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Defence of The Shrines: Characters

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Hakurei Shrine Heroes

Yakumo Ran

Strength: 17 (+1.6) Agility: 18 (+1.8) Intelligence: 24 (+2.8), Ranged: 600, Movement Speed: 285

Shikigami "Chen" (D)
Summons Chen, has hero attributes, abilities and behaviour and 6 inventory slots which can be used for item upgrades. Attack rate: 1.5, Movement speed: 300. Chen has special abilities, see Chen section. Chen disappears when the range between her and Ran exceeds 1500. If Chen dies, Ran's HP is deducted by 20% of her max HP.
Spirit Cost: 250/300/350/400MP
Cooldown: 60s

Level 1: Chen attack: 30-40, Armor: 4, HP 300, MP 200
Level 2: Chen attack: 35-45, Armor: 8, HP 500, MP 300
Level 3: Chen attack: 40-50, Armor: 12, HP 700, MP 400
Level 4: Chen attack: 45-55, Armor: 16, HP 900, MP 500


Shikigami's Shot "Ultimate Buddhist" (F)
Shows Buddhism symbol slowing all enemies by 80% within area of effect.
Area of Effect: 350
Spirit Cost: 105MP
Cooldown: 10s

Level 1: Slows for 2 seconds.
Level 2: Slows for 2.5 seconds.
Level 3: Slows for 3 seconds.
Level 4: Slows for 3.5 seconds.


Shikigami's Radiance "Fox-Tanuki Youkai Laser" (R)
Fires a bouncing laser.
Cast Range: 600
Spirit Cost: 100/120/140/160MP
Cooldown: 8/10/12/14s

Level 1: Bounces 3 times, 100 damage per bounce.
Level 2: Bounces 5 times, 135 damage per bounce.
Level 3: Bounces 7 times, 170 damage per bounce.
Level 4: Bounces 9 times, 205 damage per bounce.


Illusion God "Descent of Izuna-Gongen" (W)
Generates a Buddhism aura massively increasing defence of nearby ally units for 10 seconds.
Area of Effect: 600
Spirit Cost: 160/230/300MP
Cooldown: 100s

Level 1: Armor +30, HP regen +15.
Level 2: Armor +50, HP regen +35.
Level 3: Armor +70, HP regen +55.


Chen abilities
Oni God "Soaring Bishamonten" (passive skill based on Ran)
Chen level 1 skill. When Ran activates her "Descent of Izuna-Gongen" skill it will passively increase Chen's abilities. Attack +30/+50/+70, Movement Speed: +25%/+35%/+45%

Flight Sign "Flight of Idaten" (F)
Chen level 2 skill. Quickly roll towards the targeted area. Range: 600. Costs no MP but cooldown is 1.5s

Child Sign "Dharmapala’s Rampage" (R)
Chen level 3 skill. Switches Chen and Ran’s position, costs 150MP. Both girls have 100% increased Attack Speed for 3.5 seconds. Cooldown: 4s

Heaven Sign "Immortal Celestial’s Rumbling" (W)
Chen level 4 skill. Does 210 damage within 300 area and slows enemies by 40% for 3 seconds. Cooldown: 15s

Yakumo Yukari

Strength: 17 (+1.9) Agility: 15 (+1.5) Intelligence: 30 (+3.1), Ranged: 600, Movement Speed: 290

Boundary Sign "Quadruple Border" (D)
Casts a barrier on the selected target. Ally target will be invulnerable, enemy target will be silenced.
Cast range: 800
Spirit Cost: 120/130/140/150MP
Cooldown: 11s

Level 1: Duration 2 seconds.
Level 2: Duration 3 seconds.
Level 3: Duration 4 seconds.
Level 4: Duration 5 seconds.


Evil Spirits "Yakumo Yukari's Spiriting Away" (F)
Gaps away a unit (ally or enemy) for ever in Yukari's gap, excluding enemy heroes who are trapped for a limited amount of time. Maximum limit: 36 units. Two new skills become available when having one or more units in the gap.
Cast Range: 600
Spirit Cost: 75MP
Cooldown: 16/14/12/10s

Level 1: Enemy heroes are trapped in gap for 1.5 second.
Level 2: Enemy heroes are trapped in gap for 2.0 seconds.
Level 3: Enemy heroes are trapped in gap for 2.5 seconds.
Level 4: Enemy heroes are trapped in gap for 3.0 seconds.


Outer Force "Semi-Bordered Flying Object" (E)
Becomes available when a unit is gapped. Drops a unit on the target from Yukari's gap. Damages both the dropped unit and nearby enemies.
<dmg needs to be checked tl(?) 30 + something/6> Normal creeps stun for 1 second, Area of Effect: 200 and Super creeps stun for 1.5 second, Area of Effect: 250.
Cast Range: 800
Spirit Cost: 50MP
Cooldown: 3s


Phantasm "First Category Perpetual Motion Device" (T)
Becomes available when 9 unit are gapped. Drops a salvo of maximum 12 units from Yukari's gap. Applies effects based on "Semi-Bordered Flying Objects". Requires 0.5 seconds of channelling time.
Cast Range: 800
Spirit Cost: 300MP
Cooldown: 30s


Evil Spirits "Bewitching Butterfly Living in the Zen Temple" (R)
Teleports Yukari to any target location on the map, but spoils the location. Requires 2.5 seconds of channelling time.

Level 1: Costs: 50MP, Cooldown: 60s
Level 2: Costs: 40MP, Cooldown: 50s
Level 3: Costs: 30MP, Cooldown: 40s
Level 4: Costs: 20MP, Cooldown: 30s


"Profound Danmaku Bounded Field -Phantasm, Foam and Shadow-" (W)
Teleports Yukari and her allies girls within 750 range to a location, any creeps, with a maximum of 8, will be gapped away. Appearing at the location releases danmaku, damaging all nearby enemies. Requires 2 seconds of channelling time.
Spirit Cost: 225/300/375MP
Cooldown: 180s

Level 1: Mass Teleport to ally structure, gaps away enemy creeps within range. Does 300 damage at appearance location.
Level 2: Mass Teleport to ally unit , gaps away enemy creeps within range. Does 400 damage at appearance location.
Level 3: Mass Teleport to desired location,gaps away enemy creeps within range. Does 500 damage at appearance location.

Ibuki Suika

Strength: 17 (+2.5) Agility: 17 (+1.7) Intelligence: 15 (+1.8), Melee: 100, Movement Speed: 305

Gathering Oni "Throwing Atlas" (D)
Throws randomly any nearby unit (ally or enemy) within 275 range at the target. Damages the target and nearby targets. Thrown unit and target will receive 50% extra damage. Can damage structures.
Area of Effect: 400
Spirit Cost: 120 MP
Cooldown: 15s

Level 1: Throw range: 500, 75 damage.
Level 2: Throw range: 700, 150 damage.
Level 3: Throw range: 900, 225 damage.
Level 4: Throw range: 1100, 300 damage.


Oni Sign "Massacre on Mt.Ooe" (passive)
Regular attacks gain 30% chance of activating smash. Does area damage and slows enemies by 40%. Slow effect lasts 1.7 second.
Area of Effect: 300

Level 1: Smash deals 60 damage.
Level 2: Smash deals 90 damage.
Level 3: Smash deals 120 damage.
Level 4: Smash deals 150 damage.


Qi of Oni "Deep Fog Labyrinth" (R)
Transforms into a mist substance and becomes invulnerable. Movement speed drops. Continuously releases mini-Suikas every 0.4 seconds. Mini-Suika last 6 seconds, have HP: 70, attack: 21-24, armour: 2, movement speed: 320.
Spirit Cost: 60/80/100/120
Cooldown: 15s

Level 1: Lasts for 2 seconds.
Level 2: Lasts for 3 seconds.
Level 3: Lasts for 4 seconds.
Level 4: Lasts for 5 seconds.


Great Oni "Missing Purple Power" (W)
Manipulates density of body and becomes a giant. All MP is instantly depleted, becomes immune to damage, movement speed & attack speed is increased. Also boosts probability of Oni Sign "Massacre on Mt.Ooe" skill.
Lasts 8.5 seconds.
Spirit Cost: 150/250/350 MP
Cooldown: 130s

Level 1: Movement speed: +10%, Attack speed: +75%, Chance of activating smash: 50%.
Level 2: Movement speed: +20%, Attack speed: +100%, Chance of activating smash: 75%.
Level 3: Movement speed: +30%, Attack speed: +125%, Chance of activating smash: 100%.

Kirisame Marisa

Strength: 15 (+1.8) Agility: 15 (+1.5) Intelligence: 21 (+3.5), Ranged: 550, Movement Speed: 310

Comet "Blazing Star" (D)
Marisa turns herself as a comet and rushes towards her target, damaging any enemies along the way.
Spirit Cost: 70MP
Cooldown: 11/9/7/5s

Level 1: Rush distance 600. Deals 60 damage.
Level 2: Rush distance 700. Deals 80 damage.
Level 3: Rush distance 800. Deals 100 damage.
Level 4: Rush distance 900. Deals 120 damage.


Magic Sign "Stardust Reverie" (F)
Marisa fires in a fan-shaped area within 550 Range, dealing area damage. All targets within 175 range receive 83% more damage. 0.5 seconds channelling time, can be interrupted.
Spirit Cost: 85/105/125/145MP
Cooldown: 9s

Level 1: Does 75 damage.
Level 2: Does 150 damage.
Level 3: Does 225 damage.
Level 4: Does 300 damage.


Ritualise Space "Orreries Solar System" (R)
Summons familiars firing at any target within 500 range. The same target cannot be hit with an interval of 0.8 seconds. 0.6s channelling time. Familiars last for 8 seconds. Does also damage to buildings.
Spirit Cost: 95/120/135/155MP
Cooldown: 30/28/26/24s

Level 1: Does 25 Magic damage per attack.
Level 2: Does 40 Magic damage per attack.
Level 3: Does 55 Magic damage per attack.
Level 4: Does 70 Magic damage per attack.


Magicannon "Final Spark" (W)
Marisa's ultimate attack: fires a huge laser in a straight line at the enemy. Enemies struck by the skill are disabled for the duration of the skill. Damage also applies on buildings.
Cast Range: 1000
Area of Effect: 150 width, 900 length
Spirit Cost: 250/360/500MP
Cooldown: 140/110/80s

Level 1: Deals 360 damage.
Level 2: Deals 540 damage.
Level 3: Deals 720 damage.

Hakurei Reimu

Strength: 16 (+2.0) Agility: 19 (+1.8) Intelligence: 16 (+2.8), Ranged: 550, Movement Speed: 295

Treasure Sign "Yin-Yang Jade" (D)
Summons one Yin-Yang orb, it bounces and bounces on the place it is summoned. Each hit does damages and stuns enemies in the area.
Cast Range: 600
Area of Effect: 200
Spirit Cost: 90/105/125/140MP
Cooldown: 14s

Level 1: Bounces 2x. Does 90 damage each bounce.
Level 2: Bounces 2x. Does 150 damage each bounce.
Level 3: Bounces 2x. Does 200 damage each bounce.
Level 4: Bounces 3x. Does 240 damage each bounce.


Divine Spirit "Fantasy Seal" (F)
Rapidly fires a series of homing, colorful spirits that can home in on random targets within a 650 radius.
Spirit Cost: 120/140/160/180MP
Cooldown: 9s

Level 1: Fires 4 spirit. Each spirit does 70 damage.
Level 2: Fires 5 spirit. Each spirit does 80 damage.
Level 3: Fires 6 spirit. Each spirit does 90 damage.
Level 4: Fires 7 spirit. Each spirit does 100 damage.


Dream Sign "Duplex Border" (R)
Casts duplex border on selected target. Turns ally target immune to physical damage puts enemy target in silence.
Spirit Cost: 45/60/75/90MP
Cooldown: 12s

Level 1: Duration 2s on ally or 2s on enemy target.
Level 2: Duration 4s on ally or 3s on enemy target.
Level 3: Duration 6s on ally or 4s on enemy target.
Level 4: Duration 8s on ally or 5s on enemy target.


Border "Great Hakurei Border" (W)
Creates the great Hakurei border at Reimu's location, enemies within the border cannot attack, cast spells or use items. Enemies within the area of effect receive a 0.1s stun and 40 damage per 0.4s.
Spirit Cost: 200MP
Duration: 4.0s Cooldown: 120s

Level 1: Area of Effect 300, enemy can get hit maximum of 3x by the skill.
Level 2: Area of Effect 500, enemy can get hit maximum of 4x by the skill.
Level 3: Area of Effect 600, enemy can get hit maximum of 5x by the skill.

Hong Meiling

Strength: 26 (+2.5) Agility: 19 (+2.1) Intelligence: 13 (+1.5), Melee: 127, Movement Speed: 320

Qi Sign "Earth & Sky Dragon Kick" (D)
Performs a flying kick at the enemy, knocking back the enemy.
Spirit Cost: 85MP
Cooldown: 19/16/13/10s

Level 1: Does 70 damage, Max 500 Range.
Level 2: Does 100 damage, Max 550 Range.
Level 3: Does 130 damage, Max 600 Range.
Level 4: Does 160 damage, Max 650 Range.


Qi Sign "Fierce Tiger's Inner Strength" (F)
Meiling stomps the ground, buffing her self up for a number of attacks. Ignores enemies armour during this period, dealing raw damage. Has a 60% to deal 50 additional damage and stuns the enemy for 0.8 seconds. The buff stays until the attacks are used up.
Spirit Cost: 80/70/60/50MP
Cooldown: 15.0/13.5/12.0/10.5s

Level 1: Lasts for 3 attacks.
Level 2: Lasts for 4 attacks.
Level 3: Lasts for 5 attacks.
Level 4: Lasts for 6 attacks.


