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Perfect Cherry Blossom/Music

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Main Gameplay Story Characters Music Miscellaneous

Title Screen theme
妖々夢 ~ Snow or Cherry Petal
Mystic Dream ~ Snow or Cherry Petal

前作のタイトル曲のイメージを引きずりつつ、和風に和風に。

              この曲、「これから弾幕の嵐!」って雰囲気を完全に削ぎます。
正直、あっても無くても良さそうな曲だったりするんですが、
高揚する弾幕魂をここでなだめる役割を果たしています(笑)

The title theme from previous games, done in a Japanese style

              while keeping its essence. This song is meant to belie the
tense atmosphere of "Now, let the Danmaku begin!". Frankly,
I think this song isn't necessary, but it's also meant
to restrain the player's excitement while awaiting Danmaku.
Stage 1 theme
無何有の郷 ~ Deep Mountain
Paradise ~ Deep Mountain

曲名(何か有るという事が無い)通り、手付かずの自然をイメージ

              してあります。でもそこはそれ、個人的に異様に癒し系だったりす
るのも嫌ですので、小気味良い程度の軽快さに仕上げました。
でも、爽やかさは皆無です(^^;

This theme was composed with an image of a natural paradise

              that has yet to be discovered by humans. However, I personally
didn't want it to be healing music, so I made it somewhat
rhythmical. Therefore it doesn't have even the slightest
hint of relaxed feelings (^^;
Stage 1 Boss - Letty Whiterock's theme
クリスタライズシルバー
Crystallized Silver

(この曲に限らず)私の曲は露骨でない和洋折衷を目指しています

              1面ボスなのですんごく短い曲ですが、この世界観の入り口として
思うがままに表現してみました。
ストレートな曲なのに、どのジャンルにも当てはならない不思議な
曲です

A goal of my music is to blend Japanese and Western elements

              in a non-obvious manner (applies to the other songs too).
This one is short because it's the theme for the stage 1 boss,
but I managed to express my image of the realm in this theme.
While the song is direct, it doesn't fit into any music genre.
Stage 2 theme
遠野幻想物語
The Fantastic Legend of Tohno

これはー、変な曲です。はい。

              民族色高い曲を創る予定だったのですが、落ち着きすぎて中途半端に
民族風。曲名通り、遠野郷をイメージしています。
昔は日本にもこんな所が存在したんだなぁ、程度にレトロなメロディ
にしてみたつもりです。

This song is a weird one. My original intent with this was to

              make it highly folkish, but since it's too calm it ended up
half-folkish. I composed this with the image of Tohno village
in mind. It's a bit nostalgic and makes you imagine that
there used to be old villages like this in Japan too.
Stage 2 Boss - Chen's theme
ティアオイエツォン(withered leaf)
Diao ye zong (Withered Leaf)

元気な妖怪少女のイメージで作曲しました。何の迷いも無くアドリブ

              的に作曲した曲です。あんまひねった事すると、狙いすぎておかしく
なる事が良くわかったので(汗)、即興的に弾いたメロディで創ってみ
ました。それはもうお酒を大量に嗜んで...
 これはこれで自分に素直な曲です(^^;

I composed this title with the image of an energetic youkai

              girl in mind. This song is based purely on improvisation,
because I found that if I think too much while composing the
music tends to end up strange. Well, with the help of booze...
All in all, this is an honest song (^^;
Stage 3 theme
ブクレシュティの人形師
The Doll Maker of Bucuresti

いきなりもう終盤か?と感じさせる曲ですね。

              実は、今回体験版を先行発表するので、中途半端な体験版にしない為
にゲームの1回目の節目を3面に持って来る事にしました。
なので、若干シリアス目な曲を目指してみました。
とはいいつつ、実は最も昔の私っぽい曲です。その為、多分そう感じ
るのは私だけでしょうが、懐かしさを覚えます。

Stage 3 theme. This makes you wonder if you're near the end

              of the game. This is because the demo was released very early
and I had to make it a complete game. Due to that, I put the
first pivotal moment in stage 3. The mood is more serious than
usual too. However, the song's similar to what I used to be.
It might be just me, but this song gives a nostalgic feeling.

