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Title screen
幻想郷 ~ Lotus Land Story
Gensokyo ~ Lotus Land Story

 あいかわらずです。もういいんですけ
どね(
^^;;
 どういった曲が和風なんでしょうね。
う~んこの曲自体は結構好きなんです
が・・・
 タイトルの絵と合わないことこの上無
いですね(
^^;;;
 まぁ、それ(絵と合わないこと)こそ
が、このシリーズの味なのかも(
^^;
    (そんなことない)

 It's the usual. Though we've just about
had enough (^^;;
 I wonder what makes this a Japanese-style song.
Hm, well, I do like the song itself quite a bit,
but ...
 Not much else, aside from the fact that it doesn't
really match the title screen (^^;;;
 Well, I suppose even that (not matching the title
picture) is a trademark of this series (^^;
    (Not really)

Reimu Hakurei's Stage 1 theme
Witching Dream

 う~ん。ちょっとかっこよさげな曲に
なりましたね。
 でも、ちょっと暗すぎかな。
後半、やけになった様なドラムパターン
があります。ちょっと、やけ。

 う~ん。まぁその。

 Ye~s. This song turned out kind of cool.
But, it might be a little too dark.
 There's that drum pattern in the second half
that's almost out of desperation. Just a little.

 Yep. Ah, well.

Marisa Kirisame's Stage 1 theme
Selene's Light

 これは、かわいい曲です、よね?
魔法使いの少女っぽい、っていうのは、
こんなの?
 (う~ん。ぜったいちがうと思う)
いつも、いきあたりばったりで曲をかく
もんで、どんなのが出来るのか分かりま
せん。

 一応テーマは考えるんですが・・・
(ちなみに、この曲はかわいい曲(
^^;

 This is a pretty cute song, isn't it?
I guess the kind of cute that you'd say fits
a witch girl?
 (No way, it's definitely not.)
I always write my songs pretty haphazardly, so
I never really have any idea how they'll turn
out.
 I do seriously put some thought into the theme, but ...
(By the way, this is a pretty cute song (^^;)

Stage 1 Boss - Orange's theme
装飾戦 ~ Decoration Battle
Decoration Game ~ Decoration Battle

 1面のボスの曲って難しいです。
普通、ボスの曲は重厚な曲が主流ですが
このゲームは、ボスは見た目可愛い少女
が主なので、かっこいい曲にしています。
 で、なんで1面の曲が難しいかという
と、かっこ(だけ)いい曲って、結構楽
なんです(私にとって)
 でも、1面のボスの曲をかっこよくす
ると、あとが持たんので、変わった曲に
するのが私のパターンなんです。
 だから、大変なんですよ。
で、この曲はどうですか?(
^^;;

 The first boss song is pretty hard.
It's popular for boss music nowadays to be dignified,
but as you can see, most of the bosses in this series
are cute girls, so I try to make their songs cool.
 So, why are the first boss songs hard, well, it's actually
pretty easy for me to make a cool (sounding) song most
of the time (I think).
 But, if the first stage boss theme is really cool, I don't
have anything left over for the rest of the songs, and end
up making something really weird - that's my pattern.
 So, it's a pretty serious problem.
Well, what do you think of this song? (^^;;

Stage 2 theme
Break the Sabbath

 この曲は、前作の曲のパターンに似て
ますね。
 はじめちょろちょろなかぱっぱぱっぱ
ですね(謎)
 ぜんぜん、作るの苦労してないので、
印象薄いです(
^^;;

 The patterns in this song are similar to
those from last time.
 It starts bit-by-bit and goes pah-pa pah-pa
(mysterious)
 It was actually pretty easy to make, so it
didn't leave a strong impression (^^;


Stage 2 Boss - Kurumi's theme
紅響曲 ~ Scarlet Phoneme
Scarlet Symphony ~ Scarlet Phoneme

ボスの曲は、基本的に短い曲です。
長くても、最後まで聞けないかもしんな
いからです(楽だから?(
^^;
 この曲は、出来るだけ西洋の悪魔をイ
メージした曲をめざしたんだけど・・?
 まぁ、良い感じやね(
^^

My boss songs are basically short.
If they're long, you might not be able to hear
the whole thing.(^^;
 I was going for a song that would evoke the image
of a westernized demon, but ... ?
Well, it has a nice feel (^^


Stage 3 theme
Bad Apple!!
["Bad Apple!!" in the music room.]

 この曲は、昔の私の曲みたいです。
まぁ、どんどん変な曲になってくんで、
出来るだけ昔っぽい曲をめざしたんです
けど・・・
 いいですよね、こんくらい軽快(?)
なの。3面っぽい(??)し・・・

 This song feels like my older songs.
Well, since it started turning out weird, I did
try to make it at least sound like something
I might have written long ago ...
 It's nice to have something this rhythmical(?).
And, it's very 3rd-stage-ish(??) ...

