This is the song that plays at the opening menu.
It's the first song you'll hear after booting up the game,
so I put roughly 2% more gusto into it than usual,
although it's actually really hard to come up with a fitting opening song.
I tried to aim for a song that's "a taste of Japanese-style that's full of energy",
but when I think about whether or not I was able to express that well...
From a creator's viewpoint I feel that it isn't very energetic after all.
So this is the stage one theme.
I wanted to make a mysterious sounding song, and this is the result.
It has a feeling of going forth undauntedly into an unknown land,
and it sets you up for the many difficulties that are about to unfold.
I wonder what sort of exotic materials you could mine in the Dimensional Cave?
I think it isn't totally fitting for a stage one theme.
This is the first stage boss Kurohebi's theme.
I tried to make a song that's both light and thrilling.
Stage one bosses have a strong underdog image,
so frankly their themes can be any kind of song at all.
However, because anything could work, I couldn't figure out what I should do.
In the end I made a "song where I wasn't thinking of anything in particular",
and so resultingly I'm perfectly satisfied with it.(Seriously?)
And look, some of the letters are wrong so it's all good.
By the way, this isn't the place where Kurohebi is usually active.
Stage 2 theme
錨さえ揺蕩ふ趨勢 ～ Lost_Anchorage
Tendency that Sways even the Anchor ~ Lost Anchorage
This is the stage two theme.
You drift on and on under the ocean,
and entrust yourself to the flow of spacetime, floating and sinking as you wish.
That's the kind of song I wanted to make, but it ended up like this.
It has a mysterious quality to it, but is this really okay?
This is the stage two boss Aoji's theme.
It's a song that flows forward without ever stabilizing.
I thought I was being pretty "sharp", but maybe it ended up falling "flat".
Perhaps this isn't my "forte", but still I won't "fret" about it.
...I'm terribly sorry, that was awful.
Well the song is just a joke itself, so it should be fine.
Outrageous song descriptions like this, I mean.
I wanted to make something really computer-ish, but well...
By the way, the stage isn't inside cyberspace or anything like that.
I'm not talented enough so it ended up being an incomplete combustion song.
I definitely want to try redoing it someday.
But I don't know when I'll get around to it... Hm...
Anyways I wonder what kind of land mines those are in Mind Sweeper?
...Except it's actually called Mine Sweeper, 'mam!
This is Tsubakura Enraku's theme.
She's kind of a really important character (or in other words a main character),
and so I tried making a mysterious song for her.
Or so I was expecting, but it ended up being excessively cool for some reason.
In this game it's actually xxxx who you're fighting, so in a way poor Tsubakura got her song stolen from her.
(↑For now the spoilers will be censored)
There are even two or three rejected songs I made for her but which didn't quite fit.
I'd really like to use those rejected songs somewhere, though... I wonder where I'll use them.
This is Yabusame Houren's theme.
She's one of the main characters, and so I wanted to make an eerie song for her,
and as expected I made an eerie song.
I wonder if you can glimpse the idiocy inside the eeriness?
It's a song full of both energy and creepiness.
The stage four theme.
It's a song that goes from being quiet to up-tempo all at once.
It's a song that never calms down. Hooaka also seems like that.
I made the first half not with an image of a beautiful snowy landscape,
but rather with that of frozen ground that has a dangerous smell, but I wonder how it turned out?
The hot air comes blowing in~
This is the stage three sic boss Hooaka's theme.
Your cheeks always turn red when you're out in the cold,
but Hooaka's cheeks aren't red at all. At least as long as she's sober.
She has a reputation for being able to understand the mood in the air, so it's called Air Master.
No, actually the song's name comes from her ability. Really I swear.
This is the stage five theme.
The Japanese title is pronounced "itsuwari, makoto wo hyouri agu".
Anyone who actually understands it must be really amazing!
The song is based on the image of the boss of the stage as well.
At any rate, the stage itself seems to be influenced by her.
It has an atmosphere of flying through the clouds.
It's the late game, so the tension really starts to build here.
This is the stage five boss Kuroji Shitodo's theme.