Supreme Colour "Colourful Light Chaotic Dance" (passive)
Has a chance to deal counter damage within 300 radius. Interval between counters is minimum 1 seconds.
Level 1: Chance to counter: 16%, does 110 damage.
Level 2: Chance to counter: 20%, does 120 damage.
Level 3: Chance to counter: 24%, does 130 damage.
Level 4: Chance to counter: 28%, does 140 damage.


Three Blasts "Colourful Ultimate Mountain Breaker" (W)
Performs a three-strike rainbow attack in an area. First strike slows enemy by 50% for 6 seconds, second strike stuns for 1 second and the third strike immobilizes the enemy for 2.5 seconds. Each strike does different damage.
Area of Effect: 525
Spirit Cost: 100/175/250MP
Cooldown: 120/105/90s

Level 1: Deals 80 damage on the first strike, 120 damage on the second and 160 on the final.
Level 2: Deals 100 damage on the first strike, 140 damage on the second and 200 on the final.
Level 3: Deals 120 damage on the first strike, 160 damage on the second and 240 on the final.

Patchouli Knowledge

Strenght: 11 (+1.1), Agility: 12 (+1.4), Intelligence: 33 (+4.0), Range: 650, Movement Speed: 275

Sun Sign "Royal Flare" (D)
Ignites target to receive heavy fire damage. Cast time: 3 seconds, if target is exceeding 1000 range, spell will cancel. Does 200 + damage based on intelligence. Receives +15% bonus when philosopher's stone is activated.
Cast range: 800
Spirit Cost: 100/125/150/175 MP
Cooldown: 1s

Level 1: Damage: 200 + (Int x 2)
Level 2: Damage: 200 + (Int x 3)
Level 3: Damage: 200 + (Int x 4)
Level 4: Damage: 200 + (Int x 5)


Fire Metal Sign "St. Elmo’s Pillar" (F)
Creates a wall of fire. Casting time: 0.4 seconds. Blocks all enemies from passing through, also enemies touching the wall receive 20 damage + 50% intelligence. When the skill ends, area is left in small flames, dealing damage over time.
Cast range: 500/600/700/800
Spirit Cost: 150MP
Cooldown: 3.5/4.0/4.5/5.0s

Level 1: Length of firewall: 224, lasts 6 seconds.
Level 2: Length of firewall: 288, lasts 7 seconds.
Level 3: Length of firewall: 352, lasts 8 seconds.
Level 4: Length of firewall: 416, lasts 9 seconds.


Metal Wood Sign "Elemental Harvester" (R)
Summons a brilliant gem to guard, has 500 HP and lasts 12 seconds. Casting time: 0.75 seconds. When enemies use any form of MP based skill they will receive damage as punishment.
Area of Effect: 720/840/960/1080
Spirit Cost: 120/150/180/210 MP
Cooldown: 15s

Level 1: Enemies receive 1.5 damage for every MP used, maximum 180 damage.
Level 2: Enemies receive 2.0 damage for every MP used, maximum 270 damage.
Level 3: Enemies receive 2.5 damage for every MP used, maximum 360 damage.
Level 4: Enemies receive 3.0 damage for every MP used, maximum 450 damage.


Five Elements Sign "Philosopher’s Stone" (W) (toggle)
Summons five philosopher's stones to assist Patchouli's regular attack. The higher the skill, the more stones will fire. Drains additional MP when firing. Increases damage of other skills as well. Does not stack with other similar orb effects.
Spirit cost: 30/55/80 MP

Level 1: Additional Element of Metal. Does damage, can bounce once.
Level 2: Additional Element of Earth. Does magic damage in a small area.
Level 3: Additional Element of Water. Does magic damage in a small area, slows target.

Flandre Scarlet

Strength: 11 (+1.1) Agility: 23 (+3.2) Intelligence: 18 (+1.3), Melee: 100, Movement Speed: 320

Taboo "Four of a Kind" (D)
Splits into four Flandre. Her clones have part of her abilities. The clones take 100% more damage.
Spirit Cost: 50/100/150/200MP
Cooldown: 25s

Level 1: Clones last 9 seconds. The clones have 20% attack.
Level 2: Clones last 10 seconds. The clones have 30% attack.
Level 3: Clones last 11 seconds. The clones have 40% attack.
Level 4: Clones last 12 seconds. The clones have 50% attack.


Taboo "Lävatein" (passive)
Increases attack and chance of slowing enemy movespeed by 12% and atk speed by 10% for 2 seconds. Attacks stack.

Level 1: Attack +9 , 30% chance of slow per hit.
Level 2: Attack +18, 45% chance of slow per hit.
Level 3: Attack +27, 60% chance of slow per hit.
Level 4: Attack +36, 75% chance of slow per hit.


Q.E.D. "Ripples of 495 Years" (passive)
Allows Flandre and allies to leech life.
Area of Effect: 300

Level 1: 9% Life steal.
Level 2: 18% Life steal.
Level 3: 27% Life steal.
Level 4: 36% Life steal.


Secret Barrage "And Then Will There Be None?" (W)
Does brutal damage. If there are clones out, they are returned to Flandre. Effect lasts either 10s or 1 + # of returned clones strikes.
Cast Range: 900
Spirit Cost: 150/250/350 MP
Cooldown: 135s

Level 1: Flandre does 500% more damage.
Level 2: Flandre does 600% more damage.
Level 3: Flandre does 700% more damage.

Izayoi Sakuya

Strength: 14 (+1.5) Agility: 25 (+2.7) Intelligence: 20 (+1.8), Ranged: 400, Movement Speed: 305

Time Sign "Sakuya’s Special Stopwatch" (D)
Throws a piercing knife at the target.
Cast Range: 1600 (maximum range)
Area of Effect: 80
Spirit Cost: 50MP
Cooldown: 5s

Level 1: Does 30 damage + 0.6 x AGI
Level 2: Does 45 damage + 0.9 x AGI
Level 3: Does 60 damage + 1.2 x AGI
Level 4: Does 75 damage + 1.5 x AGI


Buriallusion "Phantasmic Killer" (F)
Sakuya fires a volley of knives in a fan shaped Area of Effect in front of her. Extra damage is added based on AGI with the following formula: Skill damage + 1.0 x AGI
Area of Effect: 600
Spirit Cost: 135MP
Cooldown: 12s

Level 1: Throws knives in a 30 degree angle. Does 100 damage.
Level 2: Throws knives in a 50 degree angle. Does 140 damage.
Level 3: Throws knives in a 70 degree angle. Does 180 damage.
Level 4: Throws knives in a 90 degree angle. Does 220 damage.


Conjuring "Misdirection" (R)
Sakuya uses her Time Manipulation to instantly reappear on a target location, leaving a ring of knives at her initial spot. Sakuya gains 27% stackable attack speed for 6 seconds at her new location. Can be stacked maximum 4x.
Area of Effect: 250
Spirit Cost: 90MP
Cooldown: 16/14/12/10s

Level 1: Knives do 50 damage, Maximum teleport distance: 600
Level 1: Knives do 100 damage, Maximum teleport distance: 700
Level 1: Knives do 150 damage, Maximum teleport distance: 800
Level 1: Knives do 200 damage, Maximum teleport distance: 900


"Sakuya's World" (W)
Creates at Sakuya's location with an animating clock. All enemies within Area of Effect are slowed by 30%. As long as Sakuya is within this area, her damage is increased by 75% and has no cooldown on any of her skills. (Reminder that the area of effect is now a fixed position and not following Sakuya's movement.)
Area of effect: 500
Spirit Cost: 100/150/200MP
Cooldown: 130s

Level 1: Lasts 3 seconds.
Level 2: Lasts 4.5 seconds.
Level 3: Lasts 6 seconds.

Remilia Scarlet

Strength: 15 (+1.5) Agility: 17 (+2.0) Intelligence: 27 (+2.2), Range: 500, Movement Speed: 305

Divine Spear "Spear the Gungnir" (D)
Ranged attack, that passes through enemies dealing lesser damage. The spear will explode if it hits an enemy girl. Ignores magic immunity.
Range: 1600 (maximum)
Spirit Cost: 120/130/140/150 MP
Cooldown: 8s

Level 1: 65 damage to enemy units, 130 damage to enemy girls.
Level 2: 110 damage to enemy units, 220 damage to enemy girls.
Level 3: 155 damage to enemy units, 310 damage to enemy girls.
Level 4: 200 damage to enemy units, 400 damage to enemy girls.


Scarlet Bat "Vampirish Night" (F)
Transform temporarily into seven bats. Cannot be blocked by enemy units. The bat with the highest HP will turn back into Remilia. If all bats are killed, Remilia will die.
Spirit Cost: 165/190/215MP
Cooldown: 24s

Level 1: HP: 125, Attack: 17, Movement Speed: 450, Duration: 7 seconds.
Level 2: HP: 250, Attack: 25, Movement Speed: 475, Duration: 9 seconds.
Level 3: HP: 375, Attack: 33, Movement Speed: 500, Duration: 10 seconds.
Level 4: HP: 500, Attack: 41, Movement Speed: 522, Duration: 13 seconds.


Scarlet Sign "Bloody Magic Square" (passive)
Any form of damage dealt by attacks, spells or items is converted into health. The higher the level of this skill, the more life is converted.

Level 1: Converts 8% of damage dealt into health.
Level 2: Converts 12% of damage dealt into health.
Level 3: Converts 16% of damage dealt into health.
Level 4: Converts 20% of damage dealt into health.


Scarlet Sign "Red the Nightless Castle" (W) (toggle)
Deals damage over time within 350 range. Movement speed is decreased by 85%. Uses MP to activate then continuously drains MP.
Spirit Cost: 115/140/165 MP (to activate)
Cooldown: 8s

Level 1: 105 damage per second.
Level 2: 170 damage per second.
Level 3: 235 damage per second.

Kurodani Yamame

Strenght: 24 (+2.4), Agility: 16 (+1.7), Intelligence: 20 (+2.0), Range: 650, Movement Speed: 290

Trap Sign "Capture Web" (D)
Yamame throws a spider net at a target location, Enemies caught inside the web can't move, but can attack and cast spells.
Cast Range: 700
Area of Effect: 200
Spirit Cost: 80MP
Cooldown: 14s

Level 1: Lasts 2 seconds.
Level 2: Lasts 3 seconds.
Level 3: Lasts 4 seconds.
Level 4: Lasts 5 seconds.


Poison Sign "Japanese Foliage Spider" (F)
Creates a big spider web within 1000 Radius (Cannot be attacked). The web randomly spawns mass amounts of spiders within for 4 seconds. Spiders lasts 13 seconds, have 55HP, 23 Attack, 1.3 Attack Rate and has magic immunity.
Spirit Cost: 140MP
Cooldown: 16s

Level 1: Randomly spawns 10 Spiders.
Level 2: Randomly spawns 16 Spiders.
Level 3: Randomly spawns 22 Spiders.
Level 4: Randomly spawns 28 Spiders.


Miasma Sign "Filled Miasma" (Passive)
Every time Yamame kills a unit, the unit releases a disease cloud at the position of its death for 3 seconds.
Area of Effect: 550

Level 1: Does 55 damage per second.
Level 2: Does 70 damage per second.
Level 3: Does 85 damage per second.
Level 4: Does 100 damage per second.


Miasma "Unexplained Fever" (W)
Causes the target to be infected with plague, dealing continuous damage to all units within 400 Radius of the infected target. The poison cannot kill the units but decrease to minimum of 1 HP. If any ally/enemy unit/girl stays for 3 seconds within the same area, it will also receive the curse Miasma "Unexplained Fever". Plague lasts for 55s
Spirit Cost: 200/300/400MP
Cooldown: 135/120/105s

Level 1: Plague does 15 damage per second.
Level 2: Plague does 30 damage per second.
Level 3: Plague does 45 damage per second.

Kaenbyou Rin

Strength: 21 (+1.9), Agility: 22 (+1.9), Intelligence: 15 (+1.4), Melee: 100, Movement Speed: 305

Youkai "Blazing Wheel" (D)
Summons Rin's wheelbarrow which can be controlled to attack or hold corpses. Limit: 1, Range: 700, Movement speed: 300, Attack rate: 3. Collecting dead corpses increases Rin's attack 15% and attack speed by 6%. Stored corpses can be used to summon zombies when there are no corpses near.
Spirit Cost: 70MP
Cooldown: 40s

Level 1: HP: 600, Attack: 55, Armor: 2.
Level 2: HP: 800, Attack: 80, Armor: 4. Corpse limit: 1
Level 3: HP: 1000, Attack: 105, Armor: 6. Corpse limit: 2
Level 4: HP: 1200, Attack: 130, Armor: 8. Corpse limit: 3


Atonement "Needle Mountain of a Former Hell" (F)
Casts burning needles from the ground, dealing AoE damage over time. Casting time: 1 second, Duration: 7 seconds.
Cast Range: 700
Area of Effect: 550
Spirit Cost: 50/60/70/80MP
Cooldown: 12s

Level 1: 60 damage per second for 5 seconds.
Level 2: 80 damage per second.
Level 3: 100 damage per second.
Level 4: 120 damage per second.


