Wonderland

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Developer ZUN
Publisher Amusement Makers
Released Trial: Unknown

Full: August 15, 1997

Genre Vertical Danmaku Shooting Game
Gameplay Single-Player Story Mode
Platforms NEC PC-9800 / EPSON PC-486/586
Requirements Intel 486 33MHz, 2MB hard disk, EGC, PC-9801-86 (FM SOUND BOARD), 520k RAM, SC-88 or equivalent recommended for MIDI playback


東方封魔録 ~ The Story of Eastern Wonderland (romanized: Touhou Fuumaroku, meaning Recorded Sealing of an Oriental Demon) is the second game of the Touhou series. It is also the first game in the series of the curtain-fire shooting genre, and was released for the Japanese PC-98 in 1997. The Story of Eastern Wonderland features the characters Marisa Kirisame and Mima as enemies, both of whom would reappear in later series titles.

The resident shrine maiden Reimu Hakurei returns from a "training" session in the mountains only to find the Hakurei Shrine overrun by a contingent of ghosts and youkai. Excited at the opportunity to test her fledgling abilities, she takes the powerful Hakurei Yin-Yang Orbs and tears off on the back of her turtle Genjii to seek out the source of the invasion.

Gameplay

Main article: Story of Eastern Wonderland: Gameplay (includes a more detailed description of the game and information on scoring)

The Story of Eastern Wonderland casts the player as the Shrine Maiden Reimu Hakurei and offers three distinct attack types to choose from — a wide-range type with weak attack power, a mid-range type with moderate attack power and auto-targeting capabilities, and a narrow-range type with high attack power but lowered player movement speed. The bombs (Spell Cards) also exhibit unique behavior depending upon the type chosen.

As the first Danmaku shooting game in the Touhou series, the Story of Eastern Wonderland introduces many features that are now hallmarks of the series as a whole: relatively small hit boxes, boss characters who are not much larger than the player character yet are highly mobile, a power-up system, variable worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of Marisa Kirisame, who would become one of the most persistent characters in the series, appearing as often as Reimu herself.

Story

Main article: Story of Eastern Wonderland: Translation (includes the translated script and the manual)

Determined to find who sent these monsters to her shrine, Reimu embarks on yet another journey, this time accompanied by her flying turtle Genjii. She first meets the suspicious engineer Rika, who claimed to have created the monsters at the Hakurei Shrine. Despite Rika's piloting of her own tank, Rika is easily defeated. Rika then tries to lure Reimu into a trap, but Reimu outsmarts Rika and continues on her way. The night comes while Reimu and Genjii enter the Forest of Magic. The samurai Meira attacks Reimu in hope to defeat her and obtain her inherited power. Reimu is reluctant to fight, but not because she fears defeat. In fact, Reimu wasn't even paying attention to Meira's theory. Reimu however, fights Meira and defeats her. Meira runs off into the night and hasn't been seen since.

Still wandering about, our heroine meets the upbeat magician, Marisa Kirisame, who is determined to stop Reimu before she can get to her mistress, Mima. Once defeated, Marisa warns Reimu of Mima's power, quite confident that Reimu will not win. Genjii also doubts Reimu could win against Mima, telling her that she should train more and come back to exorcise her later. Reimu angrily disagrees, and goes on to fight Mima. Mima admits that she truly sent the monsters to the Hakurei Shrine. Mima is finally defeated, but she disappears before Reimu could exorcise her. Rika attacks Reimu once more, this time with the avoided trap… her tank Evil Eye Sigma. Using the full power of the Yin-Yang Orbs, Reimu ultimately defeats Rika and heads home to find that the monsters at her shrine had disappeared.

Additional information

External links


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