Stage 3 Boss - Elly's theme
霊戦 ~ Perdition crisis
Spirit Battle ~ Perdition crisis

 ちょっと、おきにいりだったりする。
3面のボス、ちょっと強い。曲もそんな
感じ。
 つよそうだけど、絶対勝ちそうなボス
っぽい曲だよね(?)

 I kind of like this song.
The stage 3 boss is kind of strong. The song
has the same feel to it.
 She may look strong, but the song gives you the
feeling you'll definitely win(?)

Stage 4 theme
アリスマエステラ
Alice Maestra

 この曲は、かっこいい洋館をイメージ
して、結局わけのわからん曲になった曲
です(
^^;
 でも、他の曲とちょっと違った雰囲気
があると思うんだけど・・・
    (いっしょかも(
^^;;;

 I imagined a cool-looking Western-style mansion while
making this song, and it ended up turning into something I
really don't understand (^^;
 But, I think it has an altogether different atmosphere from
the the other songs ...
    (Or maybe it's the same (^^;;;)


Stage 4 Boss A - Reimu Hakurei's theme
少女綺想曲 ~ Capriccio
Maiden's Capriccio ~ Capriccio

 う~ん。実はお気に入りだったり。
最大の問題は、誰がきいても巫女さんの
曲じゃない、ってところですね(
^^;
 でも、私の心の中ではこのゲームの雰
囲気には、この位でちょうどいいかと。

妙にかわいい曲調だったりする。

 Yeah. I really like this song.
The biggest problem, is no matter who listens, it's
just not a shrine maiden song at all (^^;
 But, I think this song best expresses the
atmosphere of this game.

It's a little cute, too.

Stage 4 Boss B - Marisa Kirisame's theme
星の器 ~ Casket of Star
Vessel of Stars ~ Casket of Star

 これ以上に妙な曲は難しいですよ。
イントロに、ボスっぽいものを感じます

 ちょっと、重厚な感じがしますよね。
   (そうかな~、う~ん)

 It's hard to make weirder songs than this.
The intro has a kind of boss-ish feel to it.

 It has a bit of a somber feel to it.
   (Hm, I wonder, yeah)

Stage 5 theme
Lotus Love

 最初、作ったときはなんだこりゃ、と
思っていましたが、今はなれました。
 いざ、聞きなれると結構かっこいいこ
とが分かり、結構いい感じです。結構。

 面も短いので、ゲーム中、曲は1ルー
プしかしません。ちょっとかわいそう。

 I had no idea what this was when I made it,
but it's grown on me now.
 Once you get used to it, you can see how it's
quite cool, and how it has quite a nice feel. Quite.

 The stage is short, too, so in-game the song
only loops once. Poor thing.

Stage 5 Boss - Yuuka Kazami's 1st theme
眠れる恐怖 ~ Sleeping Terror
Sleeping Fear ~ Sleeping Terror

 いつもは、いきあたりばったりですが
この曲はめずらしく、だいたい出来上が
ってから(頭のなかで)書きました。
 ちょっと自分にしてはベースパター
ンが珍しいです。
 ただ、26ヴァージョンは、音が少な
くて余りうまく出来ませんでした(
;_;

 I'm usually pretty haphazard in my song writing,
but this time I pretty much had the thing all planned
out (in my head) before I got started.
 I don't think I use this type of bass pattern very
often, though.
 But, I didn't have many voices in the 26 version, so
it didn't come out all that well (;_;


Final Stage theme
Dream Land

 これは、短い曲ですね(^^;
ちょっと、切ない雰囲気になっちゃった
けど(
^^;;;
 まぁ、これはこれでアリかなぁと。
まぁその。うじゃ

 This is a very short song (^^;
I think it came out very lonely-sounding,
too (^^;;;
 Well, in any case, is it, I wonder?
Kind of. Uja~

Final Boss - Yuuka Kazami's 2nd theme
幽夢 ~ Inanimate Dream
Faint Dream ~ Inanimate Dream

 ラスボスのテーマです。これはラスト
っぽいよね。
 なんか、かっこよく出来たかな~と。
幽香自体はかっこいいかどうかは、謎。
 自分にとっておきにいりかと。

 The last boss theme. It has a very final
feel to it.
 I think it came out pretty cool somehow~
Nobody really knows if Yuuka herself is cool.
 Personally, I think I rather like her.

Extra Stage theme
禁じざるをえない遊戯
The Inevitably Forbidden Game


 すこし軽快な曲にしました(うそ)
サビはかなり単純だからいい感じです。

 やっぱり、自分の曲のパターンはこれ
かい、って感じですかね。

 こういう曲好きだけど、他の雰囲気の
曲も作れるようになりたかったり。

 I made this one fairly rhythmical (not)
The main part is pretty simple, so it feels nice.