Cursed Sprite "Zombie Fairy" (R)
Summons a zombie from ally or enemy corpses to assist Rin. Zombies last 40 seconds.
Spirit Cost: 50/40/30/20MP

Level 1: cooldown: 14s, zombies have 20% attack
Level 2: cooldown: 10s, zombies have 40% attack
Level 3: cooldown: 6s, zombies have 60% attack
Level 4: cooldown: 2s, zombies have 80% attack


"Rekindling of Dead Ashes" (W)
Sets a zombie on fire which explodes after 7.5 seconds, dealing AoE damage in a 350 radius. Explosion automatically revives nearby corpses within 1500 range (including wheelbarrow stored ones) and sets them on fire as well. The reaction will continue until no remaining corpses are near. Corpses with less than 200HP deal 50% less damage. Structures only receive 50% of the total damage.
Spirit Cost: 150/250/350MP
Cooldown: 60/48/36s

Level 1: Exploding zombie does 120 damage.
Level 2: Exploding zombie does 160 damage.
Level 3: Exploding zombie does 200 damage.

Reiuji Utsuho

Strenght: 20 (+1.8), Agility: 20 (+2.3), Intelligence: 20 (+1.5), Range: 550, Movement Speed: 300

Explosion Sign "Peta Flare" (D)
Nukes a target plus causes radiation on nearby units which receive damage for 3 seconds.
Cast Range: 700
Spirit Cost: 110/120/130/140MP
Cooldown: 10/9/8/7s

Level 1: Does 90 damage, deals 48 damage over time on nearby units.
Level 2: Does 180 damage, deals 96 damage over time on nearby units.
Level 3: Does 270 damage, deals 144 damage over time on nearby units.
Level 4: Does 360 damage, deals 192 damage over time on nearby units.


"Hell and Heaven Meltdown" (F)
Activates deadly radiation on Utsuho to gain increased mp regeneration, however the effect backfires causing both Utsuho and nearby units to receive radiation damage.
Area of Effect: 450
Spirit Cost: 0MP
Cooldown: 65/45/25/15s

Level 1: Does 5 damage per second, +6MP per second. Lasts 60 seconds.
Level 2: Does 10 damage per second, +12MP per second. Lasts 40 seconds.
Level 3: Does 20 damage per second, +24MP per second. Lasts 20 seconds.
Level 4: Does 40 damage per second, +72MP per second. Lasts 10 seconds.


"Abyss Nova" (R)
Focusses power to create a growing ball of nuclear energy which explodes dealing 500 area damage. Takes time to chargeup, not a channelling skill, movement is allowed while skill activated.
Spirit Cost: 200MP
Cooldown: 20/17/14/11s

Level 1: Explosion occurs after 20 seconds
Level 2: Explosion occurs after 15 seconds
Level 3: Explosion occurs after 10 seconds
Level 4: Explosion occurs after 5 seconds


"Hell’s Artificial Sun" (W)
Nukes the target area for massive damage. Requires 6.5 channelling time. Warns all players of nuclear launch and shows the target. Universal Spell. Buildings receive 2/15 of stated damage. Affects all targets including allies.
Cast Range: 1200
Area of Effect: 900
Spirit Cost: 250/350/450MP
Cooldown: 120s

Level 1: Does -59% HP on all units within range.
Level 2: Does -79%HP on all units within range.
Level 3: Does -99%HP on all units within range.

Konpaku Youmu

Strenght: 20 (+2.0), Agility: 24 (+2.9), Intelligence: 15 (+1.5), Melee: 100, Movement Speed: 320

Sword Skill "Thousand Cherry Blossoms" (D)
Rushes towards a target and slashes twice, damaging all nearby units.
Cast range: 1000
Area of Effect: 300
Spirit Cost: 85MP
Cooldown: 13/10/8/6s

Level 1: 50 damage per slash.
Level 2: 70 damage per slash.
Level 3: 90 damage per slash.
Level 4: 110 damage per slash.


Enlightened Sword "Rise from Delusion" (passive)
Youmu has the chance of dropping enemy armour by 4 during attack. Debuff lasts 13 seconds. Effect can be stacked. Also stacks with other armour reducing effects. Does not affect buildings.
Level 1: 50% chance to decrease armour.
Level 2: 65% chance to decrease armour.
Level 3: 85% chance to decrease armour.
Level 4: 100% chance to decrease armour.


Spirit "Secret of Spirit and Wisdom" (R)
Youmu transforms her Myon into her clone, allowing Myon to assist her to move and attack. Myon has half of Youmu’s Attack, carries Youmu’s armor reducing effect.
Spirit Cost: 100MP
Cooldown: 18s

Level 1: Myon clone lasts 3 seconds.
Level 2: Myon clone lasts 5 seconds.
Level 3: Myon clone lasts 7 seconds.
Level 4: Myon clone lasts 9 seconds.


Half-Ghost "Slash of Eternity" (W)
Blinks to the target and slashes. The target cannot move while the skill is being executed.
Cast range: 900
Spirit Cost: 100/150/200MP
Cooldown: 130/110/90s

Level 1: Does AGI x 3.4 + 100 damage.
Level 2: Does AGI x 4.6 + 200 damage.
Level 3: Does AGI x 5.2 + 270 damage.

Saigyouji Yuyuko

Strength: 20 (+2.0) Agility: 14 (+1.7) Intelligence: 20 (+3.0), Ranged: 600, Movement Speed: 295

Sakura Sign "Perfect Cherry Blossom of Sumizome"(D)

Releases a line of cherry blossom explosions in front of her, dealing damage on enemies units within the line.
Range: 600
Area of Effect: 975 (Maximum Distance)
Spirit Cost: 90/105/125/140 MP
Cooldown: 7s

Level 1: Deals 75 damage.
Level 2: Deals 150 damage.
Level 3: Deals 225 damage.
Level 4: Deals 300 damage.


Death Sign "Life of Drunk, Vision of Death"(F)
Causes the target to forget their stress and enter a vivid fantasy dream.
Range: 1000
Spirit Cost: 165MP
Cooldown: 15s

Level 1: Sleep, lasts 2 seconds, Invulnerable for 2 seconds.
Level 2: Sleep, lasts 3 seconds, Invulnerable for 1.5 seconds.
Level 3: Sleep, lasts 4 seconds, Invulnerable for 1 second.
Level 4: Sleep, lasts 5 seconds, Invulnerable for 0.5 seconds.


Deadly Dance "Law of Mortality"(passive)
The living must die, Yuyuko recovers MP for every unit she killed.

Level 1: Recovers 12MP.
Level 2: Recovers 24MP.
Level 3: Recovers 36MP.
Level 4: Recovers 48MP.


"Resurrection Butterfly"(W)
For the next 2 seconds after the activation of this skill, Yuyuko deals damage on a random enemy target within range. If the target is a non-hero unit, it dies instantly. If the target is a girl, then it deals damage based on the Hero’s HP lost (Max HP – Current HP), 0.01 second stun. 2.5 seconds channelling time.

Area of Effect: 650
Spirit Cost: 180/300/420 MP
Cooldown: 135/115/95s

Level 1: 5 times, damage is multiplied by 0.4, dead units will deal 170 area damage.
Level 2: 7 times, damage is multiplied by 0.5, dead units will deal 220 area damage.
Level 3: 9 times, damage is multiplied by 0.55, dead units will deal 270 area damage.

Onozuka Komachi

Strength: 23 (+2.9) Agility: 18 (+1.7) Intelligence: 16 (+1.9), Melee: 150, Movement Speed: 300

Soul Sign "Soul Games" (D)
Komachi links the target’s soul to herself, if the target is still within 3600 Range after 2 seconds, both of them will switch their positions.
Spirit Cost: 70MP
Cooldown: 20/18/16/14s

Level 1: 200 Cast Range.
Level 2: 300 Cast Range.
Level 3: 400 Cast Range.
Level 4: 500 Cast Range.


Death Sign "Scythe of Final Judgment" (passive)
Komachi has a 17% chance to swing her scythe, dealing damage to all enemies within 230 radius.

Level 1: Swing deals 130 damage.
Level 2: Swing deals 180 damage.
Level 3: Swing deals 230 damage.
Level 4: Swing deals 280 damage.


Soul Sign "Scythe of Exiled Souls" (passive)
Summons spirits from dead creeps lasting 120 seconds, can be controlled and detonated. Explosion does 80 + 4% of target max HP. Does magic damage in 320 radius. Souls are invulnerable to anything.

Level 1: Maximum number of Souls is 3, 250 Movement Speed.
Level 2: Maximum number of Souls is 5, 270 Movement Speed.
Level 3: Maximum number of Souls is 7, 290 Movement Speed.
Level 4: Maximum number of Souls is 8, 310 Movement Speed.

Death Song "Ferriage in the Deep Fog" (R)
Detonates all souls at once.


Short-Lived "Short Life Expectancy" (W)
Adds Death’s symbol onto the target enemy, when the enemy’s HP is less than 50%, Komachi immediately appears behind her target kills it with one slash. Ignores magic immunity, ignores ethereal, and ignores invulnerability. (Basically you are dead)
Cast Range: 150
Spirit Cost: 100/200/300MP
Cooldown: 75/60/45s

Level 1: Death’s symbol lasts for 25 seconds.
Level 2: Death’s symbol lasts for 30 seconds.
Level 3: Death’s symbol lasts for 45 seconds.

Hoshiguma Yugi

Strength: 32 (+4.0), Agility: 15 (+1.2), Intelligence: 16 (+1.3), Melee – 110, Movement Speed – 290

Oni Sign "Mysterious Powers and Disrupting Spirits" (Passive)
Increases STR.

Level 1: +8 STR
Level 2: +16 STR
Level 3: +24 STR
Level 4: +32 STR


Oni's Voice "Annihilating Roar" (F)
Does AoE and slows enemies by 30% for 3 seconds.
Area of Effect: 350/400/450/500
Spirit Cost: 100MP
Cooldown: 10s

Level 1: Does 155 damage.
Level 2: Does 210 damage.
Level 3: Does 265 damage.
Level 4: Does 320 damage.


Feat of Strength "Wind Blowing Down from Mt. Ooe" (Passive)
Yuugi has a chance to knock enemies away when attacking, catapulting them to 700 Range and they receive 400 damage.

Level 1: 6% chance to Knockback.
Level 2: 9% chance to Knockback.
Level 3: 12% chance to Knockback.
Level 4: 15% chance to Knockback.


Four Devas’ Arcanum "Knock Out In Three Steps" (W)
Omae wa mo Shindeiru!!! If the enemy girl moves a total of 300 units, it will instantly die, else it receives 35% damage based of it's max HP.
Spirit Cost: 100/200/300MP
Cooldown: 120s

Level 1: Lasts 3 seconds.
Level 2: Lasts 4 seconds.
Level 3: Lasts 5 seconds.

Alice Margatroid

Strength: 16 (+1.8), Agility: 15 (+1.25), Intelligence: 28 (+3.5) Ranged: 450, Movement Speed: 275

"Shanghai Doll" (D) (Melee type)
Summons Shanghai doll to assist Alice in combat. Each point of Intelligence increases 5HP, every 2 points of Agility increases 1 Attack. Shanghai will disappear if it leaves too far away from Alice.
Spirit Cost: 80/80/100/120MP
Cooldown: 6/4/2/0s

Level 1: Maximum number of Shanghai Dolls is 3.
Level 2: Maximum number of Shanghai Dolls is 4.
Level 3: Maximum number of Shanghai Dolls is 5.
Level 4: Maximum number of Shanghai Dolls is 6.

Shanghai Doll skills

Doll Defense (D) (toggle)
Level 1 skill. Puts Shanghai in defensive mode, -20% atk speed, -40% movement speed, Receive 33% less magic damage, 50% chance to block 30 damage.

Sword Sign "Lancer Storm" (F)
Level 2 skill. Deals damage to opponents all around Shanghai. Deals 45/60/75/90 damage per second. Lasts 5 seconds.
Area of Effect: 135
Spirit Cost: 100MP
Cooldown: 12 seconds.

Doll Assault (R)
Level 3 skill. Movement Speed +100%, Attack Speed +50%. Shanghai receives 150% more damage. Lasts 12 seconds.
Disables Doll Defense when activated

War Command "Sonic Rush" (W)
Level 4 skill. Lines up Shanghai dolls in a train to charge at high speed. Lead Shanghai can command other Shanghais to follow the army’s direction of charge. The target receives 40/48/56/64 damage and 1 second stun for every Shanghai Doll that collided with it. Only one Sonic Rush can be used at a time.
Spirit Cost (Alice): 600MP
Requires minimum 6 Shanghai dolls


"New England Doll" (F) (Ranged type)
Summons a flying New England Doll to assist in battle. Each point of Intelligence increases 4HP, every 2 points of Agility increases 1 Attack. New England will disappear if it leaves too far away from Alice.
Spirit Cost: 80/90/100/100MP
Cooldown: 6/4/2/0s

Level 1: Maximum number of New England Dolls is 3.
Level 2: Maximum number of New England Dolls is 4.
Level 3: Maximum number of New England Dolls is 5.
Level 4: Maximum number of New England Dolls is 6.

New England Doll skills

Magic Sign "Artful Sacrifice" (E)
Level 1 skill. Immediately detonates itself, dealing 100/120/140/160 flame damage to all nearby enemies.
Area of Effect: 135

Doll Ground Battalion (F) (toggle)
Level 2 skill. New England Doll switches to battalion mode using a rifle. Armor +2 Range: 520, Attack Speed: 80%. Use the skill again to revert to aerial mode.