Note: This one was really crowded in the Japanese. It's one where the second line is merged like that
Stage 3 Boss - Alice Margatroid's theme
人形裁判 ~ 人の形弄びし少女
Doll Judgment ~ The Girl who Played with People's Shapes

アリスはシリーズ的にちょっと特別なキャラなので、気合入れて作曲

              しました(て言うと、他の曲は手を抜いてるみたいですが)
戦闘の切羽詰まった感の中にも、お互い心に余裕が見える程度な曲を
目指しています。この心の余裕こそが彼女達の美徳なのです。
 ・・・(美徳は)ゴスロリ、じゃないですよ(笑)

Alice is a special character in this series, so I composed the

              theme with renewed vigor (not that I was lazy with the other
songs). This theme's goal is to show that the characters are
relaxed despite the intensity of the fight. This exemplifies
them in my opinion... not the gothic-lolita costumes, I swear.
Stage 4 theme
天空の花の都
The Capital City of Flowers in the Sky

和風より中華風。過激で素敵な雲の上です。

              4面から、ようやく本当の妖々夢の始まりとなっている為、4面だけ
圧倒的に長いステージになっています。
かつて、こんなに激しくも切ない曲で成層圏(そんなに高くありませ
ん)突入があっただろうか。
西遊記をイメージして作曲しています。全然関係無いけど。

Stage 4 theme. The style is more Chinese than Japanese.

              A wonderful place above the clouds. As the true beginning
of this game, stage 4 is far longer than the others. There's
never been such a stratospheric (it's not that high) intrusion
with violent yet sorrowful music, has there? While composed
with "Journey to the West" in mind, it doesn't resemble that.

Note: Another one of the uber ZUN writeups
Stage 4 Boss - Prismriver Sisters' (Lunasa, Merlin, and Lyrica) theme
幽霊楽団 ~ Phantom Ensemble
Ghostly Band ~ Phantom Ensemble

とにかく、明るく楽しく演奏している様な曲を創ったつもりです。

              お祭りや騒がしい事が大好きな、能天気な三姉妹の勢いに任せた演奏
のつもり。サビはヴァイオリン、トランペット、キーボードと三人が、
思うが侭に演奏しています。ごった煮。

I tried to make this theme sound like it was being performed

              happily and joyfully. A performance by happy-go-lucky sisters
who love festivals and anything noisy. At the climax, each of
them play their Violin, Trumpet and Keyboard as they please.
What a jumble.
Stage 5 theme
東方妖々夢 ~ Ancient Temple
Mystic Oriental Dream ~ Ancient Temple

精一杯の日本人に根付く懐かしさと、ほんの一寸の何者かが迫り来る

              焦燥感を出してみました。
遠くに聞こえる笙の様な音と鐘の音が、なんとなくあの世をイメージ
します。私だけ?

This theme expresses the nostalgia that is deep within every

              Japanese and the frantic feeling that arises when someone is
approaching. The sounds of Shinto flutes and bells coming from
a distance conjure up images of the netherworld.
Or maybe it's just me?
Stage 5 Boss - Youmu Konpaku's theme
広有射怪鳥事 ~ Till When?
Hiroari Shoots a Strange Bird ~ Till When?

強敵+幼さを曲で表現してみたつもりです。一番ボスっぽい曲かも。

              ギターを使いつつも、はなから、ロックを諦めています(笑)
このサビのメロディは妖怪を彷彿させます。

I tried to give the impression of both "A Tough Opponent" and

              "Childishness" with this theme. Perhaps this is the most
boss-like theme in this game. While it's using guitar, I gave
up trying to make it sound like rock music almost immediately.
The climax of this theme is in the spirit of youkai.
Final Stage theme
アルティメットトゥルース
Ultimate Truth

最終面はボスを中心にするために、道中はただのつなぎです。

              曲もえらく短い曲ですが、割と爽やかで気持ちいい曲です(多分)
ステージは、桜の海の上を高速で駆け抜けるイメージを想定していま
したが、曲の方もそんな感じになったでしょうか?

