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Phantasmagoria of Flower View/Music

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Title Screen theme
花映塚 ~ Higan Retour
Kaeidzuka ~ Higan Retour

いつもの曲ですね。 ええ。
The title screen theme.
It's the same old tune, yep.
This is probably one of the silliest parts of the game itself, but it's remained constant over time.
Maybe it's not silly enough. But this is Gensokyo.

Retour: Homeward voyage (in French)

Reimu Hakurei's theme
春色小径 ~ Colorful Path
Spring Lane ~ Colorful Path


Reimu Hakurei's theme.
I tried to write this one so you would feel spring itself through the piece. Not purely Japanese, but more like Touhou style.

I thought it'd be good to not have it wear down on people during long battles, so I controlled its intensity, but compared to other, more intense pieces, it seems pretty sedate. Like Reimu?

Marisa Kirisame's theme
Oriental Dark Flight


Marisa Kirisame's theme.
The way I first composed this one made Marisa sound like a bad guy, so I added on a bit of playful antiquity to it.

In doing so, that antiquity gave it a hint of Middle Eastern flair, which could be a problem. However, given the nature of this game, I'd like to believe this properly reflects the endless stream of action and suspense that happens.

Sakuya Izayoi's theme
Flowering Night

Sakuya Izayoi's theme.
Since all of Sakuya's pieces from Embodiment of Scarlet Devil were all very hard and driving, I tried to make this one more human, or more fitting for a first stage.
I can't explain why I don't think this melody fits, but how about you? What's weird to me is that if you think it's going to be an Asian piece, it sounds like it, but treat it as Western and it sounds like that too. If you think it's childlike, it's childlike, and if you think it's more mature, it sounds that way. Am I the only one who thinks so?

Youmu Konpaku's theme
東方妖々夢 ~ Ancient Temple
Mystic Oriental Dream ~ Ancient Temple

Youmu Konpaku's theme.
It's not the Perfect Cherry Blossom version, but the arranged version recorded in Ghostly Field Club. It draws out the coldness of the land of the dead.
I used the boss themes for other characters, but here, I thought this one fit Youmu well, so I used it. Rather, I liked this one.

Reisen Udongein Inaba's theme
狂気の瞳 ~ Invisible Full Moon
Lunatic Eyes ~ Invisible Full Moon

Reisen Udongein Inaba's theme.
I made a few tweaks to the original to make it a little more nostalgic. I had my reasons for the original, but for this game, it may have been a little too much. Almost like "why's it so serious?"
Well, Imperishable Night's pieces were all just a little too much. Because it was about night and time... well, maybe that doesn't make any sense. Could you say this one's about flowers and idiots... (oops)

Cirno's theme
Adventure of the Lovestruck Tomboy

Cirno's theme.
The old stupid cute song has become cool. It's weird how that worked, and it makes you wonder.
Still, the melody itself seems pretty dumb. I wrote this in an Asian style, light and intense, not worrying about whether it fits the image of a little girl. Instead of Asian, it feels more Touhou, and I seem to have developed a specialty pattern without realizing it.

- ^H is an old terminal command for backspace - probably left in for comic effect. Equivalent to: baka cute.

Prismriver Sisters' (Lyrica, Merlin, and Lunasa) theme
幽霊楽団 ~ Phantom Ensemble
Ghostly Band ~ Phantom Ensemble

The three Prismriver Sisters' theme.
I rearranged this piece to exude a lighter atmosphere than the original. Some time later, I want to make a piece that showcases the sisters performing solo.
Lunasa on violin, Merlin on trumpet, piano and accordion for Lyrica makes sense in this piece, but if you think about it, who's playing the drums and keeping beat?

Mystia Lorelei's theme
もう歌しか聞こえない ~ Flower Mix
Deaf to all but the Song ~ Flower Mix

Bird, basis, Mystia Lorelei's theme.
It's now three strong 30% increase.
It sounds up-tempo enough to drive someone insane, but that's its purpose. Mystia is enjoying the flowers herself.
Mystia's song is said to bewilder people, but if you listen to this, it sounds like a pretty harsh song. Of course it'll drive people nuts. A punk youkai.