Anti-Fortress Gunpowder (passive in Aerial mode)
Level 2 skill. Deals 150/200/250/300% more damage to structures.

Head Shot (passive in Battalion mode)
Level 2 skill. Has a 15% chance to deal 200/300/400/500% damage on enemies when attacking.

Magic Sign "Straw Doll Kamikaze" (W)
New England Doll turns itself into a rocket and detonates on an enemy target. While flying, as long as the target enemy is within 60 degrees of New England Doll’s Sight Range, impact is guaranteed! When New England Doll detonates, it deals 30 damage to all nearby enemies and the target enemy receives 60 more damage. 800 Lock-On Range, 3 seconds maximum Flying Time and 750 Average Projectile Speed.


"Hourai Doll" (F) (Assist type)
Summons a Hourai Doll to assist Alice. Hourai cannot move or attack. Each point of Intelligence increases 4HP. Hourai will disappear if it leaves too far away from Alice.
Spirit Cost: 80/80/120/150MP
Cooldown: 6/4/2/0s

Level 1: Maximum number of Hourai Dolls is 3.
Level 2: Maximum number of Hourai Dolls is 4.
Level 3: Maximum number of Hourai Dolls is 5.
Level 4: Maximum number of Hourai Dolls is 6.

Hourai Doll skills

Spy Sign "Seeker Dolls" (T)
Level 1 skill. Cuts connection with Alice, becomes a invisible scout. Disappears after 180 seconds.

Anti-Invisibility Detector (F)
Level 2 skill. Reveals any invisible enemy units within 500 Radius, lasts 10 seconds.
Spirit Cost: 100MP
Cooldown: 15s

Doll Medic (R)
Heals all nearby allies within range by 50HP. Every ally unit healed requires 20MP, can heal at a maximum of 6 units at a time. Can be toggled to auto-cast.

Focus Power "Tripwire" (W)
Fires at the selected target. Does 48/56/64/72 damage.
Cast Range: 900 (maximum)
Spirit Cost: 100MP
Cooldown: 0s


War Command "Dolls of War" (passive)
Greatly increases the combat capabilities of Alice’s Dolls.

Level 1: All Dolls’ population limit is increased by 2, certain skills from some dolls is upgraded to Level 2.
Level 2: All Dolls’ population limit is increased by 4, certain skills from some dolls is upgraded to Level 3.
Level 3: All Dolls’ population limit is increased by 6, certain skills from some dolls is upgraded to Level 4.


Returning Doll (C)
Unsummons the target doll. Recovers MP equal to half of the summoning cost.

Medicine Melancholy

Strength: 18 (+2.3) Agility: 18 (+1.6) Intelligence: 17 (+1.8), Ranged: 600, Movement Speed: 285

Poison Sign "Poison Breath" (D)
Basic shot becomes buffed with slow and poison. Poison lasts 2 seconds. Right-Click to Auto Cast.
Spirit Cost: 20MP
Orb Effects do not stack

Level 1: Slows target by 14%, Poison does 7 damage per second.
Level 2: Slows target by 26%, Poison does 14 damage per second.
Level 3: Slows target by 38%, Poison does 21 damage per second.
Level 4: Slows target by 50%, Poison does 28 damage per second.


Fog Sign "Gassing Garden" (F)
Places a small Medicine Doll with 425HP, 2 Armour. The doll releases purple clouds slowing all nearby units by 33%. If a new one is summoned, the old doll disappears.
Cast Range: 700
Area of Effect: 300
Spirit Cost: 45MP
Cooldown: 10s

Level 1: Maximum number of Medicine Dolls is 1.
Level 2: Maximum number of Medicine Dolls is 2.
Level 3: Maximum number of Medicine Dolls is 3.
Level 4: Maximum number of Medicine Dolls is 4.


"Sweet Poison" (passive)
Increases Medicine’s Magic Resistance. Any melee units that attack Medicine will be poisoned.

Level 1: Poison deals 12 damage. 3 seconds Silence. +3% Magic Resistance.
Level 2: Poison deals 18 damage. 4 seconds Silence. +6% Magic Resistance.
Level 3: Poison deals 24 damage. 5 seconds Silence. +9% Magic Resistance.
Level 4: Poison deals 30 damage. 6 seconds Silence. +12% Magic Resistance.


Confusion "Into Delirium" (W)
Causes the targeted unit to have 50% increased movement speed and 120% increased attack speed. The targeted unit loses control, automatically attacking anything nearby regardless of who controls the unit. Cannot be used on Subconscious Koishi
Cast Range: 350
Spirit Cost: 150MP
Cooldown: 24/20/16s

Level 1: Last 6 seconds.
Level 2: Last 7 seconds.
Level 3: Last 8 seconds.

Fujiwara no Mokou

Strength: 21 (+2.1) Agility: 21 (+2.4) Intelligence: 13 (+1.3), Melee: 100, Movement Speed: 305

Immortal "Fire Bird -Flying Phoenix-" (D)
Transforms into a phoenix bird, diving at the target location. Does areal damage. Mokou damages herself as for 125% extra damage based on the skill damage.
Area of Effect: 400
Spirit Cost: 0MP
Cooldown: 15/20/25/30s

Level 1: Cast range 450. Does 220 fire damage.
Level 2: Cast range 500. Does 330 fire damage.
Level 3: Cast range 550. Does 440 fire damage.
Level 4: Cast range 600. Does 550 fire damage.


Hourai "Fujiyama Volcano"
For each attack on the same target, the attack speed increases. Stackable, maximum 100% attack speed. When she switches target, attack speed buff is cut by 50%

Level 1: Each attack adds 5% more attack Speed.
Level 2: Each attack adds 10% more attack Speed.
Level 3: Each attack adds 15% more attack Speed.
Level 4: Each attack adds 20% more attack Speed.


Everlasting "Phoenix Tail" (R)
Mokou transforms herself into the phoenix egg, and she will be resurrected with full Health and Mana. Mokou dies if the Phoenix Egg is destroyed.
Spirit Cost: 150MP
Cooldown: 70/40/20/5s

Level 1: Resurrection in 7 seconds.
Level 2: Resurrection in 5 seconds.
Level 3: Resurrection in 4 seconds.
Level 4: Resurrection in 3 seconds.


"Possessed by Phoenix" (W)
Adds Movement Speed, damage and an 18% chance of activating Phoenix Flame, dealing damage in a 300 Radius. Lasts 25 seconds.
Spirit Cost: 100/150/205MP
Cooldown: 95s

Level 1: +15HP regeneration, +25% Movement Speed and +15% damage for the duration. Phoenix Flame deals 160 flame damage. After the duration, Mokou burns 30HP per second until she dies or resurrects.
Level 2: +30HP regeneration, +30% Movement Speed and +30% damage for the duration. Phoenix Flame deals 240 flame damage. After the duration, Mokou burns 60HP per second until she dies or resurrects.
Level 3: +50HP regeneration, +35% Movement Speed and +45% damage for the duration. Phoenix Flame deals 320 flame damage. After the duration, Mokou burns 100HP per second until she dies or resurrects.

Komeiji Koishi

Strength: 18 (+1.9) Agility: 24 (+2.5) Intelligence: 14 (+1.6), Ranged: 600, Movement Speed: 290

Rekindled "The Embers of Love"(passive)
Koishi becomes more excited for every enemy girl within 1000 range, increasing Attack.

Level 1: +10 Attack for each enemy girl.
Level 2: +14 Attack for each enemy girl.
Level 3: +18 Attack for each enemy girl.
Level 4: +22 Attack for each enemy girl.


Depths "Genetics of the Subconscious"(passive)
Koishi has a chance of dealing Critical Strikes when attacking enemy units.

Level 1: 15% chance of dealing 100% damage.
Level 2: 15% chance of dealing 200% damage.
Level 3: 15% chance of dealing 200% damage.
Level 4: 15% chance of dealing 300% damage.


"Philosophy of a Hated Person"(passive)
Koishi has a chance of Evading attacks from enemies.

Level 1: 15% Evasion.
Level 2: 21% Evasion.
Level 3: 37% Evasion.
Level 4: 33% Evasion.


"Subterranean Rose"(W)
Koishi locks her own thoughts, becoming Subconscious. Subconscious Koishi loses vision, cannot be controlled, and has boosted stats and deals melee attacks.
Spirit Cost: 200/250/300
Cooldown: 75

Level 1: +50 All Stats, lasts 20 seconds.
Level 2: +100 All Stats, lasts 25 seconds.
Level 3: +150 All Stats, lasts 30 seconds.

Komeiji Satori

Strength: 16 (+1.8), Agility: 18 (+1.9), Intelligence: 23 (+2.8) Ranged: 600, Movement Speed: 275

Recollection "Terrible Souvenir" (D)
Upon first usage of the skill, after dealing damage, induces a 0.1 second ministun. Options can chase enemy targets, and the further it travels, the longer the stun, for a maximum of 3 seconds. Any girl within 1200 range who uses a spellcard gives this skill charges. The skill deals damage per charge. The maximum number of charges is 6.
Cast Range: 800
Cooldown: 1 sec

Level 1: Up to 40 damage per charge
Level 2: Up to 50 damage per charge
Level 3: Up to 60 damage per charge
Level 4: Up to 70 damage per charge


Memory Sign "Brain Fingerprint" (F)
Does damage and burns MP of enemy target and surrounding enemies. Burns 20% of max enemy MP, deals damage equal to amount of MP burned. If the target has less than 50 MP, this skill will do 40% damage based on enemy max MP.
Area of Effect: 150
Cast Range: 800
Spirit cost: 120MP

Level 1: 12s cooldown
Level 2: 10s cooldown
Level 3: 8s cooldown
Level 4: 6s cooldown


Heart Flower "Camera Shy Rose" (passive) Passively increases Satori's abilities to dodge attacks. Satori has 30% to summon a mirror image which can attack. Mirror image lasts for 1 second.

Level 1: +15% evasion, images do 50% damage
Level 2: +21% evasion, images do 60% damage
Level 3: +27% evasion, images do 70% damage
Level 4: +33% evasion, images do 80% damage


Recollection "Terrifying Hypnotism" (W)
Puts target to deep sleep, target can be attacked to be raised to be woken up. If target is woken up, it receives damage for a period of time and is slowed.
Cast Range: 1000
Spirit cost: 150/175/200
Cooldown: 65s

Level 1: Sleep lasts 5 seconds. Effect lasts 3.5 seconds when woken up, dealing 126 total damage over this time.
Level 2: Sleep lasts 6 seconds. Effect lasts 5.3 seconds when woken up, dealing 168 total damage over this time.
Level 3: Sleep lasts 7 seconds. Effect lasts 7.0 seconds when woken up, dealing 210 total damage over this time.

Shikieiki Yamaxanadu

Strength: 17 (+1.45), Agility: 16 (+1.0), Intelligence: 26 (+4.0) Ranged: 600, Movement Speed: 300

Judgement "Guilty or Not Guilty" (D)
Casts guilt on enemy girl. If the guilty girl kills any units or girls, 1 guilt is added and damage is received for 15s. Each guilt lasts 330 seconds. Maximum guilt limit is 10.
Cast Range: 400/500/600/700
Spirit Cost: 50MP
Cooldown: 16/14/12/10s

Level 1: -4% Max HP for every ally/enemy unit killed, -20% Max HP for every girl killed.
Level 2: -6% Max HP for every ally/enemy unit killed, -24% Max HP for every girl killed.
Level 3: -8% Max HP for every ally/enemy unit killed, -32% Max HP for every girl killed.
Level 4: -10% Max HP for every ally/enemy unit killed, -40% Max HP for every girl killed.


Judgement "Last Judgement" (F)
Judges a girl. Effect is based on whether the girl has guilt or not. Stuns enemy girls for 1s. Does 18% dmg based on target max HP and each guilt does -6% damage based on target HP. Guilt is removed after judgement.
Cast Range: 600
Spirit Cost: 120MP
Cooldown: 30/25/20/15s

Level 1: If not guilty: Heals 100 HP.
Level 2: If not guilty: Heals 150 HP.
Level 3: If not guilty: Heals 200 HP.
Level 4: If not guilty: Heals 250 HP


Judgement "Bar of the Ten Kings" (R)
Judges a girl. For each guilt drops moves speed by 3% and attack speed by 5%. Guilt is removed after judgement. If target is already suffering from this skill, the new effects will replace the previous and receive 50 pure dmg for each guilt from previous judgement.
Cast Range: 300
Spirit Cost: 200MP
Cooldown: 30/42/54/66s

Level 1: If not guilty: removes all negative buffs. If guilty: Does 50 dmg and debuffs for 30 seconds.
Level 2: If not guilty: removes all negative buffs. If guilty: Does 60 dmg and debuffs for 60 seconds.
Level 3: If not guilty: removes all negative buffs. If guilty: Does 70 dmg and debuffs for 120 seconds.
Level 4: If not guilty: removes all negative buffs. If guilty: Does 80 dmg and debuffs for 240 seconds.


Judgement "Cleansed Crystal Judgement" (W)
Judges a girl. Judged girl's movement speed is dropped extremely which gradually disappears. Summons a controllable mirror image which can be only damaged by the judged girl. Mirror image has 100% attack and 10% more attack of judged girl and lasts 45 seconds. Guilt is removed after judgement.
Cast Range: 1000
Spirit Cost: 200/300/400MP
Cooldown: 75s

Level 1: Does 400 damage to enemy summoned units, stuns for 1 second. For each HP the judged girl loses, 3 dmg is done to the Mirror image.
Level 1: Does 700 damage to enemy summoned units, stuns for 1 second. For each HP the judged girl loses, 2.5 dmg is done to the Mirror image.
Level 1: Does 1000 damage to enemy summoned units, stuns for 1 second. For each HP the judged girl loses, 2 dmg is done to the Mirror image.

