The same song as ever...
I tried to make it really majestic, as befitting for a Japanese-style God.
It's a pretty queer and unusual rhythm, but it all comes through if you
keep listening to it. Especially, say, while you're debugging the game.
This is the first stage theme.
It's been many a day since I last used this kind of mood.
Considering the melodious part where the tempo suddenly drops, and tune which doesn't really cause any tension... I think this is the song most befitting
of a stage 1 of all the stages 1 and 2 songs in Touhou games up until now.
What do you think?
This is Minoriko Aki's theme.
It has a pretty good tempo compared to the rest. I tried making it
with the image of a harvest festival and an inexperienced and thoughtless god.
The only game that can do this kind of nervousless piece is Touhou.
Normally, fighting a boss with this kind of music would be difficult.
It is a short loop, but the boss fight itself is short anyway.
This is the second stage theme.
In contrast with the first stage, this is a gloomy piece.
It combines both western and oriental styles; I think it has a nice feeling to it.
The boss is a gothic lolita, so the music turned out this way.
The transition from the mysterious intro to the chorus where your field of
vision expands has a pretty good feeling to it.
Since she's a gothic lolita, I thought I should make it a more painful kind of feeling,
but when I thought of my own preferences, and the matter of the entire game,
this kind of feeling just settled in.
Well, she's just a stage 2 boss. It's better to make her look a bit stupid.
This is the third stage theme.
It's the first tune you hear after infiltrating Youkai Mountain. It's bursting with the heavy verses of Gensokyo.
I prepared the best melodious tune I could for the beautiful valley the youkai reside in.
I hope I have managed to convey a rather liberal feeling, in contrast to the darker stage two theme.
This is Nitori Kawashiro's theme.
You will hear this song quite a bit, so I've put forth my best effort so that you won't get tired of it.
For that purpose, I've used some strange phrases and rhythms, but I wonder if it was any good.
My hypothesis is that you'll be listening to this one a lot. Since my first impressions of the song,
as I continued to listen to it, it seems to have gradually changed on me.
As the concluding piece, it should end up having a rather sorrowful sound to it, I guess?
Akutagawa Ryuunosuke - 1892-1927, an active and influential Japanese author considered the "father of the Japanese short story." "Kappa" is an outstanding work in his later life.
This is the fourth stage theme.
When you think of waterfalls, there are two images: the powerful, vast waterfall and the meek, trickling one.
But this time, I opted for the image of the former.
Touhou has always, always had a dark feel to it, so I tried to express a somewhat refreshing feel. Why is that?
An autumn waterfall. I think the thing waterfalls convey the most is autumn.
This is Aya Shameimaru's theme.
I made the same Aya's theme, Wind God Girl, with the image of Aya the newspaper reporter,
but this time I emphasised the image of the youkai "Tengu" from ancient Japan.
If I somehow gave it an old, nostalgic feeling, you too would become one of the youkai.
Ahh, it feels so nostalgic.
This is the fifth stage theme.
This time, the Japanese element is deep throughout. Especially as it gets more Japanese
the more you progress through the latter half.
Comparing this tune to the others, the Japanese element is relatively small, but the very
dark, nostalgic melody and rapid chorus feel very latter half.
If you listen to it combined with the gameplay, it feels even more latter half (well, it is the latter half).
Even so, the Moriya Shrine seems even more extravagant than the Hakurei Shrine...
This is Sanae Kochiya's theme.
It feels like the metal section suddenly got bigger here; I thought I'd give this a heavy feeling,
but I got careless and overdid it, which is a bad habit of mine. Tee hee.
Whether it's the melody or something else, it's the heaviest in this game.
From this point on, it suddenly becomes bright, and at the end it kind of lost its touch...
The stronger they are, the less the feeling of tension: I promise this is true in Gensokyo.
This is the sixth stage theme.
Since the stage is short, the tune is also short. The final stage has a drawn out Last Boss battle,
so if I didn't make the path leading to it shorter, it would lose its potence, which is why it's short.
I'm not omitting the vital steps.
I tried expressing the feeling "hey, something's about to start" in this tune.
Of course something's going to start, since it is the final stage after all.
This is Kanako Yasaka's theme.
This is a strange god who befriends human and youkai alike with an overwhelming power.
I composed a part which makes you feel awe towards a god, and a part which makes you feel the gravity of history.
Anyhow, it's a playful tune which possesses ample reckless abandon. There's a huge difference
compared to Sanae in the melody, but maybe this is the difference between gods and humans.
This is the extra stage theme.
I thought of writing the most cheerful piece for this game.
Not especially tasty yakisoba, okonomiyaki, takoyaki, and heavily
seasoned gesoyaki. And unusually expensive.
Served as a junk food snack platter, with cans of beer, all the while gazing at the grounds.
I love that kind of festival day at the shrine. That's one of the way to enjoy beer.
This is Suwako Moriya's theme.
It's a cheerful piece with a rapid feeling. Moreover, I tried to add a Japanese
and childish feeling to the melody. It fits Suwako perfectly.
Such a lively tune is on the contrary, actually a piano piece from hell.
Again, this song has an abundance of chaos, even moreso than Kanako.
You'd definitely think she was playing around with the shrine maiden, what with
the particularly high speed piano.
This time, there are many triple beats that permeate your whole body. I feel that
things like triple beat match the Japanese-style game nicely.
It asserts itself modestly without being too dark or too light.
Made this way, it becomes an atmospheric piece, thus it's suitable for any scene.
This is the Staff Credits theme.
Pray to the gods for rain, and rain will fall. It doesn't have any
relevance to the actual story, but the simplest thing to understand
as a god's blessing is rain, so...
The wind god doesn't just make the wind blow like a tengu can;
there's also a connection to the meaning of harvest gods.
If you think of farming, you think rain. That's why it's rain.
This is the Game Over theme.
It's too lonely when the Game Over screen is silent, so I put this in.
Oh, how mysterious, it's even more lonely, now.