- Return to Shoot the Bullet: Spell Card Strategy
Spell Card 13
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No. 13: | — | |
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Owner: | Alice Margatroid Level 3 — 1 | |
Comment: | This one tends to mess people up a lot, especially those who insist on going in order, as it's a fair bit harder than the rest of Level 3. The main obstacle here is a mental one, thinking that there's a trick of some sort. There isn't, you will have to suck it up and go through the waves of bullets rather than running away. Very much like Yuyuko's first spell card in PCB in that sense. That said, you can of course minimize the number of waves you have to dodge through by positioning yourself on the sides of the geometric shapes the bullets make, and by making sure you catch as many dolls as possible in each photo, especially on the next-to-last shot. If you run down to the bottom, you'll have a lot of trouble making it back up. |
Spell Card 14
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No. 14: | 光符「アマテラス」 Light Sign "Amaterasu" | |
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Owner: | Keine Kamishirasawa Level 3 — 2 | |
Comment: |
Spell Card 15
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No. 15: | 操符「ドールズインシー」 Puppeteer Sign "Dolls in Sea" | |
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Owner: | Alice Margatroid Level 3 — 3 | |
Comment: | Much like the first one in this stage, there isn't really a trick to this danmaku. Just weave your way through the bullets, and try to get a picture without getting hit. Don't be afraid to use a picture to clear the screen- there are usually enough bullets that the bonus to your rewind will be enough for you to rapid rewind and get another shot in before the screen fills again. |
Spell Card 16
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No. 16: | 包符「昭和の雨」 Shroud Sign "Rain in Showa" | |
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Owner: | Keine Kamishirasawa Level 3 — 4 | |
Comment: | This one is fairly simple, she will fire more lasers and in rapid succession as you take more pictures, near the end don't be afraid to go into the teal bullets as well as the lasers will create a barrier. |
Spell Card 17
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No. 17: | 呪符「ストロードールカミカゼ」 Curse Sign "Straw Doll Kamikaze" | |
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Owner: | Alice Margatroid Level 3 — 5 | |
Comment: | The dolls don't move fast enough to ram into you if you're moving, even while doing a rapid rewind on the bottom, so you can use this to your advantage - dodge while charging, then run right up to Alice and take the photo. The bullets get bigger and the dolls slightly faster after a point, so remember to dodge. You can be pretty far up the screen while remaining safe, provided you're moving, even during rapid rewind. If you stay roughly level with the bottom of the white circle around Alice and move slowly (rapid rewind speed), you'll be safe from the dolls and can photograph her without having to move to do so. |
Spell Card 18
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No. 18: | 葵符「水戸の光圀」 Hollyhock Sign "Mito no Mitsukuni" | |
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Owner: | Keine Kamishirasawa Level 3 — 6 | |
Comment: |
Spell Card 19
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No. 19: | 赤符「ドールミラセティ」 Red Sign "Doll Mira Ceti" | |
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Owner: | Alice Margatroid Level 3 — 7 | |
Comment: | Start to the side and slowly stream the large red bullets as you make your way to the other side, snap a picture and quickly run back to the other side, then repeat. |
Spell Card 20
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No. 20: | 倭符「邪馬台の国」 Japan Sign "Yamato Kingdom" | |
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Owner: | Keine Kamishirasawa Level 3 — 8 | |
Comment: |
- Return to Shoot the Bullet: Spell Card Strategy