 I get the feeling listening to it that this is how
my songs are most of the time.

 I like songs like this, but sometimes I want to
write something with a different atmosphere.

Extra Stage boss #1 - Mugetsu's theme
メイド幻想 ~ Icemilk Magic
Illusion of a Maid ~ Icemilk Magic


 妹の夢月のテーマです。何故かメイド
みたいなかっこです。
 曲は、なかなかかっこいいんじゃない
かな?短いけど(短いから?)

 まぁ、うそっこメイドさんっぽい曲に
なったよね。


 The younger sister, Mugetsu's, theme. For some
reason it feels like a maid song.
 This is a pretty cool song, isn't it? Even though
it's short. (Because it's short?)

 Well, in any case, it turned out to be a maid
song like this.

Extra Stage boss #2 - Gengetsu's theme
かわいい悪魔 ~ Innocence
Cute Devil ~ Innocence


 最凶最悪のボス、姉の幻月のテーマ。
出来るだけ西洋風に仕上げたかったので
すが・・・?

 夢月のテーマと出来るだけ同じような
曲を目指しました。

というより、某ドラキュラみたいな曲を
作りたかった・・・(
;_;


 The theme for the older sister Gengetsu, the most terrible, most fearful boss.
I wanted for it to have a real Western feel
to it, but ... ?

 I was aiming for a song that was pretty similar to
Mugetu's theme.

Rather, I was really hoping to come up with a Mr. Dracula
sort of song ... (;_;


Bad ending
Days

 う~ん。なんか、夢も希望もない曲だ
ね。ただでさえ、明るい曲なんて作れな
い私が、バッドエンドの曲なんてね~。
 ハッピーエンドの曲もバッドエンドみ
たいだし。

 Hmm. It's a song that feels like there's no reason for hopes
or dreams. At least when I know I can't make bright songs, the
bad end song will come out well.
 Except the good end feels like a bad end, too.

Good ending
Peaceful

 まぁ、なんだ、平和そうだよね。
すこし、明るい・・・かな?

 Huh, it feels kind of peaceful.
Maybe ... a little bright?

Staff roll
Arcadian Dream

 スタッフロールは、やっぱりかっこよ
く(あんたはそれしかいえんのか(
^^;
 ものすごく単純そうな曲ですが、実は
ものすごく単純かも。
 まぁ、スタッフがものすごく少ないの
で、曲も長いのはいらんのでねぇ(
^^

なぜかボスの曲と大差ないし(
^^;;;

 Well, the staff roll is kind of cool, after all.
(Is that all you can say? (^^; )
 It seems like a very simple song, but it might
actually be a very simple song.
 Well, there's very little staff, so I don't really
need a long staff roll song (^^)

For some reason, it's a lot like a boss song (^^;;;

Name registration
幻想の住人
Those Who Live in Illusions

ゲームオーバーのテーマでもあるはず
なんだけどね。

う~ん。ちょっとはげしすぎかも。

 Seems like there should be a game over song, too.

Yeah. Maybe a little too energetic.

Unused (From Mystic Square's Music Room)
Lotus Road

 1面に使用するつもりでした。
ただ、ちょっと軽過ぎるんじゃないか
と思って、使えませんでした・・・

 I was going to use this as the stage 1 theme.
But, I thought it was a little too light, so
I didn't use it ...

Unused (From Mystic Square's Music Room)
Dreamy Pilot

 4面に使用するつもりでした。
いまいち、ぼんやりとした曲って感じ
なのでボツになりました。
 でも、悪くはないんじゃないの?

 I was going to use this as the stage 4 theme.
I thought it was kind of air-headed, though, so
I threw it out.
 But, maybe it's not that bad?

Unused (From Mystic Square's Music Room)
Incomplete Plot

 5面に使用するつもりでした。
 何と無くボツになりました(笑)
いい感じなのにね~。

 I was going to use this as the stage 5 theme.
 But for some reason I threw it out. *g*
It's pretty nice, too ...

Unused (From Mystic Square's Music Room)
Border Land

 6面に使用するつもりでした。
最終面はもっとしっとりくる方がい
いかと思いボツにしました。

 I was going to use this as the stage 6 theme.
I thought the last stage theme should be a bit more
mellow, though, so I threw it out.

Unused (From Mystic Square's Music Room)
Magic Shop of Raspberry

 エキストラステージに使用するつも
りでした。
 エキストラはもっと軽快なほうがいい
と思い泣く泣くボツにしました。

 I was going to use this as the extra stage theme.
 But I thought the extra stage song should be a little
lighter, so I cried and cried and threw it out.

Unused (From Mystic Square's Music Room)
Crescent Dream

 スタッフロールに使用するつもりで
した。
 シューティングぽくないのでボツ
にしました。

 I was going to use this for the staff roll.
 It's not STG-esque, though, so I threw it out.


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