Tewi Inaba's theme
White Flag of Usa Shrine

Tewi Inaba's theme.
I designed this to be a little playful, sentimental, and Japanese.
How is it? It came out fairly easygoing and cute, and I think it fits this kaeidzuka to a T.
Actually, the notes and scales used aren't Japanese. If you were to ask me "where's the Japan in it?," I really couldn't tell you. But doesn't it seem Japanese?

Aya Shameimaru's theme
風神少女 (Short Version)
Wind God Girl

Aya Shameimaru's theme.
This is the short version of the theme to Bohemian Archive in Japanese Red. The original piece was a long six minutes, but such long battles in this game cannot happen, so I took the main section and looped it.
I imagined a wind god girl looking good playing the trumpet when I made this.
A world where feelings fly on the winds. This is the image I had in mind for Phantasmagoria of Flower View.

Translator's note: six minutes is impossibly long? I beg to differ. ^_-

Medicine Melancholy's theme
ポイズンボディ ~ Forsaken Doll
Poison Body ~ Forsaken Doll

Medicine Melancholy's theme.
Phantasmagoria of Flower View's most unique composition. I wrote it to be a little Western and fairly dark in image.
This boss-like and strangely uplifting piece hints at older arcade games.
The sound of bells at the beginning of the song is a strangely unsettling sound. This is poison.

Yuuka Kazami's theme
今昔幻想郷 ~ Flower Land
Gensokyo, Past and Present ~ Flower Land

Yuuka Kazami's theme.
I thought to create a piece bright and fluid, with the elegance of a flower. It didn't come out that way.
The main melody here is done on piano, and particularly as I was writing it, it brought back fond memories.
I thought it'd be better to make the piano part longer, but piano doesn't seem to fit the game all that well, so it's shorter.

Komachi Onozuka's theme
彼岸帰航 ~ Riverside View
Higan Retour ~ Riverside View

Komachi Onozuka's theme.
To sweep away everything, and see what remains is the destiny of the mid-boss. This one reflects that fate, as well as the feeling of sweeping away.
Touhou has done this sweeping idea in the past, but I feel like this is the first time I've put so much exhilaration and pathos into a piece.
On the higan retour, that there would be no regrets as this piece...

Shikieiki Yamaxanadu's theme
六十年目の東方裁判 ~ Fate of Sixty Years
Touhou Judgement in the Sixtieth Year ~ Fate of Sixty Years

Shikieiki Yamaxanadu's theme.
Obviously, a theme for a last boss. A melodious last boss theme is a Touhou trademark. This time, Japan + rebirth + sakura country are the images I mixed together.
This song full of strength and ephemerality is a song for the as-yet unseen most beautiful land of sakura.
As silly as the whole game may be, this piece alone evokes strong feelings.

Pre-Battle Conversation theme
The Mound where the Flowers Reflect

The conversation theme.
Though it's an edit of the title theme, it adds a little to the nervousness before a match. Maybe it makes it all that much more illusionary.
If there was a problem, it's that there is no nervousness to speak of before a match. Something just seems wrong, from the beginning.

Pre-Boss Conversation theme
Mound of Life

The second conversation theme.
As it's the end of the game, I prepared an element of impatience.
Exceptionally short, it's not much to speak of. Well, at least it's a Touhou-sounding piece.

Ending theme
The Flower Like the Fantasy

The ending theme.
I don't know... Touhou ending themes, in their entirety, always sound like bad endings.
Could it be that clearing shooting games itself gives humanity a bad ending? (nah, no way)

Staff Roll theme
魂の花 ~ Another Dream...
Flower of Soul ~ Another Dream...

The staff roll theme.
I thought about making a lighter staff roll than normal, but I regret making it both light and almost empty. Like I should have made one of those two stand out.
Well, I hope it has a sense of closure. But, it also feels like a beginning to me. It's not bad, right?

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