Fandom

Touhou Wiki

Gensou Shoujo Taisen: Stage 6

7,297pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Stage 6: Crossing the lake (Part One)

Victory Conditions

  • Convince or defeat Cirno

Defeat Conditions

  • All allies are defeated

Bonus WP Conditions

  • the stage is cleared without bombing

Units in Play

  • Starting Units
Ally Unit Marisa Kirisame
Ally Unit Daiyousei
Ally Unit Nitori Kawashiro
Ally Unit Alice Margatroid
Enemy Unit Blue Fairy x3
Enemy Unit Red Fairy x7
Enemy Unit Cirno
  • 2nd Player Phase

Upper Right side of the map

Ally Reinforcements Reimu Hakurei
Ally Reinforcements Keine Kamishirasawa
Ally Reinforcements Youmu Konpaku
Ally Reinforcements Rumia

Enemy Data

Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Blue Fairy 8 3000 4 4 500 3 - One of them carries a bomb
Red Fairy 8 3400 6 3 700 7 - -
Cirno 10 6800 5 4 1500 1 Health Ale Holds Spell Cards, HP Regen (Small)

After Declaration of Freeze Sign 「Perfect Freeze」

Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Cirno 10 8900 5 4 1500 1 Health Ale Holds Spell Cards, HP Regen (Small)

Stage Walkthrough

  • Reimu and Marisa's routes join together for most of the game from now on. From the start, you're with Marisa's team.
  • The units of the other team's stats are taken as the average of your team's. The number of money and bombs will double.
  • The map is pretty much entirely water. Nitori has S rank on that terrain, so she can excel on this stage.
  • Also all laser weapons will be useless against underwater units, as they only deal 10 damage.
  • The enemies are rather straight-forward, so make use of this opportunity to gather a lot of Graze. Mind your MP, tho.
  • Cirno's size is SS, so she's rather nimble. However, attacks will hit her hard.
    • On the other side, her attacks hit hard as she can deliver a lot of critical hits.
    • You also need to hit her quickly as she can recover HP.
    • She only has one 1 Range attack, so Youmu has a big advantage.
  • Cirno's barrage puts a dent on your movement, so please take note of that.
  • Once Cirno declares her spell card, you won't be able to move at all.
    • Units that start outside of the barrage can move inside, but they'll be stuck where they land.
    • Youmu and Marisa can use Accel the turn before to get to a safe spot.
    • If you want to convince Cirno, Daiyousei needs to be near Cirno before she declares her card.
    • In fact, everyone should be at least 2 squares from Cirno to avoid that.

Adjacent Stages


Back to Stage Flowchart

Also on Fandom

Random Wiki