Moriya Shrine Heroes

Kochiya Sanae

Strength: 16 (+1.7) Agility: 16 (+1.6) Intelligence: 21 (+3.1), Ranged: 550, Movement Speed: 285

Great Miracle "Yasaka's Divine Wind" (D)
Summons a tornado on the target’s position, deals continuous damage and slows their movements, lasts for 4 seconds.
Cast range: 600
Area of Effect: 300
Spirit Cost: 135/145/155/165MP
Cooldown: 15s

Level 1: -30% Movement Speed, 35 damage/s.
Level 2: -40% Movement Speed, 50 damage/s.
Level 3: -50% Movement Speed, 65 damage/s.
Level 4: -60% Movement Speed, 80 damage/s.


Sea Opening "The Day the Sea Split" (F)
Summons a lightning strike from the skies, dealing damage to enemies in an area and stuns for 1 second.
Cast Range: 700
Area of Effect: 220
Spirit Cost: 90/100/110/120MP
Cooldown: 10s

Level 1: Deals 130 damage.
Level 2: Deals 180 damage.
Level 3: Deals 230 damage.
Level 4: Deals 280 damage.


Esoterica "Forgotten Ritual" (passive)
Summons a shooting star every once in a short while, praying and wishing all ally girls. Heals 50MP and removes all negative buffs on all ally Heroes.

Level 1: Wishes every 30 seconds.
Level 2: Wishes every 26 seconds.
Level 3: Wishes every 22 seconds.
Level 4: Wishes every 18 seconds.


Divine Virtue "Bumper Crop Rice Shower" (W)
Creates star-shaped border, allies within area of effect cannot be attacked.
Spirit Cost: 125/175/250MP
Cooldown: 160/140/120s

Level 1: 400 radius, Lasts for 3.5 seconds.
Level 2: 550 radius, Lasts for 4.5 seconds.
Level 3: 700 radius, Lasts for 5.5 seconds.

Yasaka Kanako

Strength: 21 (+2.0) Agility: 12 (+1.2) Intelligence: 24 (+3.2), Ranged: 600, Movement Speed: 270

Divine Festival "Expanded Onbashira" (D)
Summons an Onbashira pillar on the target’s position, deals area damage and stuns enemies.
Cast Range: 600
Area of Effect: 150
Spirit Cost: 120MP
Cooldown: 13s

Level 1: Does 125 damage, 1.0 second stun.
Level 2: Does 150 damage, 1.4 second stun.
Level 3: Does 175 damage, 1.8 second stun.
Level 4: Does 200 damage, 2.2 seconds stun.


Mystery "Kuzui Clear Water" (F)
Release a light beam, jumps in-between units three times. Does damage on enemies or heals allies. Cast Range: 500
Spirit Cost: 90/120/150/180MP
Cooldown: 9s

Level 1: Does/Recovers 80 damage/health.
Level 2: Does/Recovers 120 damage/health.
Level 3: Does/Recovers 160 damage/health.
Level 4: Does/Recovers 200 damage/health.


Rice Porridge in Tube "God's Rice Porridge" (R)
Casts a rain of shooting stars. Star does 100 damage.
Cast Range: 700
Spirit Cost: 120/150/180/210MP
Cooldown: 9/10/11/12s

Level 1: Casts 2 Stars.
Level 2: Casts 4 Stars.
Level 3: Casts 6 Stars.
Level 4: Casts 8 Stars.


"Mountain of Faith" (W) (toggle)
2.5 seconds channelling time. Movement is disabled for Kanako. Launches continuously lightning bolts around Kanako. Attack speed -60%, damage is increased. Attack range becomes: 800. +5 HP/MP regen. Three new skills become available, regular skills become locked. Skill level of regular skills determines the skill level of 'Mountain of Faith skills'.
Spirit Cost: 250MP
Cooldown: 15s

Level 1: Attack +50%, Lightning bolt does 90 damage. Stuns for 1.0s
Level 2: Attack +100%, Lightning bolt does 120 damage. Stuns for 1.25s
Level 3: Attack +150%, Lightning bolt does 150 damage. Stuns for 1.5s

Mountain of Faith mode skills

Weird Festival "Madly Dance on Medoteko" (D)
Summons several Onbashira pillars all around Kanako, deals area damage and stuns enemies.
Area of Effect: 300
Spirit Cost: 180/200/220/240MP
Cooldown: 30s

Level 1: Summons 5 pillars, does 125 damage for each, 1.0 second stun.
Level 2: Summons 6 pillars, does 150 damage for each, 1.4 second stun.
Level 3: Summons 7 pillars, does 175 damage for each, 1.8 second stun.
Level 4: Summons 8 pillars, does 200 damage for each, 2.2 second stun.

Heaven's Stream "Miracle of Otensui" (F)
Heals allied units around Kanako for 4 seconds.
Area of Effect: 500
Spirit Cost: 200MP
Cooldown: 24s

Level 1: +3%HP regeneration.
Level 2: +6%HP regeneration.
Level 3: +9%HP regeneration.
Level 4: +12%HP regeneration.

Divine Husk "Divining Crop" (R)
Casts lightning bolts and cyclones at the target area. Cyclones can be controlled around and have chance of blowing enemy up for 3 seconds. Slows enemy units colliding with them within 300 radius. Lightning bolt does 270 damage and stuns for 0.3 seconds.
Cast Range: 700
Area of Effect: 280
Spirit Cost: 180/240/300/360MP
Cooldown: 20s

Level 1: Casts 2 cyclones and 2 lightning strikes.
Level 2: Casts 3 cyclones and 4 lightning strikes.
Level 3: Casts 3 cyclones and 6 lightning strikes.
Level 4: Casts 4 cyclones and 8 lightning strikes.

Moriya Suwako

Strength: 20 (+1.6) Agility: 20 (+2.0) Intelligence: 20 (+2.2), Ranged: 90, Movement Speed: 315

Native God “Moriya God” (D)
Turns all enemies near her into frogs.
Mana Cost: 150/200/250/300MP
Cooldown: 16s

Level 1: Area of Effect: 250, lasts 1.2 second.
Level 2: Area of Effect: 300, lasts 1.6 second.
Level 3: Area of Effect: 350, lasts 2.0 seconds.
Level 4: Area of Effect: 400, lasts 2.4 seconds.


Native God “The Red Frog in the Fourth Year of the Houei Era” (F)
Releases several red lightning flashes, dealing damage on enemies. Every lightning flash deals 135 damage.
Cast Range: 400
Spirit Cost: 100/125/150/175MP
Cooldown: 10s

Level 1: 2 lightning flashes, each flash bounces 1 time.
Level 2: 2 lightning flashes, each flash bounces 3 times.
Level 3: 4 lightning flashes, each flash bounces 3 times.
Level 4: 4 lightning flashes, each flash bounces 5 times.


Native God “Kero-chan Braves the Elements” (R)
Activates a magic shield, which absorbs damage using spirit. Absorbs 80% of total damage dealt. Activation skill Spirit Cost: 25MP
Cooldown: 5s

Level 1: Each point of MP absorbs 1.0 damage.
Level 2: Each point of MP absorbs 1.5 damage.
Level 3: Each point of MP absorbs 2.0 damage.
Level 4: Each point of MP absorbs 2.5 damage.


Curse God "Mishaguji-sama" (W)
Causes something bad to happen to all enemy girls.
Spirit Cost: 200MP

Level 1: 60 seconds cooldown.
Level 2: 45 seconds cooldown.
Level 3: 30 seconds cooldown.

Hinanai Tenshi

Strength: 18 (+2.5) Agility: 16 (+2.3) Intelligence: 16 (+1.8), Ranged: 127, Movement Speed: 300

Earth Sign "Sword of the Unyielding Soil" (D)
Tenshi strikes the ground, launches straight travelling quake doing damage and stunning in it's path.
Cast Range: 1200 (Maximum)
Spirit Cost: 115/130/145/160MP
Cooldown: 16s

Level 1: Does 125 damage, 1.1 second stun.
Level 2: Does 175 damage, 1.25 second stun.
Level 3: Does 225 damage, 1.4 second stun.
Level 4: Does 275 damage, 1.55 second stun.


Heaven Sign "Sword of the Divine Justice" (passive)
Every 360/STR seconds, Tenshi deals a shockwave strike with her regular attack.

Level 1: 300 Area of Effect, deals 40 damage, 0.3 second stun.
Level 2: 340 Area of Effect, deals 55 damage, 0.5 second stun.
Level 3: 380 Area of Effect, deals 70 damage, 0.7 second stun.
Level 4: 420 Area of Effect, deals 95 damage, 0.9 second stun.


Earthquake "Sword of Worry and Joy" (passive)
Each time Tenshi gets hit, she recovers MP.

Level 1: Recovers 4 MP.
Level 2: Recovers 8 MP.
Level 3: Recovers 12 MP.
Level 4: Recovers 16 MP.


"Scarlet Weather Rhapsody of All Humankind" (W)
Launches red lightning bolts all over the map, striking all enemy girls with 100% chance and randomly enemy units or enemy yukkuris. The map will be revealed for a brief moment with red mist, indicating an incoming attack.
Spirit Cost: 250/375/500MP
Cooldown: 120s

Level 1: Does 200 damage to all enemy girls, does 100 damage to all enemy units.
Level 2: Does 300 damage to all enemy girls, does 150 damage to all enemy units.
Level 3: Does 400 damage to all enemy girls, does 200 damage to all enemy units.

Nagae Iku

Strength: 17 (+1.75) Agility: 15 (+1.5) Intelligence: 21 (+2.05), Ranged: 600, Movement Speed: 290

Angel's Raiment "Veils Like Space" (D) (Toggle)
Drains spirit to increase Attack Speed and Movement Speed.
Spirit Cost: 25 MP/s

Level 1: +50% Attack Speed.
Level 2: +50% Attack Speed and +4% Movement Speed.
Level 3: +50% Attack Speed and +7% Movement Speed.
Level 4: +50% Attack Speed and +10% Movement Speed.


Thorn Sign "Thunder Cloud Stickleback" (F)
Iku surrounds herself with electricity which boosts abilities for 5 seconds. Decreases movement speed by 25%. Enemies within 220 Range receive knockback by 300 Range
Spirit Cost: 125 MP
Cooldown: 15s

Level 1: Armour +24, Attack +8, Magic resistance +10%, Lightning does 60 damage.
Level 2: Armour +32, Attack +12, Magic resistance +13%, Lightning does 80 damage.
Level 3: Armour +40, Attack +16, Magic resistance +16%, Lightning does 100 damage.
Level 4: Armour +48, Attack +20, Magic resistance +19%, Lightning does 120 damage.


Light Star "Dragon God’s Sigh" (passive)
Iku’s Attacks have chance of activating Chain Lightning, which jumps on 3 targets and deals damage. Every electrocuted enemy is pulled towards Iku.
Orb Effects do not stack

Level 1: Chance to activate 10%. Lightning does 85 damage.
Level 2: Chance to activate 12%. Lightning does 90 damage.
Level 3: Chance to activate 14%. Lightning does 95 damage.
Level 4: Chance to activate 16%. Lightning does 100 damage.


Dragon Fish "Your Drill is The Drill That Penetrates the Heavens!" (W)
Forms a massive drill head, dealing damage in a triangular area in front of Iku. "Dragon God's Sigh" has 100% activation chance.
Area of Effect: 700 base, 650 hypotenuse triangle.
Spirit Cost: 150/250/350MP
Cooldown: 75s

Level 1: Deals 300 damage, Purge slow and conductor lasts for 3 seconds.
Level 2: Deals 375 damage, Purge slow and conductor lasts for 4 seconds.
Level 3: Deals 450 damage, Purge slow and conductor lasts for 5 seconds.

Shameimaru Aya

Strength: 17 (+1.9), Agility: 26 (+3.0), Intelligence: 14 (+1.8), Melee – 125, Movement Speed – 305

"Illusionary Dominance" (D)
Aya rushes forwards, dealing damage to all enemies along the way
Spirit Cost: 60/85/110/135MP
Cooldown: 11s

Level 1: Rush distance 500, deals 70 damage.
Level 2: Rush distance 900, deals 140 damage.
Level 3: Rush distance 1300, deals 900 damage.
Level 4: Rush distance 2100, deals 210 damage.


"Bunbunmaru" (F) (Toggle)
Debuffs target. The target’s vision is shared for a short while and receives additional damage for each time Aya attacks it. Damage type is pure. Lasts 16 seconds.
Cast Range: 700
Spirit Cost: 35MP
Cooldown: 5s

Level 1: Deals 11 damage.
Level 2: Deals 19 damage.
Level 3: Deals 35 damage.
Level 4: Deals 67 damage.


Wind Sign "Wind God's Fan" (Passive)
Aya has a 24% chance to create one big tornado. Tornado drops enemy movement speed by 15%. Lasts 1.5 second.
Area of Effect: 400

Level 1: Does 20+ AGI * 0.9 damage.
Level 2: Does 20+ AGI * 1.05 damage.
Level 3: Does 20+ AGI * 1.2 damage.
Level 4: Does 20+ AGI * 1.35 damage.


