The first stage theme. (The atmosphere is) heavy.
A lot of shooting games have really energetic first
stage themes, and this song is, too, but it's so dark.
This game ... even though the story is a joke, the music
is so serious, and the enemies are so hard.
I like that kind of mismatch.
The main part comes in pretty flashy. Actually, the
stage 1, 2, and 3 themes all have pretty much the same
flow. (From quiet songs to flashy ones.) That's because
the author can only make that kind of song ... sniff sniff
Er, I mean, because he likes that sort of song.
The second half redoes the melody. What do you think of it?
The stage 1 boss theme. I tried to make it sound
weak. I think this song sounds a little Oriental.
The intro ended up pretty short. That's because
the part after the main bit is written using the sort of
patterns I do best, and you won't hear past that in the
game. In other words, the stage 1 boss dies too quickly.
The second stage theme, I actually wrote this quite
some time ago, so I think it feels different than the
other songs. Actually, I wrote this song envisioning
the dawn, but there weren't any scenes like that in the
game so I'm using it for a night scene. I wanted it to
contrast the first stage theme - day and night, light and
darkness - but the first stage theme was too heavy. Mmmm~
It's night, but birds are singing ... this really is a
dawn song. It really is a string song. I don't use guitars
much, even for energetic songs. I'd really like to make them
go gyeeeeen sometime, but I don't use them, so.
The third stage boss theme. The boss suddenly gets
strong in this stage. However, the song has a long loop,
so about the time the main melody ends, the boss should
The main instrumentation is guitars, which is unusual for
me. To be sure, I'm only using them for the guitar timbre;
the melody isn't very guitar-ish.
The melody is different from the FM version, too.
It was easier to make this way (^^;
The "~ni moe" in the title means burning,
I think it's definitely different from moe~
The rhythm is unusual. In a word, strange.
Ah, what's Oriental about this song, anyway~
I did a few things I couldn't do in the
FM version. Yes. I redid the melody in the second
half. I really like the part before the main bit in
the MIDI version. Doesn't it feel like it's looking
forward to the main part?
Marisa's theme. She's the strongest magical
girl. I tried to make the song feel like something
from an anime, but try as I might, I just couldn't
make something that had that heroine feel to it
(I'm still practicing), so I tried to make something
strong and witchy.
I think it feels a little Oriental.
I tried my hardest to pack this song full of girl-ness.
The intro feels fleeting and ephemeral, but the the song
feels very upbeat, the main melody feels strong, but somehow
it feels Oriental, doesn't it? It doesn't match a shrine
maiden that much, though.
(None of the songs do, actually (^^; )
Final Stage theme
Record of the Sealing of an Oriental Demon ~ A Phantom's Boisterous Dance
This was going to be the title song. Now, it's
an uninteresting stage 5 theme. To tell you the truth,
this is the first song I made in PMD, so it didn't go
that well, but it's the only song that changes rhythm.
(The only one?) Still, it's the song I'm most familiar
A difficult birth. Yes. In any case, I made the FM
version eight months before. Since I'd decided on the
song's image then, it was hard to rewrite the bass and
other parts. As a result, I had to redo it three times.
The melody in the second half is new, but isn't it nice?
Isn't it? *sweatdrop* Come to think of it, this doesn't
have many "real" instruments in it, so it's very good for
Mima's theme. There are a few points that I think
are promised to last boss themes. Needless to say, it
can't be too light, it can't be too simple, and it has to
be mysterious, among other things. Of course, that's
my opinion, so others may not agree.
The tempo seems out of hand. It speeds up and slows
down. But, doesn't it feel very, well, last? This
feeling of chaos, the murderous bass, the string, piano,
and drums only main melody ...
Still, it feels like the tempo is off ...
This is the Extra Stage song.
This song and the next are all, are you sure you
want to keep going? Let's do our best to beat the
next person with a no continue clear.
(Easy is fine, too.) So, that's what the song is
like. Yep. Uja uja ...
Compared to the FM version, it feels like it's
leveled up. The electric piano gives it a sort of
radio feel that's nice.
The main melody in the MIDI version is pretty
nice. This stage has so many bullets that maybe it's
not the right place for it, though ...
The staff roll song. I thought the staff roll
song should be an upbeat song with strong rhythm,
It's energetic, but isn't it a little too dark?
This is the only song that uses twice as many parts as
usual. So, the sounds are very thick. This is the sort
of pattern I'm absolutely best at. Unlike the FM version,
it doesn't repeat the main part, but goes right back to
I made this, intending for it to be the first stage
theme, but ... ... ... since the early songs in HRtP were
so dark, so I thought I'd make this one brighter, and it
ended up like this.
But, I threw it out (^^;;;;
I was going to use this for stage 2.
It's not bad, but ...
It felt half-hearted, so I threw it out.
I had planned on using this for the staff roll,
but ... The rhythm is so light it's almost
unthinkable now (^^;;;
It has a rather fine pedigree, but it didn't balance well
with the other songs in the game, so I threw it out.