Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.
Usage:
If a weather is currently active, using this card causes the timer of the current weather to drop very quickly, essentially ending the current active weather.
If the weather is "Clear" (no weather active), using this card causes the weather to change to the weather shown in the timer.
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.
Usage:
Automatically knocks down the opponent if used within close range.
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.
Usage:
Can only be used when in blockstun. Basically a "counter" card, in which your character gains complete invincibility and counters with an attack that does no damage but knocks down your opponent on hit. The range of the counter hit is rather short, so this is mostly used when countering melee attacks to relieve pressure.
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.
Usage:
After this card is consumed, your card gauge slowly fills up by 2 cards, in which your character is unable to move or attack. So essentially it is trading in this card for 2 new cards from your deck.
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.
Usage:
The user's health slowly regenerates for a short period of time. During this time, the user may move around, attack, etc. But if you're hit, the regeneration stops.