"Wind God Girl" (Passive)
Gains passive base movement speed. Movement Speed does not stack with Witch’s Broom, ⑨ Ball, Yakumo Sukima Generator or Llama Dolls.

Level 1: Movement Speed becomes 380.
Level 2: Movement Speed becomes 420. ["Wind God Girl"] becomes an Active Skill.
Level 3: Movement Speed becomes 522. ["Wind God Girl"] becomes an Active Skill.

"Wind God Girl" (C)
Any action is blinking. Lasts 4 seconds.
Spirit Cost: 125MP
Cooldown: 24/16s

Inubashiri Momiji

Strength: 22 (+1.9), Agility: 21 (+2.6), Intelligence: 13 (+1.0), Melee – 120, Movement Speed – 310

Dog Sign "Rabies Bite"(D)
Summons two wolfs to assist Momiji. Wolves have high HP regeneration and have 25% chance to deal 170% damage. Wolves last 180 seconds.
Spirit Cost: 130MP
Cooldown: 39s

Level 1: Wolves have: 500HP, Attack: 26, Armour: 2.
Level 2: Wolves have: 700HP, Attack: 41, Armour: 3.
Level 3: Wolves have: 900HP, Attack: 56, Armour: 4. Wolves are invisible.
Level 4: Wolves have: 1100HP, Attack: 71, Armour: 5. Wolves are invisible.


Mountain Nomad "Expellee's Canaan"(F)
Target a location anywhere on the map to reveal it for 8 seconds. Has true sight ability.
Cast Range: ∞
Spirit Cost: 25MP
Cooldown: 15s

Level 1: Area of effect: 300.
Level 2: Area of effect: 600.
Level 3: Area of effect: 900.
Level 4: Area of effect: 1200.


Tengu "Maple Vanguard"(R)
Stuns the target enemy.
Cast Range: 100
Spirit Cost: 100MP
Cooldown: 17s

Level 1: Does 60 damage. Stun lasts 2 seconds.
Level 2: Does 90 damage. Stun lasts 2.5 seconds.
Level 3: Does 120 damage. Stun lasts 3 seconds.
Level 3: Does 150 damage. Stun lasts 3.5 seconds.


Whistle Scout "Youkai Mountain’s Patroller" (Passive)
Passively increases movement speed of Momiji and her wolves.
Area of Effect: 900

Level 1: Movement Speed: +12%
Level 2: Movement Speed: +24%
Level 3: Movement Speed: +36%

Kawashiro Nitori

Strength: 22 (+2.0), Agility: 21 (+2.3), Intelligence: 18 (+1.8), Melee – 128, Movement Speed – 310

Mobility Research "Fantasy Phase Mechanism (R)" (D)
Nitori uses the power of 'Fantasy Phase Mechanism' to grant her maximum move speed, zero collision, and deals damage to enemies she passes through. It has a chance to critical for 1.5x damage.
Mana Cost: 100
Cooldown: 16s

Level 1: 3.0s duration
Level 2: 3.5s duration
Level 3: 4.0s duration
Level 4: 4.5s duration


Ray Research "Solar Ray Cannon CUCUMBER. II" (F)
The 'Solar Ray Cannon CUCUMBER. II' utilizes energy from 'Youkai Cucumber Plasma (R)' wherein it consumes a cucumber to shoot a giant laser beam WHACHA. You need to put cucumbers in Nitori's SECONDARY INVENTORY for this skill to work. And it deals a slow to targets that are hit by it. It also hits buildings and you can target the ground, it shoots in a perfectly straight line and pierces.
Range: 2000(?)


Chemistry Research "Lightspeed Sword Reaction" (R) Passive
Each time Nitori casts a spell, she gains bonus damage and 100% cleave with 300 AoE on her next attack. The bonus damage is always fixed depending on the level of the skill.(Does not stack)

Level 1: 50 damage
Level 2: 75 damage
Level 3: 100 damage
Level 4: 125 damage


Machination Research "Sky-covering Fantasy Funnels" (W)
Shooting the special Kappa-engineered "Sky-covering Fantasy Funnels (R)," funnels are distributed at 0.25s, each funnel attack has a 1s cooldown, and the duration is 7 seconds before the funnels return to Nitori. The range of the funnels themselves is 600, attack at 120 degrees and deal 50 damage each.
Mana Cost: 150/200/250
Cooldown: 40s
Cast Range: 800

Level 1: Shoot 2 funnels
Level 2: Shoot 4 funnels
Level 3: Shoot 6 funnels

Kagiyama Hina

Strength: 18 (+1.7), Agility: 20 (+2.2), Intelligence: 25 (+2.5), Ranged – 550, Movement Speed – 320

Wound Sign "Exiled Doll" (D)
Summons dolls to take damage for ally target. Any damage or negative buffs are sent to any 1 of the dolls until destroyed. When the doll is destroyed, damage is moved to another doll. Exiled Dolls have 90HP, 100 Movement Speed and lasts 16 seconds.
Cast Range: 400
Spirit Cost: 75/100/125/150MP
Cooldown: 9s

Level 1: Creates 3 Dolls.
Level 2: Creates 4 Dolls.
Level 3: Creates 5 Dolls.
Level 4: Creates 6 Dolls.


Wound Sign "Pain Flow" (F)
Links a maximum of 5 random enemies’ destiny together with a Curse, when any one of the target is damaged, all other linked units will received some of the damage. Lasts 20 seconds.
Cast Range: 600
Spirit Cost: 100MP
Cooldown: 25s

Level 1: All other enemies receive 7% of damage received by any enemy.
Level 2: All other enemies receive 14% of damage received by any enemy.
Level 3: All other enemies receive 21% of damage received by any enemy.
Level 4: All other enemies receive 28% of damage received by any enemy.


Flawed Sign "Broken Amulet" (R)
Curses the target to receive more damage.
Cast Range: 700
Spirit Cost: 85MP
Cooldown: 13s

Level 1: Receives 20% more damage. Lasts 3 seconds.
Level 2: Receives 30% more damage. Lasts 4.2 seconds.
Level 3: Receives 40% more damage. Lasts 5.4 seconds.
Level 4: Receives 50% more damage. Lasts 6.6 seconds.


Cursed Field "Purification River Deposit" (W)
Absorbs all debuffs and damage in area which is turned into equivalent area damage when Hina stops spinning. Each negative buff gives 50 damage. As a result of spinning too fast, Hina becomes immobilized for 3 seconds. If Hina dies during spinning, the absorbed misfortune is released.
Channelling: 7 seconds of spinning.
Area of Effect: 650
Spirit Cost: 150/200/250 MP
Cooldown: 60s

Level 1: Repels 30% damage for nearby allies. Stuns enemies for 1.5s.
Level 2: Repels 50% damage for nearby allies. Stuns enemies for 2s.
Level 3: Repels 70% damage for nearby allies. Stuns enemies for 2.5s.

Kazami Yuka

Strength: 24 (+2.8), Agility: 22 (+2.4), Intelligence: 15 (+1.8), Melee – 128, Movement Speed – 295

Four Seasons "Master of Flowers" (D)
Plants a sunflower with no duration timer, automatically attacks nearby targets and increases Yuka's attack. Flower HP: 225, Attack: 21-24 (Piercing Type), Range: 500, Attack rate: 2. During daytime it can heal HP/MP and becomes invisible during the night. Each flower gives +5 attack within 2000 range.
Cast Range: Yuka's location
Spirit Cost: 20MP
Cooldown: 9/7/5/3s

Level 1: Limit: 7.
Level 2: Limit: 10.
Level 3: Limit: 13.
Level 4: Limit: 16.


"Sun’s Garden" (F)
Buffs an area with sun light. Sunflowers within the area of effect gain extra attack speed and Yuka gains HP regeneration. Duration: 20 seconds.
Cast Range: 500
Spirit Cost: 60MP
Cooldown: 10s

Level 1: Area of Effect: 200, Flower attack speed: +30%, +4HP regeneration for Yuka.
Level 2: Area of Effect: 360, Flower attack speed: +60%, +4HP regeneration for Yuka.
Level 3: Area of Effect: 520, Flower attack speed: +90%, +4HP regeneration for Yuka.
Level 4: Area of Effect: 680, Flower attack speed: +120%, +4HP regeneration for Yuka.


Phantasm "Beauty of Nature" (R)
Plants a sunflower trap with 100HP, stunning nearby enemies within 200 range. Casting time: 1 second, Sunflower detonates after 2 seconds, Area of effect: 450.
Cast Range: 500
Spirit Cost: 80/110/140/160 MP
Cooldown: 20/16/13/10s

Level 1: Stuns for 1.5 seconds.
Level 2: Stuns for 2.5 seconds.
Level 3: Stuns for 3.5 seconds.
Level 4: Stuns for 4.5 seconds.


Flower Sign "Flowering of Gensokyo" (W)
Existing sunflowers instantly bloom extra flowers with identical statistics and abilities, but disappear after 35 seconds.
Spirit Cost: 125/175/250MP
Cooldown: 160/140/120s

Level 1: Each flower blooms 1 extra flower.
Level 2: Each flower blooms 2 extra flowers.
Level 3: Each flower blooms 3 extra flowers.

Cirno

Strength: 19 (+2.5), Agility: 19 (+2.5), Intelligence: (9) (+0.0) Melee: 125, Movement Speed: 290

"Eye! Am the Strongest!" (D)
Launches an AoE cold nova that damages random enemies who damage again nearby enemies.
Area of Effect: 200
Spirit Cost: 30MP
Cooldown: 5s

Level 1: Deals 70 cold damage on 1 random enemy, which does 65 cold area damage to nearby enemies.
Level 2: Deals 90 cold damage on 1 random enemy, which does 75 cold area damage to nearby enemies.
Level 3: Deals 110 cold damage on 2 random enemies, which does 85 cold area damage to nearby enemies.
Level 4: Deals 130 cold damage on 3 random enemies, which does 95 cold area damage to nearby enemies.


Snow Sign "Diamond Blizzard" (Passive)
Has a chance to passively activate 「Eye! Am the Strongest」 when attacking which costs no MP or has CD. Damage is based on the first skill. Works at Level 1 damage if 「Eye! Am the Strongest」 isn't learnt.

Level 1: 13% chance of activating.
Level 2: 17% chance of activating.
Level 3: 21% chance of activating.
Level 4: 25% chance of activating.


Freeze Sign "Freeze Atmosphere" (Passive)
Has a chance to activate 「Eye! Am the Strongest」 when being attacked. Damage is based on the first skill. Works at Level 1 damage if 「Eye! Am the Strongest」 isn't learnt.

Level 1: 15% chance activate at a minimal time interval of 9 seconds.
Level 2: 18% chance activate at a minimal time interval of 6 seconds.
Level 3: 21% chance activate at a minimal time interval of 3 seconds.
Level 4: 24% chance activate at a minimal time interval of 0 seconds.


Freeze Sign "Perfect Freeze" (W)
Instant freezes everyone around Cirno. All frozen units are invulnerable and immobile. Requires 0.2 seconds of channelling.
Area of Effect: 350/400/500
Spirit Cost: 100MP
Cooldown: 160/140/120s

Level 1: Lasts 3.5 seconds.
Level 2: Lasts 4.5 seconds.
Level 3: Lasts 5.5 seconds.

Rumia

Strength: 15 (+1.5), Agility: 16 (+1.9), Intelligence: 15 (+1.9) Melee: 100, Movement Speed: 300

Darkness Sign "Dark Side of the Moon" (D)
Conceals her self in darkness becoming ethereal, unable to target Rumia and have 36% of missing Rumia. Rumia is revealed when exposed to true sight abilities.
Area of Effect: 500
Spirit Cost: 90MP
Cooldown: 15/13/11/9s

Level 1: Lasts 4 seconds.
Level 2: Lasts 6 seconds.
Level 3: Lasts 7 seconds.
Level 4: Lasts 9 seconds.


Darkness Sign "Demarcation" (passive)
Increases general combat abilities by causing bleeding and slowing effect on enemies. Also chance to deal critical damage.

Level 1: Slows enemies by 25%, does 25 damage for 1 second. 4% chance to deal 140% damage.
Level 2: Slows enemies by 30%, does 30 damage for 1 second. 4% chance to deal 160% damage.
Level 3: Slows enemies by 35%, does 35 damage for 1second. 4% chance to deal 180% damage.
Level 4: Slows enemies by 40%, does 40 damage for 1 second. 4% chance to deal 200% damage.


Night Sign "Midnight Bird" (passive)
Only during the night, increases movement speed and attack speed.

Level 1: Movement Speed: +4%, Attack Speed: 14%
Level 2: Movement Speed: +8%, Attack Speed: 28%
Level 3: Movement Speed: +12%, Attack Speed: 42%
Level 4: Movement Speed: +16%, Attack Speed: 56%


"Is~ That~ So?" (W)
Tries to eats an enemy or enemy girl. Gains +1 STR for eating an enemy and +7 STR for a girl, if consumed. Upon death, 10% of the consumed STR is lost.
Cast Range: 128
Spirit Cost: 120/140/160 MP
Cooldown: 36/34/20s

Level 1: Enemies are eaten instantly, recovers 30% of target's HP. Girls below 300HP are immediately killed else this attack deals 150 damage and recovers 150HP.
Level 2: Enemies are eaten instantly, recovers 50% of the target's HP. Girls below 450HP are immediately killed else this attack deals 200 damage and recovers 200HP.
Level 3: Enemies are eaten instantly, recovers 80% of the target's HP. Girls below 600HP are immediately killed else this attack deals 250 damage and recovers 250HP.

