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Spell Card 01
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Spell Card 02
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No. 02: | マジックポーション Magic Potion | |
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Cost: | 1 Card | |
Comment: | 魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る | |
Translation: | Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored. | |
Usage: | Marisa's card. Regenerates spirit orbs at an increased rate for a short period of time. Broken orbs are restored. |
Spell Card 03
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Spell Card 04
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No. 04: | 白楼剣 Hakurouken | |
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Cost: | 1 Card | |
Comment: | 迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う 使い方は多岐に渡る優秀カード | |
Translation: | A youkai forged sword that cuts away hestition, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly. | |
Usage: | Youmu's card. Cancels your character's current action, reducing delay. Uses up all remaining spirit orb energy. Your character dashes when used. |
Spell Card 05
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Spell Card 06
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Spell Card 07
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No. 07: | 特注の日傘 Custom Parasol | |
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Cost: | 1 Card | |
Comment: | 光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる 使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…? | |
Translation: | Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...? | |
Usage: | Remilia's card. Creates a shield that blocks most projectiles until the shield disappears. Also putting this card into Remillia's deck will allow Remilia to be fought even in outdoor daytime stages, otherwise she can't be encountered there. This is the aforementioned additional effect. |
Spell Card 08
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No. 08: | 人魂灯 Soul Torch | |
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Cost: | 1 Card | |
Comment: | 幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で 本体が攻撃を受けても消滅しない | |
Translation: | A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear. | |
Usage: | Yuyuko's card. Conjures three spirits above your character's head that pause and then float towards the enemy to inflict damage. 3 hit, 1039 damage, 10% limit per hit. They won't vanish if you get hit. |
Spell Card 09
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Spell Card 10
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No. 10: | 伊吹瓢 Ibuki Gourd | |
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Cost: | 1 Card | |
Comment: | 無限に酒の沸く鬼の瓢箪 使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム | |
Translation: | The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention. | |
Usage: | Suika's card. Fills up the equivalent of two spell card's worth in your hand. |
Spell Card 11
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Spell Card 12
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Spell Card 13
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No. 13: | 宵越しの銭 A Penny Saved | |
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Cost: | 0 | |
Comment: | 死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある | |
Translation: | Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times | |
Usage: | Komachi's card. Can only be used during blockstun, causes pushback to your opponent. Infinite uses, but drains spirit. |
Spell Card 14
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Spell Card 15
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No. 15: | 緋想の剣 Sword of Scarlet Perception | |
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Cost: | 1 Card | |
Comment: | 気質を操る天人の武器 使うと天候を発動させたり 現在の天候を終了させたり出来る | |
Translation: | A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end. | |
Usage: | Tenshi's card. Ends current weather. If it is clear, changes weather to next one indicated in timer. |
Spell Card 16
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No. 16: | 病気平癒守 Illness Recovery Charm | |
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Cost: | 1 Card | |
Comment: | 傷を癒す守矢神社のお守り 使用すると体力が一定量回復する | |
Translation: | A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount. | |
Usage: | Sanae's card. Causes a light teal glow to surround you, slowly restoring 10% of your health much like the Scarlet Weather Rhapsody equivalent. Getting hit ends the effect. Cannot use aggressive actions while being healed. |
Spell Card 17
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Spell Card 18
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Spell Card 19
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Spell Card 20
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Spell Card 21
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No. 21: | ナマズの大地震 Catfish's Great Earthquake | |
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Cost: | 1 Card | |
Comment: | 巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意 | |
Translation: | The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised. | |
Usage: | Makes a 'whoosh' sound, signifying the arrival of the Great Catfish a few seconds later. Anyone on the ground (including you) when the Great Catfish lands takes 1000 damage and is knocked down. Can be blocked, hits low. |
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