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Gensou Shoujo Taisen: Stage 9

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Stage 9: Trap on the Great Library

Victory Conditions

  • Defeat Patchouli

Defeat Conditions

  • All Allies Defeated

Bonus WP Conditions

  • Patchouli is the last unit defeated

Units in Play

  • Starting Units
Ally Unit Alice Margatroid
Ally Unit 8 Units of Choice
Enemy Unit Bakebake
Enemy Unit Evil Eye
Enemy Unit Grimoire x9
Enemy Unit Kurumi
Enemy Unit Koakuma
Enemy Unit Patchouli Knowledge

Enemy Data

Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Bakebake 10 3800 2 2 550 1 - -
Evil Eye 10 3800 6 3 550 1 - -
Grimoire 9 4000 7 - 550 9 - -
Kurumi 11 8900 7 5 4400 1 Ale Carries a Bomb, HP Regen (Small)
Koakuma 12 8300 6 1 4000 1 - Carries a Bomb
Patchouli Knowledge 13 8700 6 - 4400 1 Holds Spell Cards
  • After Declaration of Water Sign 「Princess Undine」
Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Patchouli Knowledge 13 9000 7 - 2750 1 Grimoire Holds Spell Cards
  • After Declaration of Wood & Fire Sign 「Forest Blaze」
Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Patchouli Knowledge 13 9500 7 - 4400 1 Grimoire Holds Spell Cards

Stage Walkthrough

  • The barrages in this stage, added to the layout make for a very slow stage.
  • The Grimoire's barrages change colors like this: Green→Red→Yellow→White→Black→Green and so on.
    • Your focus should be getting rid of the Grimoires first, to dispel their barrages.
    • This becomes easier from the 4th Player Phase when the Grimoires start aligning themselves in a clear line.
    • Each Barrage color corresponds to an element. Green is Wood, Red is Fire, Yellow is Earth, White is Metal and Black is Water (Don't Ask).
    • The Barrages don't have weird effects, so it's pretty much straightforward.
    • On Hard Mode, overlapping Barrages will severely limit your movement, so take note of that.
  • Defeating Kurumi isn't too difficult, actually.
    • Prioritize defeating her when she's at range. Dividing your forces will mess you up.
    • Her goons will start moving on the 6th Enemy Phase and Kurumi herself on the 7th. (All three will move on the 8th Enemy Phase on Lunatic)
    • Waiting for her to come at you is even a better idea if you don't mind spending several turns.
  • There are a couple of secret items on this stage.
  • Koakuma plainly hits hard and has a very damaging barrage to your defenses.
    • On Hard she will move straight down.
  • Patchouli, obviously, prefers attacking on a large range. Make use of Youmu and Keine to beat her up.
    • In fact they can also be safe from her barrage.
    • Rumia can take her Non-Directional Laser attack easily. Use her as a bait.
    • The maximum range of that attack is 6, so maybe Rumia won't be able to counter.
    • Patchouli's Spellcards actually add some weapons to her arsenal, extending her range as well.
    • She will also gain 10 power on each declaration.
  • Princess Undine severely lowers your defense, to the point where using a bomb to dispel the barrage is a good idea.

Adjacent Stages

Back to Stage Flowchart

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