Wriggle Nightbug

Strength: 15 (+2.3), Agility: 24 (+2.3), Intelligence: 14 (+1.6) Ranged: 500, Movement Speed: 300

Lamp Sign "Firefly Phenomenon" (D)
Increases Wriggle and her insect’s Sight Range and True Sight (sees invisible units). Lasts 20 seconds.
Spirit Cost: 60MP
Cooldown: 30s

Level 1: Adds 1200 Sight Range and 250 True Sight Range.
Level 2: Adds 1400 Sight Range and 300 True Sight Range.
Level 3: Adds 1600 Sight Range and 350 True Sight Range.
Level 4: Adds 1800 Sight Range and 400 True Sight Range.


Wriggle Sign "Night Bug Tornado" (F)
Releases a swarm of insects around Wriggle dealing damage to nearby target. 40% of the damage dealt by each insect is converted into Wriggles HP when it returns to their master.
Area of Effect: 300 (Follows Wriggle)
Spirit Cost: 105/120/135/150MP
Cooldown: 23s

Level 1: Summons 5 insects, have 33 attack, lasts 7.5 seconds.
Level 2: Summons 8 insects, have 33 attack, lasts 9 seconds.
Level 3: Summons 11 insects, have 33 attack, lasts 10.5 seconds.
Level 4: Summons 14 insects, have 33 attack, lasts 12 seconds.


Insect Sign "Insect Storm" (R)
Summons a beetle to assist Wriggle in combat. Beetles have high regen rate, 450 HP, attack 17-25, Armour: 12. (B) burrows the beetles from sight and increases their armour to 20.
Spirit Cost: 15MP
Cooldown: 3s

Level 1: Beetle limit 2.
Level 2: Beetle limit 4.
Level 3: Beetle limit 6.
Level 4: Beetle limit 8.


Hidden Bug "Hermit of an Endless Night" (Passive)
Renders Wriggle invisible when not attacking, using spells or items.

Level 1: 3 seconds delay to turn invisible.
Level 2: 2 seconds delay to turn invisible.
Level 3: 1 seconds delay to turn invisible.

Mystia Lorelei

Strength: 22 (+2.2), Agility: 25 (+2.6), Intelligence: 15 (+1.0) Melee: 100, Movement Speed: 305

Vocal Sign "Hooting in the Night" (D)
Does AoE damage and silences enemies. Area of Effect: 600
Spirit Cost: 50MP
Cooldown: 10s

Level 1: Does 65 damage, 2 seconds Silence.
Level 2: Does 130 damage, 3 seconds Silence.
Level 3: Does 195 damage, 3 second Silence.
Level 4: Does 260 damage, 4 second Silence.


Night-Blindness "Song of the Night Sparrow" (F)
Buffs around Mystia to increase attack speed and movement speed of all allies.
Area of Effect: 600
Spirit Cost: 50MP
Cooldown: 10s

Level 1: +10% Movement Speed, +20% Attack Speed.
Level 2: +20% Movement Speed, +30% Attack Speed.
Level 3: +30% Movement Speed, +40% Attack Speed.
Level 4: +40% Movement Speed, +50% Attack Speed.


Night Sparrow "Midnight Chorus Master" (Passive)
Mystia and allies within 450 have a 35% chance to recover MP whenever they cast a spell.

Level 1: Recovers 6% Max MP.
Level 2: Recovers 8% Max MP.
Level 3: Recovers 10% Max MP.
Level 4: Recovers 12% Max MP.


"Blind Nightbird" (Passive)
Only during night, if Mystia uses [Vocal Sign "Hooting in the Night"] it will blind enemies and lower their movement speed by 50% and attack speed by 35%.

Level 1: Last 3 seconds.
Level 2: Last 4.5 seconds.
Level 3: Last 6 seconds.

Letty Whiterock

Strength: 23 (+2.0), Agility: 12 (+1.4), Intelligence: 19 (+2.6) Ranged: 600, Movement Speed: 285

Winter Sign "Flower Wither Away" (D)
Casts 12 waves of blizzard. If you move Letty the casting is stopped.
Cast Range: 700
Area of Effect: 400 (can be upgraded by Lingering Cold)
Spirit Cost: 100/110/120/130MP
Cooldown: 14s

Level 1: Does 30 damage per second, Drops movement speed by 15%.
Level 2: Does 50 damage per second, Drops movement speed by 25%.
Level 3: Does 70 damage per second, Drops movement speed by 35%.
Level 4: Does 90 damage per second, Drops movement speed by 45%.


White Sign "Undulation Ray" (F)
Fires a slow moving freezing air (speed 300). Phases through 1 target (can be up to 5 with Lingering Cold skill), freezes and damages them.
Cast Range: 1000
Area of Effect: 900 (Maximum Distance)
Spirit Cost: 100
Cooldown: 11.5s

Level 1: Does 140 damage, freezes for 1.2 seconds.
Level 2: Does 180 damage, freezes for 1.5 seconds.
Level 3: Does 220 damage, freezes for 1.8 seconds.
Level 4: Does 260 damage, freezes for 2.1 seconds.


Cold Sign "Lingering Cold" (Passive)
Upgrades all of Letty's skills.

Level 1: Blizzard gains +70 on base AoE. Increases Undulation Ray phase limit to 2. Increases Cold snap base AoE by +100.
Level 2: Blizzard gains +140 on base AoE. Increases Undulation Ray phase limit to 3. Increases Cold snap base AoE by +200.
Level 3: Blizzard gains +210 on base AoE. Increases Undulation Ray phase limit to 4. Increases Cold snap base AoE by +300.
Level 4: Blizzard gains +280 on base AoE. Increases Undulation Ray phase limit to 5. Increases Cold snap base AoE by +400.


Cold Sign "Cold Snap" (W)
Creates a strong freezing area. Slows enemy movement and attack speed for 12 seconds.
Area of Effect: 700 (can be upgraded by Lingering Cold)
Spirit Cost: 150/200/250
Cooldown: 100/85/70s

Level 1: -45% Movement Speed and -35% Attack Speed.
Level 2: -60% Movement Speed and -45% Attack Speed.
Level 3: -75% Movement Speed and -55% Attack Speed.

Yagokoro Eirin

Strength: 16 (+1.5) Agility: 15 (+1.4) Intelligence: 34 (+4.1), Ranged: 700, Movement Speed: 290

Medicine Sign "Butterfly Dream Pill" (D)
Creates an item that can be consumed. Upon consumption it increases attack speed and movement speed for 10 seconds. Drops upon death.
Spirit Cost: 60MP
Cooldown: 8/7/6/5s

Level 1: Attack speed: +10%, Movement speed +7%.
Level 2: Attack speed: +20%, Movement speed +14%.
Level 3: Attack speed: +30%, Movement speed +21%.
Level 4: Attack speed: +40%, Movement speed +28%.


Revival "Game of Life" (F)
Fires an arrow, hitting any unit it explodes into glittering flames. Damages enemies and heals allies for 5 seconds.
Cast Range: 6300 (Maximum)
Area of Effect: 200
Spirit Cost: 125/150/175/200MP
Cooldown: 9s

Level 1: Heals 145 HP, deals 97 damage on enemies.
Level 2: Heals 290 HP, deals 193 damage on enemies.
Level 3: Heals 435 HP, deals 290 damage on enemies.
Level 4: Heals 580 HP, deals 387 damage on enemies.


Illusion " Imperishable Night Shroud" (R)
Casts invisibility on the selected target, using an item or skill reveals the unit.
Cast Range: 300
Spirit Cost: 100/90/80/70MP
Cooldown: 5s

Level 1: Lasts 5 seconds.
Level 2: Lasts 7 seconds.
Level 3: Lasts 9 seconds.
Level 4: Lasts 11 seconds.


Forbidden Arcanum "Hourai Elixir" (W)
Creates an consumable item that heals HP when used and buffs the user with immortality. During this buff, the girl will revive with full health when killed. Drops on death.
Spirit Cost: 200/350/500MP
Cooldown: 85/70/55s

Level 1: Recovers 270 HP, Immortality lasts for 5 seconds.
Level 2: Recovers 380 HP, Immortality lasts for 7 seconds.
Level 3: Recovers 530 HP, Immortality lasts for 9 seconds.

Houraisan Kaguya

Strength: 17 (+1.45), Agility: 14 (+1.0), Intelligence: 24 (+2.4) Ranged: 550, Movement Speed: 250

Impossible Request "Hourai Barrage -Rainbow Danmaku-" (D)
Casts 7 danmaku pillars dealing damage. The pillars are cast one by one in a clockwise pattern and thus the damage area moves with each pillar.
Cast Range: 350 (based on direction you face)
Area of Effect: 250 for each pillar
Spirit Cost: 120/160/200/240MP
Cooldown: 14s

Level 1: Each pillar does 65 damage.
Level 2: Each pillar does 130 damage.
Level 3: Each pillar does 195 damage.
Level 4: Each pillar does 260 damage.


"Help Me ERIN!" (F)
Summons all ally girls to Kaguya. Requires channelling.
Spirit Cost: 150MP
Cooldown: 60s

Level 1: 7 seconds channelling time.
Level 2: 5 seconds channelling time.
Level 3: 4 seconds channelling time.
Level 4: 2 seconds channelling time.


"End of Imperishable Night -Rising World-" (Passive)
If Kaguya has 25% MP of Max MP, she will have the ability to revive instantly upon death with full health and certain % of MP.

Level 1: Restores 60% MP upon revive.
Level 2: Restores 70% MP upon revive.
Level 3: Restores 80% MP upon revive.
Level 4: Restores 90% MP upon revive.


Impossible Request "Dragon’s Necklace–Indomitable Will- Everlasting Life-Patient Mind" (W) (Toggle)
Kaguya summons all of her 4 impossible treasures, using their powers to help herself and all of her nearby allies.
Area of Effect: 900

Level 1: Allies gain +15% Damage Reflection Aura, +10HP Regeneration Aura, +8MP Regeneration Aura, +5 Armour Aura.
Level 2: Allies gain +25% Damage Reflection Aura, +20HP Regeneration Aura, +16MP Regeneration Aura, +10 Armour Aura.
Level 3: Allies gain +35% Damage Reflection Aura, +30HP Regeneration Aura, +24MP Regeneration Aura, +15 Armour Aura.

Reisen Udongein Inaba

Strength: 12 (+1.8), Agility: 20 (+2.4), Intelligence: 18 (+2.8) Ranged: 600, Movement Speed: 300

Lunatic Gaze "Lunatic Stare Tuning (Illusion Seeker)" (Passive)
Ability to summon copies. Copies also have chance to summon copies etc. Each copy has 15% of Reisen's attack, take 400% more damage, lasts 13 seconds. Limit of copies is 8.

Level 1: 4% chance to summon copy. Copies have 1% chance to create Copies.
Level 2: 6% chance to summon copy. Copies have 2% chance to create Copies.
Level 3: 8% chance to summon copy. Copies have 3% chance to create Copies.
Level 4: 10% chance to summon copy. Copies have 4% chance to create Copies.


Lunar Rabbit "Supposed Lunacy (Lunar Rabbit Tranquilizer Bullet)" (F) (Toggle)
Reisen does additional damage per hit when attacking, also has a chance to Slow enemies by 30% for 3 seconds, stackable. Copies don't have this skill.
Spirit Cost: 20MP
Orb Effect does not stack with Frozen Frog or Watermelon Sword

Level 1: Adds 4 more damage, does 4 damage per second, 25% chance to decrease to slow.
Level 2: Adds 8 more damage, does 6 damage per second, 30% chance to decrease to slow.
Level 3: Adds 10 more damage, does 8 damage per second, 35% chance to decrease to slow.
Level 4: Adds 12 more damage, does 10 damage per second, 40% chance to decrease to slow.


Lunar Eyes "Lunar Rabbit Remote Mesmerism (Tele-Mesmerism)" (Passive)
Increases Reisen's attack range. Has chance to debuff enemies, depending on the direction and distance. Maximum Effect Distance is 300. Copies don't have this skill.

Level 1: +35 Attack Range. 10% chance to decrease Accuracy, -5% Accuracy.
Level 2: +70 Attack Range. 15% chance to decrease Accuracy, -10% Accuracy.
Level 3: +105 Attack Range. 20% chance to decrease Accuracy, -15% Accuracy.
Level 4: +140 Attack Range. 25% chance to decrease Accuracy, -20% Accuracy.


"Lunatic Red Eyes" (W)
Reisen's Hypnosis grants 100% chance of creating copies. Allies within area have 1.5 invisibility. Enemies in area have -20% movement speed and -40 accuracy.
Area of Effect: 500
Spirit Cost: 125/175/250MP
Cooldown: 150/100/60s

Level 1: Lasts 5 seconds.
Level 2: Lasts 6 seconds.
Level 3: Lasts 7 seconds.