The final stage is all about the final boss, so the mid-stage

              is only a token effort. Because of that, this song is rather
short, but it's also refreshing and pleasant (in my opinion).
The stage has visual imagery of flying over a sea of cherry
blossoms; I hope this song will give you the same impression.
Final Boss - Yuyuko Saigyouji's theme
幽雅に咲かせ、墨染の桜 ~ Border of Life
Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life

とにかく、東洋風でメロディアスでラストらしい曲を目指しました。

              とかなんとかいっちゃって、どう聴いてもいつもの曲です(笑)
激しくも優雅で、力強くも儚げに、色々感じ取れる曲になったかなと

I gave this theme an oriental and melodious feeling as well as

              a strong determination. Having said that, the style of music
is my usual fare. Extreme and elegant, powerful but ephemeral;
I thought I'd make this theme quite emotional.
Final Boss - Yuyuko Saigyouji's revival theme
ボーダーオブライフ
Border of Life

幽々子のテーマの別バージョンです。

              ちょっとミステリアスな雰囲気が強調されています。
曲自体は、疲れるほどにハードです(笑)

Arranged version of Yuyuko's theme.

              I put more emphasis on the mysterious atmosphere in this one.
However, the melody itself is so harsh that it's almost
tiresome.
Extra Stage theme
妖々跋扈
Charming Domination

東方に珍しい疾走感の強い曲(か?)です。

              ステージを見れば分りますが、テンポとノリが重要なイメージになっ
ています。
途中で曲調が112°程変換されますが、そこからがエクストラの始
まりだと思ってください(笑)

A high-paced theme (?) which is unusual in the Touhou series.

              It's obvious from the stage that the tempo and enthusiasm are
the keys to this song. The tone turns around about 112 degrees
in the middle of the song which is where Extra really starts
(heh).
Extra Boss - Ran Yakumo's theme
少女幻葬 ~ Necro-Fantasy
A Maiden's Illusionary Funeral ~ Necro-Fantasy

幻想より幻惑的なイメージで作曲しました。

              曲自体から、活きの良い妖怪を感じてもらえればいいかなと。
シューティングで長期戦になるところは、繰り返しが多くて一定の調
子の方がいい感じだと思うので、そんな感じな曲に。

I composed it to be more dazzling than fantastic.

              Hopefully you'll get the sense of the energetic youkai from
the melody. In my opinion, when there's a long fight in a
shooting game, the music should repeat and sustain its
tempo. That is, it should be like this theme.
Phantasm Stage theme
妖々跋扈 ~ Who done it?
Charming Domination ~ Who done it?

妖々跋扈の裏バージョンです。

              曲は殆ど変化はありませんが・・・

Another version of Charming Domination.

              It's not that different from the original though...
Phantasm Boss - Yukari Yakumo's theme
ネクロファンタジア
Necrofantasia

藍のテーマの編曲のつもりだったけど、割と別の曲に。

              こっちの方は、禍々しい感じが少し混じっています。
というか、キャラ自体が禍々しさの塊みたいなもんです。今までのキ
ャラの中でも、胡散臭い風貌、信用できない性格、非常識な弾幕。
そういうキャラの曲なので、とても胡散臭い(笑)

Meant to be an arranged version of Ran's theme, it ended up

              quite different. This one has an ominous feeling. Or rather,
she's the very embodiment of ominous. Even compared with the
past characters, she has a devious appearance, a dubious
character and thoughtless barrages. The theme's just like her.

Note: It's not that long but somehow it's really hard to fit into the space requirements. I swear it's all Yukari's doing
Ending theme
春風の夢
Dream of a Spring Breeze

エンディングのテーマです。

              ・・・だから、暗いってばさ。

いたって平和な日常ですよ

The ending theme.

              ...hmm, the impression it leaves is so negative.

It's supposed to be peaceful daily-life, I swear.
Staff Roll theme
さくらさくら ~ Japanize Dream...
Sakura, Sakura ~ Japanize Dream...

童謡「さくらさくら」をイメージした曲です。

              割とすっきりする曲だったりします。

The imagery is based on the familiar old rhyme "Sakura,
Sakura
". I think this song is kinda refreshing.

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