A basic form of water-element magic. Summons a waterway at the enemy's feet and attacks with a high-pressure water spout.
Default 22B/C. In Hisoutensoku, the geysers start out short. Levels increase the height of the geysers. Levels 3 and 4 add second and third geysers in SWR but simply increase the width of the original one in Hisoutensoku.
A basic form of metal-element magic. Uses the metal element to create sharp blades and manipulate them to rush at the opponent. They're not very powerful, but it's made up for in number.
Default 214B/C. An attack with high speed and penetration that can be delayed. C opens a blind spot in front of Patchouli but gives significant angle to the blades in order to attack airborne enemies. Levels increase the amount of blades. After Level 1, missed blades will redirect themselves towards the enemy if one connects.
A form of wood-element magic specialized for offense. Creates a shot of extremely pressurized air and throws it at the opponent. Its high speed makes it hard for those in the line of fire to even avert their eyes.
623B/C. Usable in the air. Can be delayed, but has no noticeable effect on damage. Extremely thin and lacks penetration, but is roughly as powerful as Summer Red and much faster.
Offensively specialized form of metal-element magic. Gathers the metal element to create a circular saw blade, which is thrown at the enemy. When thrown both up and down it's easy to hit with and can bounce off the ground.
214B/C. B fires a blade straight forward. C creates two blades which fly diagonally.
Defensively specialized form of earth-element magic. A wall of crystal is created from the earth and sends the opponent flying. Useful as a counterattack as it has invincible frames and a wide attack area.