Aki Shizuha

Strength: 16 (+1.7), Agility: 24 (+2.3), Intelligence: 19 (+1.8) Ranged: 550, Movement Speed: 300

Wilted Sign "Field of Dead Roots" (D)
Summons roots in a small area to entangle enemies that walk into it or are in it. Entangled enemies take damage for the duration that they are entangled. Lasts double the time on enemy creeps.
Cast Range: 550
Area of Effect: 175/200/225/250
Spirit cost: 90/105/120/135MP
Cooldown: 15s

Level 1: Lasts for 1 second, 60 damage per second
Level 2: Lasts for 1.5 second, 100 damage per second
Level 3: Lasts for 2.0 second, 140 damage per second
Level 4: Lasts for 2.5 second, 180 damage per second


Autumn Sign "Let's Drink Ourselves to Sleep in this Weather!" (F)
Puts Shizuha to sleep due to overdose of sake. While asleep regenerates HP and MP. Upon waking up, Shizuha is buffed with increased attack for a short period of time. Target can be woken up.
Cooldown: 60s

Level 1: sleeps for 9 seconds, Heals 200 HP and 150 MP, +20 base ATK for 6 seconds
Level 2: sleeps for 8 seconds, Heals 400 HP and 200 MP, +30 base ATK for 7 seconds
Level 3: sleeps for 7 seconds, Heals 600 HP and 250 MP, +40 base ATK for 8 seconds
Level 4: sleeps for 6 seconds, Heals 800 HP and 300 MP, +50 base ATK for 9 seconds


God Sign "800,000 Red Godly Petals" (passive)
Increases Shizuha's agility and increases damage on nearby allies.
Area of Effect: 900

Level 1: Agility +10, Allies +6% damage
Level 2: Agility +15, Allies +9 damage
Level 3: Agility +20, Allies +12% damage
Level 4: Agility +25, Allies +15% damage


Fall Sign "Falling Leaves of Madness" (W)
Shizuha summons a mighty storm of petals at a target location. Each petal does 50 damage. Petals are summoned per second for a duration of time.
Cast Range: 400
Area of Effect: 1200x1200 square area
Spirit cost: 175/200/225MP
Cooldown: 150s

Level 1: 15 petals per second, 6 second duration
Level 2: 20 petals per second, 7 second duration
Level 3: 25 petals per second, 8 second duration

Aki Minoriko

Strength: 22 (+2.3), Agility: 16 (+1.5), Intelligence: 22 (+2.3) Ranged: 400, Movement Speed: 285

Honesty Sign "Apple" (D)
Minoriko throws an apple at a target. If the target is an ally, they are granted healing. If the target is an enemy, the target is stunned, and they take damage as well as a further application of nova damage.
Cast Range: 600
Nova Area of Effect: 220
Spirit cost: 105/120/135/150MP
Cooldown: 12s

Level 1: Heals 50 + 5% of target's maximum HP, Does 50 damage and 50 nova damage to an enemy
Level 2: Heals 75 + 10% of target's maximum HP, Does 75 damage and 75 nova damage to an enemy
Level 3: Heals 100 + 15% of target's maximum HP, Does 100 damage and 100 nova damage to an enemy
Level 4: Heals 125 + 20% of target's maximum HP, Does 125 damage and 125 nova damage to an enemy


Cooked Taro "Sweet Potato Room" (F)
Minoriko summons a small cart of potatoes, healing nearby allies for a certain amount of HP and MP and slowing enemies from very far away by 15% by the SWEET POTATO SCENT. Potato room lasts 20 seconds.
Cast Range: 500
Area of Effect to Allies: 500
Cooldown: 36s

Level 1: Heals allies for 100 HP and 110 MP, SWEET POTATO SCENT 1200 Area of Effect
Level 2: Heals allies for 150 HP and 130 MP, SWEET POTATO SCENT 1500 Area of Effect
Level 3: Heals allies for 200 HP and 150 MP, SWEET POTATO SCENT 1800 Area of Effect
Level 4: Heals allies for 250 HP and 170 MP, SWEET POTATO SCENT 2100 Area of Effect


Autumn Sign "The Autumn Sky and a Maiden's Heart" (R)
Creates a link between ally girls and Minoriko. Distributes damage and Minoriko takes some damage for them.
Cast Range: 800
Area of Effect: 1000
Spirit cost: 150MP
Cooldown: 20s

Level 1: Division distributes 20% damage
Level 2: Division distributes 30% damage
Level 3: Division distributes 40% damage
Level 4: Division distributes 50% damage


Plenty Sign "Owotoshi Harvester" (Passive)
Increases Minoriko and all her allies health and strength
Area of Effect: 900

Level 1: +100 HP, STR +8
Level 2: +150 HP, STR +12
Level 3: +200 HP, STR +16

Nazrin

Strength: 18 (+1.7) Agility: 24 (+2.3) Intelligence: 19 (+2.0), Melee: 100, Movement Speed: 320

Vision Sign "High Sensitivity Nazrin Pendulum" (D)
Places a pendulum at a target area, increasing the chances of finding point items. When used again, it collects the items. Within 1200 range, the point acquisition is higher. Pendulums have a vision of 300 range.
Mana Cost: 50
Cooldown: 12 sec
Duration: 90 sec

Level 1 - 10% find rate, 2000 radius
Level 2 - 15% find rate, 2400 radius
Level 3 - 20% find rate, 2800 radius
Level 4 - 25% find rate, 3200 radius


Defense Sign "Pendulum Guard" (W)
Summons 3 large pendulum orbs that circle around the target. This is a protective shield that increases Armour and Magic Resistance. Enemies that get near people with the buff get hurt by a little bit. The pendulum also passively reduces incoming attack damage. Nazrin can re-apply the buff on herself to add extra 2 seconds.
Duration: 7 seconds
Mana Cost: 75/95/115/135
Cast Range: 500
Cooldown: 12s

Level 1 - Armour +6, reduces 16 damage, magic resistance 10%, 30 damage
Level 2 - Armour +12, reduces 24 damage, magic resistance 15%, 42 damage
Level 3 - Armour +18, reduces 32 damage, magic resistance 20%, 54 damage
Level 4 - Armour +24, reduces 40 damage, magic resistance 25%, 66 damage


Rod Sign "Busy Rod" (passive)
Increases the chance to strike twice, while attacking. All effects from inventory and buffs are applied on the second attack as well.

Level 1 - chance 20%
Level 2 - chance 30%
Level 3 - chance 40%
Level 4 - chance 50%


Tiny, Tiny Clever Commander (W)
Summons a bunch of mice to scout the surroundings. Mice last for 480 seconds, or 8 minutes. Nazrin can use the "Gold Rush" skill to teleport mice back to her location. Anything within 250 radius of the mice get teleported along with them as well, bringing them to Nazrin.
Manacost: 120/150/180
Cool down: 90s

Level 1 - Max 3 mice, 3200 travelling distance
Level 2 - Max 5 mice, 4800 travelling distance
Level 3 - Max 7 mice, 6400 travelling distance

Tatara Kogasa (beta)

Strength: 18 (+1.65), Agility: 25 (+2.8), Intelligence: 13 (+1.45) Melee: 180, Movement Speed: 305

Rain Sign "A Rainy Night's Ghost Story" (D)
Causes Kogasa’s surroundings to rain, lowering enemy armour. Does not affect buildings. Rain lasts 12s
Area of Effect: 450
Spirit Cost: 100MP
Cool Down: 15s

Level 1: Enemy units -4 Armour.
Level 2: Enemy units -6 Armour.
Level 3: Enemy units -8 Armour.
Level 4: Enemy units -10 Armour.


Monster Train "Spare Umbrella Express Night Carnival" (F)
Kogasa spins rapidly dealing physical damage . Becomes immune to all magical damage.
Area of Effect: 300
Spirit Cost: 100MP
Cooldown: 12s

Level 1: Spins for 3 seconds, Does 80 damage + 0.55 of current agi per second.
Level 2: Spins for 4 seconds, Does 80 damage + 0.7 of current agi per second.
Level 3: Spins for 5 seconds, Does 80 damage + 0.85 of current agi per second.
Level 4: Spins for 6 seconds, Does 80 damage + 1.0 of current agi per second.


Cool Rain "Typhoon Guerilla"(passive)
Kogasa can take shelter under the storming rains during a typhoon, of couse it will increase her agility!

Level 1 :+6 agility
Level 2 :+12 agility
Level 3 :+18 agility
Level 4 :+24 agility


Umbrella "Super-Water Repelling Bone-Dry Monster" (E)
Uses her umbrella to block all damage. Immobile while blocking.
Spirit Cost: 10MP
Cooldown: 40s


Halo "Karakasa Surprising Flash" (W)
Kogasa becomes invisible but immobile. An enemy girl within 450 range gets surprised by damage and stunned for 4 seconds. If there are other enemy girls within 600 range, Surprise might fail on some targets.
Area of Effect: 500
Spirit Cost: 100MP
Cooldown: 20/16/12s

Level 1: 3s channelling required, does 150 damage.
Level 1: 2.5s channelling required, does 250 damage.
Level 1: 2s channelling required, does 350 damage.

Murasa Minamitsu

Strength: 23 (+2.2) Agility: 18 (+1.6) Intelligence: 16 (+1.9), Melee: 100, Movement Speed: 300

Capsize "Foundering Anchor" (D)
Throws anchor in a straight line damaging and hooking enemy girls upon hit or when the anchor is returning back to Minamitsu. Hooking effect ignores Magic Immunity, Ethereal, and Invulnerability. Spirit Cost: 140 MP Cooldown: 14s

Level 1: Does 100 damage, Anchor range: 550
Level 2: Does 150 damage, Anchor range: 700
Level 3: Does 210 damage, Anchor range: 850
Level 4: Does 270 damage, Anchor range: 1000


Drowning Sign "Sinkable Vortex" (F)
Lunges anchor at the target location. Anchor creates a whirlpool flushing all units in the area. Also does damage. Area of Effect: 160/220/280/340
Spirit Cost: 150MP
Cooldown: 25s

Level 1: Deals 30 per second while sucked inside the vortex.
Level 2: Deals 50 per second while sucked inside the vortex.
Level 3: Deals 70 per second while sucked inside the vortex.
Level 4: Deals 90 per second while sucked inside the vortex.


Nice Boat "Spinach" (R)
Uses spinach to boost STR and perform splash damage for 7 seconds.
Spirit Cost: 50MP
Cooldown: 15s

Level 1: STR +36, Does +30 splash damage.
Level 2: STR +48, Does +50 splash damage.
Level 3: STR +60, Does +70 splash damage.
Level 4: STR +72, Does +90 splash damage.


Harbor Sign "Phantom Ship Harbor" (W)
Summons Minamitsu's phantom ship that can cross anything. Allows Minamitsu and her ally girls to travel along. Ship gains 522 movespeed when Minamitsu is flying it.
Channeling: 1s
Spirit Cost: 150MP
Cooldown: 100s

Level 1: Summons a Phantom Ship with 600HP and 0 Armour.
Level 2: Summons a Phantom Ship with 800HP and 3 Armour. The Phantom Ship has [Harbor Sign "Eternally Anchored Ghost Ship"] and [Harbor Sign "Ghost Ship's Port"] skills.
Level 3: Summons a Phantom Ship with 900HP and 6 Armour. The Phantom Ship has [Harbor Sign "Eternally Anchored Ghost Ship"] and [Harbor Sign "Ghost Ship's Port"] skills. The Phantom Ship is Ethereal.

Harbor Sign "Eternally Anchored Ghost Ship" (D)
The Ghost Ship crashes at an enemy, dealing 400 area damage. If there are girls on board, they get slowed by (?)% for (?) seconds.

Harbor Sign "Ghost Ship’s Port" (F)
Summons the Ghost Ship back to its captain.

Houjuu Nue

Strength: 20(+2.0) Agility: 27(+2.8) Intelligence: 13 (+1.5), Melee: 130, Movement Speed: 320

Identified (E)
Pick a target. If the target is an illusion, the illusion is destroyed. You deal damage to the enemy girl if it's a real target. You also silence them.
Cast Range: 400
Mana Cost: 80MP
Cooldown: 8s


Nightmare in Heiankyo (D)
Deals damage to the one who has been silenced. Enemy girls under this effect take more damage from Nue's skills for 12 seconds. Normal Attack: +100%, Identified: +200%, Yorimasa's Bow: +300%, Unidentified: +400%, Other forms: No boost
Spirit Cost: 50/60/70/80MP
Cooldown: 12s

Level 1: Adds 10 bonus magic damage
Level 2: Adds 20 bonus magic damage
Level 3: Adds 30 bonus magic damage
Level 4: Adds 40 bonus magic damage


Grudge bow "The bow of Yorimasa Genzanmi" (F)
Shoots a powerful arrow from far away, dealing damage to everything it passes through.
Cast Range: 900/1200/1500/1800
Area of Effect: 140 width
Spirit Cost: 80/90/100/110MP
Cooldown: 9/8/7/6s

Level 1: Does 120 damage.
Level 2: Does 160 damage.
Level 3: Does 200 damage.
Level 4: Does 240 damage.


"Game Star's Playstation Bug" (G)
Gain bonus EXP when killing creeps. When an enemy girl is defeated, cooldowns are reset.

Level 1: 15 bonus EXP, 「Identified」 and 「Nightmare in Heiankyo」 skills reset
Level 2: 20 bonus EXP, 「Bow of Yorimasa Genzanmi」 skill reset
Level 3: 25 bonus EXP, 「UFO Invasion of Terror」 skill reset
Level 4: 30 bonus EXP, All skills reset


Undefined "UFO invasion of terror" (W)
Select a target anywhere on the map. Nue will crash down on that target, dealing area damage and stun. Requires 2 seconds channelling.
Area of Effect: 300/350/400
Cast Range: 99999 (Global)
Mana Cost: 150/175/200MP
Cooldown: 150/135/120s

Level 1: Does 200 damage and stuns for 2.0 seconds
Level 2: Does 250 damage and stuns for 2.5 seconds
Level 3: Does 300 damage and stuns for 3.0 seconds

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