I meant to finish this song with an empty bravado containing sorrow.
It also ended up a little cute, although the character really isn't cute at all.
It was a fun song to make, though.
It might be fun to perform this in a group. The percussion is really tight~
Ah, the song's name isn't based on a beer or anything. Most definitely not.
I definitely don't want a drink!
Ohh, beer is scary, beer is scary.
This is the stage 6 theme.
As the stage itself is short, the song also became short by necessity,
but I wonder if you can even call this a song?
It's like some drunkard is performing music on the street.
Well as long as a feeling of sickness is seeping out of it, I say it's fine.
This is the final boss Clause's theme.
Anyways I wanted it to express a feeling of sickness,
so naturally I imagined using a piano solo,
but looking back on it why did I think that?
After that I also did some practice making synth electric guitars.
I made three different kinds, but can you tell them apart?
Somehow it resembles something from a horizontal shooter.
Incidentally, It seems that I'm no good at making this kind of character,
so maybe Clause hasn't even really appeared yet...
But she already has a role to play, so perhaps some time she'll really come out...
Seriously, she's such a nuisance.
This is Yabusame's extra stage theme.
The Japanese title is pronounced "hou-suu-ten-pon",
but it's not an actual word. (Probably)
I based this song on an image of Yabusame too.
Or rather, maybe it's an image of "Yabusame and Mugenri"?
Did you think it was a calm and gentle song?
Too bad, it's actually just another idiot song.
As if you can go anywhere flying on your wings....
Maybe it's that kind of atmosphere?
Well the important thing is that she's a willful and reckless person.
This is Tsubakura's extra stage theme.
It's different than Yabusame's version, I made it up-tempo,
and overall it has a dark and lonely ambiance, doesn't it?
It seems like the sort of atmosphere that would play in a town in an RPG, which is great.
Tsubakura has very strong connections to Mugenri,
but that won't be explained here.
Perhaps these things will be explained as the series progresses.
The "reverse" will be "clarified", after all.
This is the extra stage boss Tsurubami Senri's theme.
It's got a feeling like "Let's dance!"
If I tried to dance at this tempo I'd definitely sprain my ankle or something.
So anyways, I really love fusion!
Although I'm extremely doubtful that this song could be considered fusion.
(↑Says the guy who thinks pokosuka pokosuka is Latin.)
Jazz is really great for boss battles, although progressive rock is good too!
I've come to really like this song, but what do you think?
I'd really love to try to perform it myself.
This is the ending theme.
It's extremely short and dull, so it's a rather lonely song.
Overall it's quite dark... Really now, it must have been influenced by a certain head priest.
The ending itself is so short, so I decided not to strain my nerves for this one.
It took me the least time of any song in the game, maybe only 20 minutes?
Honestly I put more effort into the ending drawings than this.
This is the song that plays during the staff roll.
It's an arrangement of a song I had made long ago,
but now it's completely different from what it was before I arranged it.
The staff roll is really short (because there's so few staff),
so it was tough to get the music to fit alongside the screen.
The plot in the game is all foreshadowing so you can't really understand much,
but from here on out I'm going to make stories both before and after this,
so don't think too deeply about the story, and just have fun♪(This isn't the end after all.)
↑Melanin, Greek for "black" or "dark", is a kind of biological pigment. Colt Snake is a reference to a line of guns made by the manufacturer Colt.
↑M-theory is a variation of string theory which attempts to unify the principles of it's other variations.
↑In Japanese, the phrase kuuki wo yomu (空気を読む) means to read or understand the mood of a situation, although it literally means to read the air. Thus Hooaka's ability to read situations and her ability to control the air are linked.
↑The phrase hyouri agu, or to patronize, means to appear to praise something but to actually be condescending towards it. The Japanese phrase also uses the kanji for "front" and "back", which may have some relevance to Kuroji and her ability.
↑Actually, it is. The End of History is a kind of beer brewed by the Scottish brewery Brewdog.
↑This phrase uses the kanji in the name of the Senri shrine. Senri literally means "clarified reverse-side".